Jack Dandy
Arcane
my condolences
Please don't say you think Windows XP is still the best thing since sliced bread, as far as Windows versions go.
No, this honor goes to Win98.Please don't say you think Windows XP is still the best thing since sliced bread, as far as Windows versions go.
No, this honor goes to Win98.Please don't say you think Windows XP is still the best thing since sliced bread, as far as Windows versions go.
You could do Windows 3.1 in Dosbox or use virtualbox. Both are free options.Argh...damn you Windows 7 Home Premium
So I've been playing Avernum "Enhanced Popamole Edition" and I'm having a pretty good time. But, man, considering that this is like the 3rd iteration of Exile, it's not that impressive. Vogel obviously has zero sense when it comes to visuals and sound. He really needs to up his game there if he wants to compete with today's indie kickstarter crpg market, it's like he grabbed random pieces of art to stitch the game together and most of the sound effects are down right atrocious. Loot and looting mechanics are crap and 4 party members is pretty limiting. Nevertheless, I like it. Surprisingly decent writing, well designed exploration, big game world filled with secrets, simple -but challenging- TB combat.
To be fair, I don't really mind the lo-fi quality of the game's aesthetics. If anything, they are indeed more retro than any cheap indie crap out there. The only problem I've had is with looting, which is not intuitive enough (especially when you can't really tell items from crap lying on the floor). Other than that, the general lack of music actually is kinda relaxing in an odd manner. It helps with the immersion, imo. And during combat, tactics and abilities actually matter. It's like the Avernum games are *gasp* actual rpgs!
The only ability that matters is your best damage spell, which you'll have all your party members spamming round after round as you slowly whittle down the enemies' HP.To be fair, I don't really mind the lo-fi quality of the game's aesthetics. If anything, they are indeed more retro than any cheap indie crap out there. The only problem I've had is with looting, which is not intuitive enough (especially when you can't really tell items from crap lying on the floor). Other than that, the general lack of music actually is kinda relaxing in an odd manner. It helps with the immersion, imo. And during combat, tactics and abilities actually matter. It's like the Avernum games are *gasp* actual rpgs!
The only ability that matters is your best damage spell, which you'll have all your party members spamming round after round as you slowly whittle down the enemies' HP.To be fair, I don't really mind the lo-fi quality of the game's aesthetics. If anything, they are indeed more retro than any cheap indie crap out there. The only problem I've had is with looting, which is not intuitive enough (especially when you can't really tell items from crap lying on the floor). Other than that, the general lack of music actually is kinda relaxing in an odd manner. It helps with the immersion, imo. And during combat, tactics and abilities actually matter. It's like the Avernum games are *gasp* actual rpgs!
There is strong evidence that a lot of RPG players like the illusion of challenge through arcane character systems than actual challenge in gameplay.Lol, I remember in the old Usenet days people wrote about playing one of rhe Exiles will a single character who focused on magic and simply spammed splash damage spells and summons. Seems to be an issue with a lot of old skool TB tactical games.
there are so many wrong things with that statement.There is strong evidence that a lot of RPG players like the illusion of challenge through arcane character systems than actual challenge in gameplay.
I don't think that previous statement was me. I never even played an Exile game longer than it took me to confirm it was working.Because you've put a lot of bullshit in your statement.
I was also replying to the idea said previously that you just have to spam certain abilities in Exile/Arcanum and you've "solved it".
Talking about things without experiencing them first-hand seems to be your shtickI don't think that previous statement was me. I never even played an Exile game longer than it took me to confirm it was working.
The most enjoyable part is the encounter system while dungeoneering. There are quite a few challenging and enjoyable fights there and your characters placement actually matters, not to mention that you try also to conserve energy because apart from potions there's no other way to replenish it in dungeons. Winning some of those fights felt p.good. Overland combat is more basic and more of a brawl usually.
I'm really enjoying this. Vogel may have been accused of remaking the same game, but the fact that this huge and well made crpg is the work of one man, is very impressive. And hey, I'm also starting to encounter some actual story/quest C&C, things are getting even more interesting.
From what I've seen the possibilities are there. Apart from the custom characters you can get premade archetypes. I started with a basic fighter/rogue/priest/mage, it works, but eventually I went back and made a fully custom party. It's basically one fighter/tank , one priest (melee) and two mage-archers with varied spells. The utility skills are spread throughout the party (tools, cave lore). Thrown weapons should be avoided imo. There are a lot of perks to consider too. The way I see it it's not like you can create extremely varied parties that are equally strong, but once you get to know the game, you can get a lot of ideas for different variations.The most enjoyable part is the encounter system while dungeoneering. There are quite a few challenging and enjoyable fights there and your characters placement actually matters, not to mention that you try also to conserve energy because apart from potions there's no other way to replenish it in dungeons. Winning some of those fights felt p.good. Overland combat is more basic and more of a brawl usually.
I'm really enjoying this. Vogel may have been accused of remaking the same game, but the fact that this huge and well made crpg is the work of one man, is very impressive. And hey, I'm also starting to encounter some actual story/quest C&C, things are getting even more interesting.
Don't get me wrong bros, I am actually intrrested in the latest Iteration of Avernum. If it has the features of the old games plus better assets and combat, that sounds pretty Damn good to me especially since I never played the others past the shareware demo and the plot would be fresh. The thing that I remember bugging me about the older ones was that even though there was a classless system (which I like a lot) skills and combat were fairly simple so that you still just ended up with magic bros/healer bros/archer bro/fighter bro in every game. I'm not saying there needs to be perks or sth, but some way to give more diversity to character development might be nice. Maybe its better in the current games?
He's kind of obsessed with the "piracy" thing, isn't he? Doesn't realize that the Codex has long since transformed into a Steam whoring community.