vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
Yes, just noticed this - I didn't expect the game to be in the soft-launch phase for this long.
You know, at the risk of gaining some kind of derogatory tag, if you can overlook the art style and incredible amount of 'freemium-ness' that infests this, it's not too bad for a mobile game. Yes, I know that's a lot of qualifiers, but there's definitely the JVC hand at work here.
I'm going to say first off that I have a very low level of experience with these sort of games and it's entirely possible they're all like this, but it's got some good qualities. In a nutshell, you have 'energy' you expend to explore, (lol, no exploring here- you just click a section and it reveals itself), and each section of map has either treasure, an encounter, a shop or an item that unlocks items elsewhere on the map. You have a stable of creatures you form battle teams with and in true rock paper scissors style, each creature is one of 7 colours that is strong to one other and weak to another. You basically uncover the maps and fight the encounters until the mission is done.
The creature upgrade paths is what makes it interesting. Each creature, as well as being a colour, also has 'combo colours' that vary from creature to creature. If one creature goes before another and he has the combo dot colour of another creature, that creature can gain a damage bonus which can be considerable if you can unleash a special move against an enemy mob of an opposing colour. Each creature can also fulfil various roles, from single target damage, healing, (of course), AoE damage, increased damage against flying enemies, increased damage against low HP enemies and etc etc.
The creatures can of course be levelled up with gems you find and their stats changed both through tokens you can find, the class you select for them and by evolving them into their next form. Each creature is varying in power, but some weaker creatures may be useful if the colour of their combo dots boost up a more powerful creature.
The downside for me is, as mentioned, the awful amount of freemium cash grabbing. Energy fills over time, but of course you can buy it. You can buy diamonds that enable you to summon stronger creatures. You can buy booster packs that change time limits and all sorts of other bullshit that morons will throw money at.
(as an aside- Man spends stolen million on Game of War. What the actual fuck?)
It's free to try and, like most games of this ilk, it's designed to give you a lot of time to play at the start so you can see if it grabs you. I must confess I started playing it for 10 minutes while waiting for dinner to cook and ended up spending almost an hour on it somehow! I kinda hope it does make JVC a lot of cash and he gets a hankering to make a proper RPG again, but I fear he's too far gone down this path.
Did I mention you grind maps out? Yeah, I think I did.
Hey guys,
I've been playing this game during the last three months for around 2-3 (sometimes 4) hours a day in average and I must say I'm fvcking addicted. It's a bit hard at the beginning because of energy and lack of creatures but in the long term you can outmatch p2w players.
Did I mention you grind maps out? Yeah, I think I did.
It's not that bad, I set a rule for myself to stop after I have enough dupes for the awakening which means around 15-20 times during the week (around a few mns each time), then go with what I got and if I didn't catch the very rare 4 dots so be it, they come eventually in a form or another.
'Sup Jon?
Also,the P2P segment (dungeon challenge) occasionally seems arbitrary: enemy players are somehow massively below or above your own level (lack to players?)
Maggot said:Bad Kitty
Yes the creature artwork is really great.
Sad that we can't have a mobile M&M game with such creature design instead.
I assume he means this gameWhich other game are you talking about?