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Jagged Alliance 2, IRONMAN

RK47

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Dead State Divinity: Original Sin
Drassen Airport. Day 1, 1300 hours.

Realized nobody has a wirecutter to cut the fences, decided to use the TNT earlier to make a hole and sneak in. Stephen is paired up with Ice to cover the airfield, while Ira will be the front gate bait with RK47 and Ice providing support fire.

airport02.jpg


Nothing much happening on Stephen's side. But Ira gets her first sight of the enemy.
airport04.jpg


There's 2-3 of them, luckily they're inexperienced and don't get a lot of interrupts. Ira's a poor marksman, but at this sort of range I would expect her to hit 60% of the time.
airport05.jpg


Sometimes RK and Ice gets lucky and hit too with their interrupts.
airport06.jpg


RK even caught a flanker that Igor couldn't interrupt on time. :) Burst MP5. One of the bullet grazed Igor lol
airport07.jpg


Ira capped 2 and let the last 2 bleed to death. Decided to perform a sweep.
airport08.jpg


Cleared. Drassen airport secured. Ira took moderate wounds but gained 1 Marksmanship. Not bad at all.
airport09.jpg


Too broke to train militia at this point, would probably push south to the gold mine ASAP.
 

Cthulhugoat

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JarlFrank said:
JoKa said:
yeah, no UB needed. but remember: 1.13 is quite a bit more difficult than vanilla JA2..

I noticed that while I tried it out. After taking Drassen, I had to defend it from a huge army that Deidranna sent to take me out. I then trained some militia and took back the rest of Drassen with my mercs and the militia, and it was fucking hard. There were dozens of enemies and I only barely managed to defeat them, with high casualties in my militia. It's hard, but fun. I love the challenge, even though it can be frustrating sometimes.

Again, http://www.ja-galaxy-forum.com/board/ub ... Post136761

But anyway, should someone have the balls to LP the "Great Drassen Rape of 01/01/13", it would be hilarious.
 

JarlFrank

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Cthulhu said:
JarlFrank said:
JoKa said:
yeah, no UB needed. but remember: 1.13 is quite a bit more difficult than vanilla JA2..

I noticed that while I tried it out. After taking Drassen, I had to defend it from a huge army that Deidranna sent to take me out. I then trained some militia and took back the rest of Drassen with my mercs and the militia, and it was fucking hard. There were dozens of enemies and I only barely managed to defeat them, with high casualties in my militia. It's hard, but fun. I love the challenge, even though it can be frustrating sometimes.

Again, http://www.ja-galaxy-forum.com/board/ub ... Post136761

But anyway, should someone have the balls to LP the "Great Drassen Rape of 01/01/13", it would be hilarious.

So it's a scripted battle... hell, I just thought I would get such horrible attacks more often. It was hell! Me and my militia [who was a great help and managed to stay alive for quite long, while dealing considerable damage and being a useful meat shield] already killed about 20 or 30 of them and they still kept appearing!
 

Mr Happy

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Alright, first ironman squad got its savegame corrupted or something, so now I have an excuse to start again with 1.13. I like how you can make multiple IMP mercs, it makes it almost like one of those 6 man party based rpgs. Anyway, I'll try to get some screenshots (and the lost mercs board up) in a bit.

Also: Did they ban you yet MrHappy? Or are you a good boy?

ey?
 

Mr Happy

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oh, no, but I haven't really done any meaningful posting there in a while. Still a real shithole, as far as I can tell :)
 

Blaegis

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[Brought over from the post-mess forums]


Having become wiser in the vicious ways of JA2 v.1.13, it's time to take another stab at the IRONMAN campaign. Difficulty is 'experienced', tons of guns are there for the taking, Bobby Ray's business model is slightly better than its normal horrible state and combat mode is, naturally, IRONMAN.

The merc leader this time is Dick "Ironman" Steele, whose soul mate would probably be Blaine from Predator, although availability of personal miniguns in this theatre of operations is uncertain. The rest of team includes ol' Cuban charmer Fidel, Wolf, Fox, Bull and Igor. The battle for the first sector is quick and bloodless (for our side) and a loudmouth aid-worker-gone-native called Ira joins our group.

At this point we deviate from well-trod road to Drassen - instead Ironman decides to go and check out the local hot spot of San Mona. The logic is for the team to tool up and have a good time before hitting any major targets.

ch1startth0.jpg




On the way to San Mona we encounter and dispatch an enemy patrol, while Fidel shows his unexpected existential side.

ch1fidelzp7.jpg




We arrive to the outskirts of San Mona. Angel, a leather shop proprietor, first tries to unload questionable kevlar-reinforced leatherwear on us and then suddendly launches into a sob story about his sister who's whoring at the local bordello. Apparently we are expected to do something about this. Without shooting the place up, either.

ch1angelfg3.jpg




Rescuing indentured employees is everyday business for our band of mercs: after proper recon Fox distracts the whorehouse guard with her feminine charms, giving an opening for Fidel to circumvent the trap on the back door, which Bull cracks open with a crowbar. The damsel in distress is then ushered to her brother's shop where this slightly dysfunctional family is happily reunited. For our trouble we get the deed to the shop, which we then sell on to the outrageously gay tattoo parlor owner. 1 hour = $10000, I wish it were always that easy. We are also given the location of the private cash stash of the local criminal mastermind - Kingpin, but Ironman decides not to open that particular can of worms for the time being.

ch1mariakt9.jpg




Back in the red light district we head for the sex/gun shop for some sweet hardware - the motto of the place must be "make love AND war!". Unfortunately we can't do business as there is a strange-looking militant lesbian around. She is easily distracted by a girl-on-girl porn tape conveniently left lying around, though.

ch1brendapw1.jpg




Tony the gun dealer's selection this time of year is far from excellent, but that's what a monopoly position will do to your mindset. Still, we trade in some of our extra stuff for a micro Uzi. You can't go wrong with an Uzi.

ch1tonyau3.jpg




This colorful mick at the bar wants to buy body parts of endangered animals. Have to keep him in mind if we come across any.

ch1mickeybz4.jpg




Allright, an extreme fighting competition! (Although how extreme can it be if no shooting is allowed from the audience?) Good thing both Fidel and Bull are skilled in the sublime art of breaking heads. Also this boxing match being as buggy as the one in F2, it's high time to save.

ch1darrenzt1.jpg




Bull shows the locals how it's done.

ch1bullfightno5.jpg




Bull's fighting style is so impressive that we are invited to chew fat with Kingpin. He wants us to recover some cup or goblet or jug (Holy Grail?) from some place down south. We'll see.

ch1kingpinjq6.jpg




With sinful pleasures of San Mona behind us, Ironman decides to keep heading westwards towards the ocean and check out the beaches and the surf. Some fools stand in our way.

ch1foxnecromancyvz6.jpg




"Bow down before me, for I am Fidel and I possess the SKS!" Deidranna's troops offer some resistance at the Chitzena mine but are crushed without mercy.

ch1fidelchitzenaih3.jpg




This kooky-looking fella is the mine chief in Chitzena. After seeing what happened to the town garrison he volunteers to finance our war effort without being asked. Good man.

ch1freddf8.jpg




If there is anything worse than a liberal arts major, it's a humanities major.

ch1iratj2.jpg




Now that we control Chitzena, it's time to do a little gloating. Ironman goes to the florist online and picks an appropriate bouquet for Deidranna.

ch1flowersne1.jpg




She is not pleased with the news or the flowers and Elliot pays the price.

ch1deidrannachitzenagb4.jpg


ch1deidrannaflowersep4.jpg



A few days pass, occupied by R&R, equipment maintenance, training local militia to defend our precious source of revenue and shooting skeet and an occasional invasion force sent to retake the town. Sadly there is no bar. In any case, it's time to hit that suspicious installation to the south- the one surrounded by barbed wire fence and heavily guarded around the clock.

ch1samadvancevc6.jpg




Ironman leads the assault in the deep of the night. The opposition is numerous and well-armed but unprepared. Chemical agents are used to smoke enemy troopers from their cover.

ch1nwsamattackfm0.jpg


ch1nwsamattack2ji2.jpg




Eventually Deidranna's soldiers are overwhelmed and the installation, which turns out to be a SAM site covering north-west portion of Arulco airspace, is under our control. The queen herself is apparently becoming slightly unhinged by the continuous stream of bad news.

ch1deidrannanwsamil2.jpg




No comment

ch1barryemaileh3.jpg




Deidranna counterattacks with greyshirts but they crumble before the combined might of team Ironman and the militia contingent.

ch1igorsr5.jpg




...Which finishes this part of the story. The campaign is going decently with one town and one SAM site under our control. A small but reliable source of cash is secured. I guess next we should actually keep our deal with the rebels, clear out Drassen and get them the supplies they've been whining about.
 

Blaegis

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[Brought over from the post-mess forums]

RK47 wrote:
Hmm so u didn't go for drassen first. interesting. i'll continue my airport attack soon I've forgotten about it lol (damn witchers)


Cthulhu wrote:
Ahah, dude. I never went straight to San Mona.


Well, I tried to IRONMAN Drassen in previous incarnations on expert and got my teeth kicked in every time. Best I managed was taking Drassen airport but losing half the team including the IMP dude with everyone else being totally fucked up... So I decided on a more circumspect approach and maybe a longer IRONMAN game. Besides, San Mona is a riot!
 

Blaegis

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Post subject: Part 2, Drassen

On the way from Chitzena to Drassen Ironman gives one of the opposing troops a bad case of lead poisoning. Now this is hardware you can do something with!

ch2ironmantransitrt9.jpg




On the evening of day 9 we arrive to Drassen. First phase of the engagement is to clear the perimeter - it's too bad the tracer bursts look a lot better in-game.

ch2ironmantracerme5.jpg





There are at least two new tactics the opposition is using: when new engagement starts they get on the horn and start screaming for help to anybody who'll listen, which can result in patrols that are in the vicinity to converge on the location. So unless you KNOW that flank is secure, better assume it isn't. The second tactic is to conduct immediate counterattacks in cities after part of one has been taken, if they have personnel in reserve. Now this is rarely critical but can be insanely annoying if you're looking the wrong way. In this case, however, team Ironman was prepared.

ch2igorrulerfd0.jpg




Pumping the local hicks for info. If you can tolerate more than one sentence of his accent, you find out that there is a helo pilot holed up in a swamp somewhere around here.

ch2waldoxn6.jpg




Meet Pablo, employee of the month of the local FedEx office. I guess he's the only one they could find who'd work in this shithole.

ch2pabloxz0.jpg




Advancing to the next sector we find it almost devoid of enemies. So much so that Ira handles most of the fighting. Ironman smells a rat.

ch2iradrassenro3.jpg




A sweat shop is being run right in the center of town. The horror! A few quick words with the manager while convincingly displaying assault weaponry - and snap! - we have an instant born-again christian. I do wonder where the locals will get their hard currency now.

ch2doreenet2.jpg




On to the next sector and the REAL reason we're here - the Drassen mine. The second team Ironman arrives we get shot at by some guy whose upper body seems to be in the sector to the north. And things go downhill from there.

ch2drassencfbd2.jpg




The main reason for the following clusterfuck was deployment: we advanced in a skirmish line spread out across the entire front, while they were apparently bunched up somewhere around the mine admin building. So when the human wave hit our right flank things got really interesting really fast.

ch2humanwave1kj9.jpg




Finally the rest of the squad join the fight, but Igor and Ira are up the shit creek without a paddle.

ch2humanwave2av6.jpg




Fidel demonstrates precision cranial ventilation techniques with a Valmet M76.

ch2cranialventilationnj0.jpg



...As well as area-effect epithelial perforation maneuver.

ch2epithelialperforatiorb3.jpg




Team Ironman finally emerges victorious, but the cost is high: Igor succumbs to his wounds. One of the bastards got him with a lucky shot as he lay unconscious. The crew forms an honor guard amidst the carnage.

ch2igorpp6.jpg




Sometimes I wonder if all Arulco's problems come from the fact that Deidranna has permanent PMS.

ch2deidrannadrassenhp4.jpg




Meanwhile, militia in the north-west are fending off determined attacks from Deidranna's forces.

ch2militiaqk6.jpg




Our newly-acquired source of capital allows us to hire new personnel: Barry, Grumpy and Flo. Grumpy and Flo will form the auxiliary training squad, even though how Flo could possibly train anyone is beyond me. Because the team belatedly got the rebels their chow, we get Dimitry as an added bargain (?).

ch2newarrivalsqj6.jpg




Oooookay. Better keep Fidel and Flo in different teams, then. For sake of public peace and harmony and stuff. (Ironman discovers a hidden calling as an HR manager)

ch2fidelflopo6.jpg




After hours upon hours of wading through filthy muck our search detachment locates the missing helo driver a.k.a. Skyrider. Bastard better be worth it.

ch2skyrideriu7.jpg




Naturally, the first thing we hear from Skyrider once we get to Drassen is an excuse why we CAN'T fly around in style. Apparently the bitch-queen of Meduna has the whole country covered by SAM sites that make helicopter travel an iffy proposition at best. We've taken out the north-west site but there are several more including one some distance east of Drassen. I guess that's our next objective then.In this case the night-fighting techniques employed by the opfor are singularly unimpressive.

ch2nesamku2.jpg




I call this "assault rifle-assisted exaltation of flight"

ch2exaltationex5.jpg




Having lost the airspace coverage for the northern part of the country, Deidranna throws another tantrum. Hindsight is 20/20, bitch.

ch2deidrannanesamfo3.jpg




2-week review: Both northern cities and SAM sites are controlled by friendly forces. Militia in the north-west are being worn down by continuous attacks and will have to be reinforced if we intend to keep those places. Training in the north-east is proceeding apace. Equipment for the primary combat squad is almost adequate - assault and battle rifles for the most part and half-decent armor (of course, equipment is something that never truly becomes adequate, is it?). Daily income more than covers the merc contract payments and will soon allow exuberant shopping sprees at Bobby Ray's. Despite losing Igor, team morale is high, due to our unstoppable march through the country.

ch22weeksos3.jpg




The enemy uses their patented multi-directional assault(TM) against the north-eastern SAM (note the minimap). Our rear guard on the control building camps successfully and nips that shit off at the bud.

ch2nesamdefenseyt4.jpg




Now that both SAMs are out of action we can get airdropped to Chitz... Holy fuck, what's POOPERSCOOPER doing here?!

ch2kulbafm3.jpg




Our aerial antics provoke another fit at the palace.

ch2deidrannahelofv4.jpg




Another attempt by Deidranna's boys to reclaim the north-west SAM. This is the first time I felt I was getting my money's worth out of militia - they used cover, employed overwatch and even tossed flares appropriately. I'm almost having a tear in my eye here.

ch2nwsamdefensekk8.jpg




Having trained up the militia, everyone assembles back in Drassen waiting for the next move. There we run across Carmen, the international bounty hunter who employs a rather macabre way of verifying his targets - namely, you have to bring him the target's head. Well, about bloody time you showed up, you wanker, that bloody head has been stinking up my backpack for a week now!

ch2carmenor2.jpg




Then we get this email from our stuck-up client. The prick seems intent in micromanaging this into a goatfuck from a continent away. Next thing you know it will be hourly situation reports.

ch2chivaldoriemaillw8.jpg




Client opinions notwithstanding, it IS time to move out. Question is, where...
 

Mr Happy

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Messages
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Hah, good stuff Blaegis. You must have an excellent print-screen hand to pull off this lovely shot:

ch2cranialventilationnj0.jpg
.

Anyway, I have another batch to post, and would post them, except Paintshop keeps messing with the color scheme (see my first shots), those pizza-eating pimple-faced computer programmers from San Jose just can't ge anything right. Any body have any idea how to fix this? How do you get the shots into files?
 

Blaegis

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Messages
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Mr Happy said:
Hah, good stuff Blaegis. You must have an excellent print-screen hand to pull off this lovely shot:

Got lucky there, but yeah, it turned out nicely. :)

Anyway, I have another batch to post, and would post them, except Paintshop keeps messing with the color scheme (see my first shots), those pizza-eating pimple-faced computer programmers from San Jose just can't ge anything right. Any body have any idea how to fix this? How do you get the shots into files?

The way I got those screenshots was actually kinda ass-backwards: I print-screened, Alt-Tabbed to WinPaint, pasted the stuff there and saved it as a jpeg. If you do it like that, the quality is acceptable, but it's a bit of a pain in the ass since if you print screen more than once without saving it in Paint you lose the screenshot. Of course, today I noticed that all the screens are also saved in targa format the JA2 root directory - you should be able to get jpegs out of them with any decent image processing program (e.g. GIMP, which is free). Opening them in Paintshop, pasting in WinPaint, then saving jpegs there might also work.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Well, so far I've got
3 KIA:
Ira, Igor and Grizzly

Took over Chitzena & Drassen with both SAM sites neutralized.

Not sure whether to hire those high priced mercs to replace them. I'm very frustrated at the moment with the lack of reliable counters to enemy interrupts, especially when they're just camping in a warehouse or a house. Especially if they have the camo-guys or worse, a gray-shirt. Their interrupts are 3 hit kill affair. :cry: Any tips would be appreciated.
 

Gnidrologist

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How come there are almost no elite bastards in those screens, Blaegis? I'm now trying to play v13 modded JA2 on expert mode (haven't thinkered with ini file yet) and from day one those gray shirts are in almost every sector, where there's any Deidrianna's forces. Red to gray shirt proportion aprox. 50/50.

Get my ass seriously kicked every time I'm trying to take the mine sector. They just overwhelms my squad with sheer numbers also. On the last try I fortified in the mine department house with two guys on the roof and 3 other inside, waiting for interrupts and all. Even though we were killing about a 3-5 guys every turn with bodies piling up like after some holocaust, in the end there were just too many of them. They just rushed in the building like kamikadzes and choked us with the bodie mass.
I don't mind the challange, but this is for masochists.

Is 'experienced' difficultie mode significantly lighter than 'expert'?
 

JarlFrank

I like Thief THIS much
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Gnidrologist said:
How come there are almost no elite bastards in those screens, Blaegis? I'm now trying to play v13 modded JA2 on expert mode (haven't thinkered with ini file yet) and from day one those gray shirts are in almost every sector, where there's any Deidrianna's forces. Red to gray shirt proportion aprox. 50/50.

Get my ass seriously kicked every time I'm trying to take the mine sector. They just overwhelms my squad with sheer numbers also. On the last try I fortified in the mine department house with two guys on the roof and 3 other inside, waiting for interrupts and all. Even though we were killing about a 3-5 guys every turn with bodies piling up like after some holocaust, in the end there were just too many of them. They just rushed in the building like kamikadzes and choked us with the bodie mass.
I don't mind the challange, but this is for masochists.

Is 'experienced' difficultie mode significantly lighter than 'expert'?

It's the problem of a certain script that makes Deidranna send a HUGE army to Drassen after you conquered it. This was one of the best battles ever, and without my militia I never would have been able to survive it.
 

Gnidrologist

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I'm not talking about infamous Drassen counterattack. You've missed that I was talking about the very beginning, before there's any sector overtaken.
 

JarlFrank

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Gnidrologist said:
I'm not talking about infamous Drassen counterattack. You've missed that I was talking about the very beginning, before there's any sector overtaken.

Didn't happen to me. You should try to play on experienced instead of expert, then. I'm playing on experienced and have lots of fun with it, it's a great challenge but it's not impossible or frustrating.
 

Blaegis

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Gnidrologist said:
How come there are almost no elite bastards in those screens, Blaegis? I'm now trying to play v13 modded JA2 on expert mode (haven't thinkered with ini file yet) and from day one those gray shirts are in almost every sector, where there's any Deidrianna's forces. Red to gray shirt proportion aprox. 50/50.
...
Is 'experienced' difficultie mode significantly lighter than 'expert'?

Yeah, it is, at least in the beginning. The Drassen takeover battle was near impossible on "expert" setting in ironman (for me, at least, heh). So I started a new game on "experienced" and headed for San Mona instead. It just doesn't pay to take on those guys with pistols and shotguns. But I also think the difficulty starts to even out later on: I'm encountering lots of greyshirts both in the garrisons and especially in counterattacking forces.

RK47 said:
Not sure whether to hire those high priced mercs to replace them. I'm very frustrated at the moment with the lack of reliable counters to enemy interrupts, especially when they're just camping in a warehouse or a house. Especially if they have the camo-guys or worse, a gray-shirt. Their interrupts are 3 hit kill affair. Crying or Very sad Any tips would be appreciated.

IIRC, all other things being equal the main determinant for getting an interrupt was the experience level of a merc. So I structure my squads around the lead scout who has a high experience level, high agility, best spotting equipment (sun goggles, NVGs, binocs), best armor and compact and quick firing weapon. So when the scout spots an enemy, more often than not your team will get the first shot. The rest of the squad can then engage even if they don't see the opponent themselves. It works particularly well when you start getting long-range weapons and accuracy upgrades for them. Another useful thing is to keep your facing while rounding a corner - just turn the merc in the direction you want them to face after clearing a corner, then hold alt and go. It will cost you 1 AP extra, but sidestepping like that make all the difference if there's somebody waiting behind that corner.


I'm also experiencing a recurring CTD bug as I'm trying to move in on Cambria after taking Alma. Does anybody have any idea what's that all about? (n/m, see the post below)

Edit: And yes, I did turn off the Drassen counterattack. While it's perfectly doable by holing up in the central toilet in the mine sector with automatics and a ton of ammo, it just didn't seem to agree with the IRONMAN concept.
 

Blaegis

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An observation for those playing/considering to play with JA2 v 1.13: the .exe that comes with the latest release (build 1080) is apparently pretty buggy. For me it resulted in a game-stopping CTD bug when accessing inventory in the tactical screen. So I strongly suggest using one of the later .exe builds, which fix this, along with other issues.

You can get them here:

either ja2_rel_b17:

http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/155947/page/1#Post155947

or ja2_rel_b23:

http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/163392/page/1#Post163392
 

RK47

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Dead State Divinity: Original Sin
well fuck. I think I need lvl 5 mercs asap then. Dimitri is really trash post-Chitzena. Lowish HP, Poor wisdom. The only redeeming value is that he's a free mechanic (72). So I'm using him for that primarily.

Took 2 sectors off Grumm, I took out 2 gray shirts...those guys are mean fucks. Had to hire and drop 2 doctors on the sector to recuperate in between battle. MD & Spider are cheap docs.

Right now squad consists of
Raider: Lv4 High Leader for NPC talking & FAST Militia trainer. 88 Marks is a bonus as well with 70ish AGI.
Buns: Lv3 Cheap, fast learner at amazing stats except STR (no biggy) can train Militia FAST as well as 40ish Medical. I made her my sniper.
Ice: Like him a lot, fast learner and high STR, versatile. I probably should make him into point lead instead of sniper. He's also a good militia trainer as well.
Blood: Lv3 Could be a mistake to hire him. I was thinking of stealthy 1 hit Knife throws, but in ironman mode...solo sneaking goes wrong = death. Candidate to replace but saving grace is 50 Medical skill makes decent backup doctor. He took a bad shoulder injury that reduced him DEX by 16...ouch. Is that permanent? :?
Custom Merc: Lv3 Good, fast learner. Backup doctor. 88 Marks. 55 Medical. 80 Wis. Typical power gamer stats :lol:
Grunty: Lv3. I dunno he's pretty OK. Nothing amazing. Except he has good wisdom and Night Ops specialty. I might replace him but Marksmanship at 81, might be good to build him up. :?:

I don't really have any A-Lister in my team. And I think about it...perhaps I should replace Blood with someone else but not sure what kind of merc to hire. Thinking of Raven. 92 Marks and rooftop sniping specialty, but her exp lvl is only 3. Need MORE interrupts >_<

Town situation:
Chitzena: Taken
Drassen: Taken
Grumm: 2 out of 5 (mine taken) 33% Support.

I decided to head over to Estoni to buy a heck lot of cheap supplies. So many bargain supplies. Tripods, first aid kits, doc kits, compound 18 (!!!) and the legendary chemical light for night missions (!!!!!) all for less than 50 dollars each :D
 

Baron Dupek

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Last time on Codex by Mr Happy - 2011.
So... never until someone took this over.
 

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