Grimwulf
Arcane
Imagine you were flying to a distant star in a spaceship full of Codexers. But suddenly, something awakes you from sweet, sweet cryodreams - crash landing! Azira!
Great. You are stuck on an unknown Rimworld with a bunch of fellow 'Dexer shitposters which you don't even like. Now what?
So what is this LP all about. I'll take a leap of faith here and assume that everybody is more or less familiar with Rimworld. If you're not, then holy fuck - go play it now.
In short: it's a survival colony builder that feels and plays somewhat like Dwarf Fortress, but with a few exceptions:
- First and foremost being setting - Rimworld is a sci-fi/western game, if it even makes any sense. You like SPACE and Clint Eastwood movies? Then you'll probably like this setting too.
- Next, Rimworld is a game about survival and crisis management. It won't give you a chance for development if you play high difficulty with a team of incompetent bastards. You can often hear people say how Rimwolrd is easy and shit - they just play it wrong, those casuls.
- Finally, latest Alpha 13 changed the game dramatically for autistic micromanage maniacs like me, and gave it a very distinctive difference from DF - the relationships system. The colonists now love, hate, abuse, cheat, dominate, friendzone, and basically just SPAM MAJOR DRAMA almost every day. Combined with other features, numbers, scripts and personal details, all colonists now feel like living, breathing creatures. It's fun to keep an eye on how they change and develop, which will be the main focus of this LP.
You know me - I'm not big on long introductions. Let's get right into the game. First things first, gotta choose an AI storyteller - the "Mastermind" responsible for RNG. Three options here:
Straightforward and predictable Cassandra.
Passive and forgiving Phoebe.
And last but not least, the glorious Randy Random. He will be our guy, Extreme difficulty setting.
I've generated a fancy-looking world using random seed "Alpha Centauri", so that's where we crash-landed, all thanks to the pilot.
Different people like different biomes. Personally, I adore tundra mountains. So here is the exact location:
"B-but Grimwulf-senpai, how is it fair? Both granite and marble availiable, only 331 elevation, and the temperature is not that severe for tundra..." WHO SAID THAT? WHO?! SHOW YERSELF, YOU IGNORANT FF... Oh, it was just my split personality again. Ok, so I checked some locations before setting this LP - cut me some slack. We are about to start the game with sub-optimal team, make sub-optimal collective decisions, and play in tundra. Tundra is cool, but not easy by any means. Wood is a luxury resource over there. Growing seasons are shorter than my sober periods. And snow makes walking really, really slow. Besides, we're not gonna start during warm seasons like some damn pussies, no sir.
THAT'S how we roll! Permadeath mode (introduced in Alpha 13) means no save-reload shit. Medium-sized map (still bigger than you'll ever need), and starting season Fall. Too late to grow crops; just a little precious time to prepare for murdering Winter.
And now, char generation. More like "generation", coz all you can do is mash dat "Randomize" button until you get smth you can play with. We start the game with 3 chars, one of them is yours truly. As time goes by, we'll obtain new colonists, hopefully. That's where followers come in.
I expect men to enlist and participate in decision making. I'll give options to choose from, but if you've played Rimworld yourself, feel free to come up with your own choices/opinions. However, I don't have a luxury of nitpicking when it comes to new colonists - I'll grab everything the game offers. So, if you want to enlist, you may post stuff like "sign me up as next male colonist" and be ready for anything. And I mean anything. Rimworld can be really crazy when it comes to personalities.
During chargen, the game lets you roll three initial chars and even type their names. Later on, you can only change nicknames, and that's it. Let me demonstrate on a simple specimen:
Every colonist has a name, surname and nickname. You can change all three for initial chars, but only nickname for everybody else. It's ok, though. Nickname is the one we'll see most of the time. Colonists have 2 types of aging: biological and chronological. It's the future, you see. You can spend thousand of years in cryosleep (chronological age) and still look like 15-year old (biological age).
Then, every colonist has a backstory (childhood and adulthood).
Backstories often generate restrictions/disabilities. E.g., Cleve had been locked in a research bunker for so long, he became incapable of caring for any living being, human or otherwise.
Then we have traits. Every colonist might have up to three.
Then we have skillz, they are all self-explanatory. Skill levels vary from 0 to 20, and deteriorate with time of no practice. If you have "-" instead of "0", it means this skill will never become availiable for the given colonist. Not like you need them all anyway, better to have specialists than jacks-of-all-trades.
Then we have a crapton of other stats, numbers, statistics.
Health screen.
Social screen that will be shown once the game starts. And many more, but I leave it for later.
Let's just make that colony happen, Codex. And see how it goes. Even if we roll pure shite instead of useful professionals, don't worry, I got this. Can't say I'm absolutely awesome in this game, but I know a thing or two, and been playing for a long time now. My last colony (which is also Randy Random in tundra) is doing quite well for itself.
Soo, we shouldn't suffer a horrible end straight away. We shouldn't. As long as you can endure my trashy Engrish, we'll be just fine. And one last thing: if any of you is willing to take over the rulership (save file) at some point, let me know. I know we have plenty of Rimworld players around. We can make this a Codex succession game, changing the ruler every ingame year.
That covers the intro. Enlist in Grimwulf's Commie Paradise and become the happiest comrade in Rimworld! First two recruits (the inital party) may state their preferences.
Great. You are stuck on an unknown Rimworld with a bunch of fellow 'Dexer shitposters which you don't even like. Now what?
So what is this LP all about. I'll take a leap of faith here and assume that everybody is more or less familiar with Rimworld. If you're not, then holy fuck - go play it now.
In short: it's a survival colony builder that feels and plays somewhat like Dwarf Fortress, but with a few exceptions:
- First and foremost being setting - Rimworld is a sci-fi/western game, if it even makes any sense. You like SPACE and Clint Eastwood movies? Then you'll probably like this setting too.
- Next, Rimworld is a game about survival and crisis management. It won't give you a chance for development if you play high difficulty with a team of incompetent bastards. You can often hear people say how Rimwolrd is easy and shit - they just play it wrong, those casuls.
- Finally, latest Alpha 13 changed the game dramatically for autistic micromanage maniacs like me, and gave it a very distinctive difference from DF - the relationships system. The colonists now love, hate, abuse, cheat, dominate, friendzone, and basically just SPAM MAJOR DRAMA almost every day. Combined with other features, numbers, scripts and personal details, all colonists now feel like living, breathing creatures. It's fun to keep an eye on how they change and develop, which will be the main focus of this LP.
You know me - I'm not big on long introductions. Let's get right into the game. First things first, gotta choose an AI storyteller - the "Mastermind" responsible for RNG. Three options here:
Straightforward and predictable Cassandra.
Passive and forgiving Phoebe.
And last but not least, the glorious Randy Random. He will be our guy, Extreme difficulty setting.
I've generated a fancy-looking world using random seed "Alpha Centauri", so that's where we crash-landed, all thanks to the pilot.
Different people like different biomes. Personally, I adore tundra mountains. So here is the exact location:
"B-but Grimwulf-senpai, how is it fair? Both granite and marble availiable, only 331 elevation, and the temperature is not that severe for tundra..." WHO SAID THAT? WHO?! SHOW YERSELF, YOU IGNORANT FF... Oh, it was just my split personality again. Ok, so I checked some locations before setting this LP - cut me some slack. We are about to start the game with sub-optimal team, make sub-optimal collective decisions, and play in tundra. Tundra is cool, but not easy by any means. Wood is a luxury resource over there. Growing seasons are shorter than my sober periods. And snow makes walking really, really slow. Besides, we're not gonna start during warm seasons like some damn pussies, no sir.
THAT'S how we roll! Permadeath mode (introduced in Alpha 13) means no save-reload shit. Medium-sized map (still bigger than you'll ever need), and starting season Fall. Too late to grow crops; just a little precious time to prepare for murdering Winter.
And now, char generation. More like "generation", coz all you can do is mash dat "Randomize" button until you get smth you can play with. We start the game with 3 chars, one of them is yours truly. As time goes by, we'll obtain new colonists, hopefully. That's where followers come in.
I expect men to enlist and participate in decision making. I'll give options to choose from, but if you've played Rimworld yourself, feel free to come up with your own choices/opinions. However, I don't have a luxury of nitpicking when it comes to new colonists - I'll grab everything the game offers. So, if you want to enlist, you may post stuff like "sign me up as next male colonist" and be ready for anything. And I mean anything. Rimworld can be really crazy when it comes to personalities.
During chargen, the game lets you roll three initial chars and even type their names. Later on, you can only change nicknames, and that's it. Let me demonstrate on a simple specimen:
Every colonist has a name, surname and nickname. You can change all three for initial chars, but only nickname for everybody else. It's ok, though. Nickname is the one we'll see most of the time. Colonists have 2 types of aging: biological and chronological. It's the future, you see. You can spend thousand of years in cryosleep (chronological age) and still look like 15-year old (biological age).
Then, every colonist has a backstory (childhood and adulthood).
Backstories often generate restrictions/disabilities. E.g., Cleve had been locked in a research bunker for so long, he became incapable of caring for any living being, human or otherwise.
Then we have traits. Every colonist might have up to three.
Then we have skillz, they are all self-explanatory. Skill levels vary from 0 to 20, and deteriorate with time of no practice. If you have "-" instead of "0", it means this skill will never become availiable for the given colonist. Not like you need them all anyway, better to have specialists than jacks-of-all-trades.
Then we have a crapton of other stats, numbers, statistics.
Health screen.
Social screen that will be shown once the game starts. And many more, but I leave it for later.
Let's just make that colony happen, Codex. And see how it goes. Even if we roll pure shite instead of useful professionals, don't worry, I got this. Can't say I'm absolutely awesome in this game, but I know a thing or two, and been playing for a long time now. My last colony (which is also Randy Random in tundra) is doing quite well for itself.
Soo, we shouldn't suffer a horrible end straight away. We shouldn't. As long as you can endure my trashy Engrish, we'll be just fine. And one last thing: if any of you is willing to take over the rulership (save file) at some point, let me know. I know we have plenty of Rimworld players around. We can make this a Codex succession game, changing the ruler every ingame year.
That covers the intro. Enlist in Grimwulf's Commie Paradise and become the happiest comrade in Rimworld! First two recruits (the inital party) may state their preferences.
- I want to be 15 year old tranny.
- I want to have high shooting skill.
- I want to be an alcoholic.
- *use your imagination*
- I want to have high shooting skill.
- I want to be an alcoholic.
- *use your imagination*
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