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LA Noire Making-Of video

SolipsisticUrge

Educated
Joined
Mar 28, 2010
Messages
145
Location
Cleveland
Been looking forward to this one. In the end I think the facial recognition aspect will be overhyped, but I could be wrong. Looks promising either way; read somewhere (can't recall) that it's not just a GTA clone. More action than could be reasonably expected from an actual police situation, I'm sure, but not just gun-gun-murder the entire time.

Also, I think all the crimes portrayed in the game were based on actual cases, with alterations of course so as to add to the drama.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I don't know. On one hand, the tech they use for facial expressions capture is quite good (for example avatar used it as well) but in the game it looks mehish. I think the gta engine makes it look like shit.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
It's still pretty much in the uncanny valley category IMO. Game dev's always seem to stress the one single aspect of their games that the gamers, ultimately, won't care about. I'm not here to study the facial movement of a face, nor watch a movie, I'm here to play a game. Take your tedious cutscenes and go back to 1998 or whatever. I mean, I'm all for monoclean respect of the good old days, but come on, I'm happy cutscenes are no longer the one big thing in games.
 

OuterSpace

Scholar
Joined
Apr 5, 2010
Messages
155
According to the videos, trying to determine if NPCs are lying or telling the truth is a major part of the game. A large chunk of it is interrogating witnesses and then choosing whether your character believes them or not based on the way they act. If the game really can convey that much subtlety then the Mo-Cap hyping is justified.

The tech looks better before they put it in the game engine though. I think the uncanny valley effect comes from the heads being stationary when the face capturing is done, and then combining that with mo-cap done seperately.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,539
Location
Over there.
OuterSpace said:
According to the videos, trying to determine if NPCs are lying or telling the truth is a major part of the game. A large chunk of it is interrogating witnesses and then choosing whether your character believes them or not based on the way they act. If the game really can convey that much subtlety then the Mo-Cap hyping is justified.

The tech looks better before they put it in the game engine though. I think the uncanny valley effect comes from the heads being stationary when the face capturing is done, and then combining that with mo-cap done seperately.

Yeah, I'm with you all the way. The difference between the head motions and the bodies is noticable, but I'm really impressed with the level of detail in the facial animations. This tech just needs time to mature.
 
Joined
Apr 12, 2007
Messages
1,658
Location
Prussia
OuterSpace said:
According to the videos, trying to determine if NPCs are lying or telling the truth is a major part of the game. A large chunk of it is interrogating witnesses and then choosing whether your character believes them or not based on the way they act.
Lying is also a major part of the publishers trying to sell their games. A large chunk of the game will be very likely about shooting the bad guys in a popamole fashion. Consoletards don't want to interriogate people and ask them question all day long, they want action action and action. That mocap vid is nice to watch but it tells you nothing about the game except "don't you worry guyz, the cutscene graphixx are teh awesome", that doesn't stop those consoletards from preordering the game anyway.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,183
Location
General Gaming
I have a feeling that the amount of choice and consequences involved in sleuthing and catching the crooks in their lies could be nothing more than the system of choices given in GTA4 in regards to who to knock off with minimal branching and in most cases no real difference in plot progression.

Regardless, the technology could prove very useful, they are trying to advance on the field of animation than merely pushing polygons to realize the suspension of disbelief while working with 5 year old hardware limitations, and could have more cinematic dividends than anything the dialog wheel aims to achieve.
 

OuterSpace

Scholar
Joined
Apr 5, 2010
Messages
155
Pegultagol said:
I have a feeling that the amount of choice and consequences involved in sleuthing and catching the crooks in their lies could be nothing more than the system of choices given in GTA4 in regards to who to knock off with minimal branching and in most cases no real difference in plot progression.

In a sense, there is even less consequence. The game allegedly plays out more like a point and click adventure game. You investigate crime scenes and interactively interrogate people. Your choices can lead you down the wrong path which will only prolong the case time and affect the grade you receive after each mission. the grading thing seems kind of inappropriate.

Its being developed by a different studio, and was picked up by Rockstar after it was dropped by Sony. It will be a very different game then GTA4.
 

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