Crooked Bee
(no longer) a wide-wandering bee
Now that I've completed my Tower of Myraglen LP... Yep, my trusted two readers, we're going to build the most powerful ether flyer ever! A bit later, though. We still have unfinished business on Mars to take care of.
12: The Unseen God of the Worm Cult
We leave Syrtus Major in search of King Hattabranx, the Martian king who conspired with the Germans to kidnap Thomas Edison.
To the northwest of Syrtus Major lies another Martian city.
Boreo Syrtus, Syrtus Major's little brother.
The place where mostly Hill Martians live, their roofs painted in green.
Well met, my Martian friend.
Hashassa clan? Good to know that.
The old Photho Nhe himself doesn't have anything of substance to say to us.
Because of Tycuus's irresponsibility, my father elevated me in the family lineage becauuse he believes that I am better suuited to lead ouur people. However, I fear for my life. Tycuus's mate, Mikshiita, has conspired against me several times. She had vowed to continuue her vengeful conspiracy uuntil Tycuus gains power.
His sonNyya Myya, however, does. There must be some kind of side quest connected to that, I guess, but I'm not sure how we're supposed to proceed about it. Who cares ayway.
We leave this place and head for the local inn.
A Canal Martian called Kaaraahn wants us to steal the transparent aluminium formula from the US army. Stealing from the US army? The guy's gotta be crazy. They'd bomb the whole Mars to shit.
Next it's chat-with-the-bartender time.
So King Hattabranx must have his dwelling somewhere around here? We'll be sure to pay him a visit of courtesy.
A nearby constable informs us the legendary Worm Cult has its whereabouts here as well. Hmm, I wonder if there's a connection between the king and the cult...
We also discover some kind of cave.
Inside, there are lizards.
As well as some loot.
I wonder if anyone would buy that from us. (Not that we should care about that, crazy rich as we are.)
A merchant we encounter wants some weed, but we ain't got any, alas.
Next stop: another Martian house.
With another Hill Martian inside.
Mynosii has a name, meaning there must be a quest related to him, but we haven't yet stumbled on it.
We also come across a particularly funny-looking Martian in some kind of crop field.
Samon wants flyer blueprints, but again we don't have any.
This must be the king's palace. Everyone knows Martian kings just love the colour yellow.
The guards in here aren't particularly friendly.
They tell us to bugger off, but at least they don't attack us on sight, unlike some cultists will later.
I almost expected him to say "you are beneath my fists".
These guards sure are a bunch of cry-babies.
Whoop dee doo
Level two
I guess I should be thankful the guards are so stupid. Otherwise they'd get suspicious or worse.
The door to the king's chambers is closed, but hey, we have that key we grabbed off Baron von Gruber's corpse.
Yeah, this key is totally what we need.
And the door is now open, dee dum.
Rude and unwelcoming, eh? I'll be sure to remember that.
The passages here are quite labyrinthine, but finally we reach the king. Where's your crown, king? Just what kind of king are you?
Germans != all humans, dear.
Anyway, he clearly wants us to kill him, so we oblige.
Those intestines look good on you!
Ooh yeah, another key. The key to the Worm Cult. Ain't I a perceptive bee.
Sounds cool. Now we only need to find the door that it could open.
I had to consult a walkthrough here, 'cause what the fuck, there are no clues.
Anyway, we leave Boreo Syrtus for Moab. There's supposed to be a map we need there.
And here we are.
Let's explore inside some buildings.
A bearded man, huh?
I can't bear the thought of the Germans having such a prized possession. If you retrieve Shakespeare's Works for me, I will be most grateful.
Hey folks, it's Jules Verne!
And guess what, we have just what he needs.
Unfortunately, this fetch quest is more complicated than it may look at first. Being given the Works of Shakespeare, Jules Verne sends us to the London Museum of History. Oh well.
Another building has another Martian tribe.
This time it's Yuni tribe.
Outside, there's Dr. Fairbanks.
If you can provide the proof that I need for my new book, I will pay you an amount in the area of £500.
The game's supply of fetch quests sure looks unending.
There's also this Martian.
He gives us a Skrill Arena pass. You remember that Skrill arena we came across in the previous update, don't you?
Well, I can only tell you one thing: we won't be playing this crappy mini-game.
Whoa, a constable.
Fort Dickerson? Is that where we met Jules Verne?
And here's the man we've been looking for.
The god of the ch'rault only speaks to those who ch'raan prove they know the language of the Anch'raiients.
Teegok hands us the Worm Cult map and tells us we must know the language of the Ancients to speak to the cult's god, whoever it is. Luckily we have those Scrolls of the Ancients, so we should be fine.
All right, it's time to head back to Boreo Syrtus, then.
Twelve steps south of the inn, blah blah. Digging the ground, we manage to find the entrance. Let's see what dwells down below.
Cultists!
They don't talk to us, attacking us instead. Bastards.
Again, the door is locked, but we have the key.
We find the stairs down to level two and climb them.
There's also some loot to be found down here.
Looks like we've found the one in charge here.
So this is the cultists' god, eh? Doesn't look particularly god-like.
To prove we know the language, we hand over the scrolls.
Standing before you is a strange being, not human, not Martian, but seemingly possessing characteristics of both races. Standing roughly six feet tall, the being is extremely thin, with a very long, pointed chin that adds an alien quality to his wide, thin-lipped smile. What fully separates his appearance from a standard human is the color of his skin and hair -- both of ivory hue that reflects an air of old age. He is dressed in a tunic, trousers, and sandals. He carries a fist-sized emerald in his left hand, and he strokes it meditatively, as if it were a pet.
Twelve years ago, an ether flyer, piloted by professor Tereshkova, crash-landed on Luna. Tereshkova was rescued, and he became my dear friend. Two years later, a band of Martian pirates arrived on Luna. Believing the rumors that I was the god of the moon, the Martians abducted me and brought me here to rule this cult. In a way, it's flattering to be considered a god, but I long to return to my people.
The sound of commotion far off in the distance confirms Kleuht's warning. You take the emerald, bid farewell to this hermetic alien being, and quickly escape from the secret depths of the worm cult.
The secrets of wisdom and immortality? I'm in!
Next time: dat flyer!
12: The Unseen God of the Worm Cult
We leave Syrtus Major in search of King Hattabranx, the Martian king who conspired with the Germans to kidnap Thomas Edison.
To the northwest of Syrtus Major lies another Martian city.
Boreo Syrtus, Syrtus Major's little brother.
The place where mostly Hill Martians live, their roofs painted in green.
Well met, my Martian friend.
Hashassa clan? Good to know that.
The old Photho Nhe himself doesn't have anything of substance to say to us.
Because of Tycuus's irresponsibility, my father elevated me in the family lineage becauuse he believes that I am better suuited to lead ouur people. However, I fear for my life. Tycuus's mate, Mikshiita, has conspired against me several times. She had vowed to continuue her vengeful conspiracy uuntil Tycuus gains power.
His son
We leave this place and head for the local inn.
A Canal Martian called Kaaraahn wants us to steal the transparent aluminium formula from the US army. Stealing from the US army? The guy's gotta be crazy. They'd bomb the whole Mars to shit.
Next it's chat-with-the-bartender time.
So King Hattabranx must have his dwelling somewhere around here? We'll be sure to pay him a visit of courtesy.
A nearby constable informs us the legendary Worm Cult has its whereabouts here as well. Hmm, I wonder if there's a connection between the king and the cult...
We also discover some kind of cave.
Inside, there are lizards.
As well as some loot.
I wonder if anyone would buy that from us. (Not that we should care about that, crazy rich as we are.)
A merchant we encounter wants some weed, but we ain't got any, alas.
Next stop: another Martian house.
With another Hill Martian inside.
Mynosii has a name, meaning there must be a quest related to him, but we haven't yet stumbled on it.
We also come across a particularly funny-looking Martian in some kind of crop field.
Samon wants flyer blueprints, but again we don't have any.
This must be the king's palace. Everyone knows Martian kings just love the colour yellow.
The guards in here aren't particularly friendly.
They tell us to bugger off, but at least they don't attack us on sight, unlike some cultists will later.
I almost expected him to say "you are beneath my fists".
These guards sure are a bunch of cry-babies.
Whoop dee doo
Level two
I guess I should be thankful the guards are so stupid. Otherwise they'd get suspicious or worse.
The door to the king's chambers is closed, but hey, we have that key we grabbed off Baron von Gruber's corpse.
Yeah, this key is totally what we need.
And the door is now open, dee dum.
Rude and unwelcoming, eh? I'll be sure to remember that.
The passages here are quite labyrinthine, but finally we reach the king. Where's your crown, king? Just what kind of king are you?
Germans != all humans, dear.
Anyway, he clearly wants us to kill him, so we oblige.
Those intestines look good on you!
Ooh yeah, another key. The key to the Worm Cult. Ain't I a perceptive bee.
Sounds cool. Now we only need to find the door that it could open.
I had to consult a walkthrough here, 'cause what the fuck, there are no clues.
Anyway, we leave Boreo Syrtus for Moab. There's supposed to be a map we need there.
And here we are.
Let's explore inside some buildings.
A bearded man, huh?
I can't bear the thought of the Germans having such a prized possession. If you retrieve Shakespeare's Works for me, I will be most grateful.
Hey folks, it's Jules Verne!
And guess what, we have just what he needs.
Unfortunately, this fetch quest is more complicated than it may look at first. Being given the Works of Shakespeare, Jules Verne sends us to the London Museum of History. Oh well.
Another building has another Martian tribe.
This time it's Yuni tribe.
Outside, there's Dr. Fairbanks.
If you can provide the proof that I need for my new book, I will pay you an amount in the area of £500.
The game's supply of fetch quests sure looks unending.
There's also this Martian.
He gives us a Skrill Arena pass. You remember that Skrill arena we came across in the previous update, don't you?
Well, I can only tell you one thing: we won't be playing this crappy mini-game.
Whoa, a constable.
Fort Dickerson? Is that where we met Jules Verne?
And here's the man we've been looking for.
The god of the ch'rault only speaks to those who ch'raan prove they know the language of the Anch'raiients.
Teegok hands us the Worm Cult map and tells us we must know the language of the Ancients to speak to the cult's god, whoever it is. Luckily we have those Scrolls of the Ancients, so we should be fine.
All right, it's time to head back to Boreo Syrtus, then.
Twelve steps south of the inn, blah blah. Digging the ground, we manage to find the entrance. Let's see what dwells down below.
Cultists!
They don't talk to us, attacking us instead. Bastards.
Again, the door is locked, but we have the key.
We find the stairs down to level two and climb them.
There's also some loot to be found down here.
Looks like we've found the one in charge here.
So this is the cultists' god, eh? Doesn't look particularly god-like.
To prove we know the language, we hand over the scrolls.
Standing before you is a strange being, not human, not Martian, but seemingly possessing characteristics of both races. Standing roughly six feet tall, the being is extremely thin, with a very long, pointed chin that adds an alien quality to his wide, thin-lipped smile. What fully separates his appearance from a standard human is the color of his skin and hair -- both of ivory hue that reflects an air of old age. He is dressed in a tunic, trousers, and sandals. He carries a fist-sized emerald in his left hand, and he strokes it meditatively, as if it were a pet.
Twelve years ago, an ether flyer, piloted by professor Tereshkova, crash-landed on Luna. Tereshkova was rescued, and he became my dear friend. Two years later, a band of Martian pirates arrived on Luna. Believing the rumors that I was the god of the moon, the Martians abducted me and brought me here to rule this cult. In a way, it's flattering to be considered a god, but I long to return to my people.
The sound of commotion far off in the distance confirms Kleuht's warning. You take the emerald, bid farewell to this hermetic alien being, and quickly escape from the secret depths of the worm cult.
The secrets of wisdom and immortality? I'm in!
Next time: dat flyer!