- Joined
- Nov 4, 2007
- Messages
- 14,805
Fuck, fuck, fuck... why did I miss it, nobody did any screens by any chance.
Okay what happened?
Nothing out of the ordinary. Just the usual ridiculous trolling claims answered to with unnecessarily reasonable arguments.WhiskeyWolf said:Fuck, fuck, fuck... why did I miss it, nobody did any screens by any chance.
Clockwork Knight said:suspect list, add yours:
Edit: Lumpy: Trolling should require some skill, not " lol these guys did it *points* ".
http://www.spectrum.ieee.org/WEBONLY/publicfeature/dec02/mind.html
QUOTE"
While AI originated in the laboratory, it has now been co-opted by designers of video games, and work is under way on increasing the learning powers of a video game's cast of characters and refining their social interactions with one another and with human players, too. At this point, even cinematographers and the military are showing interest in possible applications. "QUOTE
QUOTE"Finite intelligence
Non-player characters (NPCs), or agents, such as monsters, enemy guards, or friendly wingmen, can be controlled by a finite-state machine. In this AI model, a limited number of behaviors, or states, are pre-defined by the game designer. The actual state that the NPC is in is made to switch with seeming intelligence, depending on criteria also pre-defined by the designer. These could include such things as whether the NPC can see the player or how much ammunition it has left. To add an element of unpredictability to NPCs, many designers incorporate fuzzy logic or random weighting into the decision-making process."QUOTE
seen this in
www.slashdot.org
I wonder however if RPG makers can use this technology to improve npc AI . In my opinion NPC AI " badly needs improving "
WhiskeyWolf said:I have a better idea, let's send this - AndhairaX
Lockkaliber said:Judging from the threads on their forums, it seems like they have a lot of stuff to iron out during their beta. I also have some doubts about the modders capabilities, and their sense of style. It bothers me that they have made stylistic changes to the game where none were needed, like changing music during the first confrontation with Atris.
Trash said:Lockkaliber said:Judging from the threads on their forums, it seems like they have a lot of stuff to iron out during their beta. I also have some doubts about the modders capabilities, and their sense of style. It bothers me that they have made stylistic changes to the game where none were needed, like changing music during the first confrontation with Atris.
Like there was any doubt what so ever this was going to be shit. The moment I saw how that stoney guy and his modding palls acted like prima donnas when I was fooling around on TSLRP I knew their mod would be shit. Why? Because they're humorless pretentious boring twats who actually decided to add stuff instead of just fix things. Assburgers can perfectly fix things (see Drogg), but as soon as they go creative it all goes to hell.
Lumpy said:So it's a shit mod because it has bugs in the beta version?
Intense and unexplainable butthurt detected.
Lumpy said:So it's a shit mod because it has bugs in the beta version?
Intense and unexplainable butthurt detected.