Ivan
Arcane
Just Cause 2 was one of those games whose mechanics just clicked with me and allowed for some of the best fun I've had in a sandbox.
Yeah, just like they supported the previous 2.Does that mean we'll release the game and call it quits? Nope. Beyond launch, we are likely to look into DLC packs and items as part of our ambition to support Just Cause 3 and its players for many years to come, but until that time we’re completely focused on making the best Just Cause game we possibly can. Rest assured it will be a huge, fully packed and extremely rewarding experience right out of the gate.
Good looking game, it's a shame much of the detail is hidden behind DoF, why are devs so obsessed with overusing that effect these days.
Good looking game, it's a shame much of the detail is hidden behind DoF, why are devs so obsessed with overusing that effect these days.
Because they can't optimise for shit if they allow for good draw distance. See GTAIV. It has no depth of field effect. Of course I sill prefer to disable DOF even with shit draw distance but most devs feel like they have to hide it.
DoF degrades performance regardless of draw distance.
The DoF is there to hide the lack of detail. Besides, using DoF to blur things very far away is actually realistic (though it's still exaggerated), air is not crystal clear.Good looking game, it's a shame much of the detail is hidden behind DoF, why are devs so obsessed with overusing that effect these days.
DoF degrades performance regardless of draw distance.
A bit. Not nearly on the same level as high vs low draw distance. Plus it only eats gpu resources, whereas draw distance is heavy on both gpu and cpu usually.
Well it did get repetitive, true, I enjoyed it in small portions and also a little hack that made the hook about 900% more awesome.JC2 was actually kinda boring. Even though hook was awesome.
Yeah, true on both counts. I had fun destroying the factories and the bases, but town liberation was usually not quite as fun. Still, assaults on mountain bases in the middle of the night on a helichoppar or a jet were quite amusing. Also, a nice case of non-shit controls for a port. Menus were crap though.Hook is awesome even in vanilla state. I think problem is mostly that world is too empty. Too small too similar settlements too far away from each other.
Also, protagonist and pretty much everyone he meets are completely unsympathetic. Which seems to be a trend in modern games.
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