Galdred
Studio Draconis
I was pleasantly surprised by this game. It is anim-ey(Chinese), but very solid. You get yout usual city improvement windows and tech tree, but you also get a troop improvement tree.
It is pretty macro (you don't get build point: each city produces gold, tech, and "hammers", that are used to purchase troops (gold and hammers) and troop upgrades (hammers), city improvements(gold), and techs(tech...). All purchases are instant, but city upgrades are limited by their "level", as they get some XP every turn.
Most of the time is moving your armies and heroes, but the tech and troop improvement choices really matter.
Techs are split among 3 subsets: economic, military, and magic.
Also, the AI is not inept, which is rare in a 4X. The game is still in EA, but already quite good.
Also, the map troop limit, and movement speed makes it avoid the traffic jam problem of its Firaxis competitor.
It is pretty macro (you don't get build point: each city produces gold, tech, and "hammers", that are used to purchase troops (gold and hammers) and troop upgrades (hammers), city improvements(gold), and techs(tech...). All purchases are instant, but city upgrades are limited by their "level", as they get some XP every turn.
Most of the time is moving your armies and heroes, but the tech and troop improvement choices really matter.
Techs are split among 3 subsets: economic, military, and magic.
Also, the AI is not inept, which is rare in a 4X. The game is still in EA, but already quite good.
Also, the map troop limit, and movement speed makes it avoid the traffic jam problem of its Firaxis competitor.