baud
Arcane
Thank you for taking the time to write this!
Thank you for taking the time to write this!
Tundra has a lot of resources. Oil and Aluminium strategics, and with forests on them, you also possibly can get rubber and uranium. Luxuries include fur, dye (with forest), and maybe silk (with forest). You can also get game on them with or without forests. If the tundra is interspaced with snow mountains or hills you get the related resources as well (coal, iron, gem, gold, etc.). It is one of the most versatile squares in terms of resources. It is just absolute shit in terms of base production (food/production/commerce).All those cities on tundra are pissing me off.
Tundra has a lot of resources. Oil and Aluminium strategics, and with forests on them, you also possibly can get rubber and uranium. Luxuries include fur, dye (with forest), and maybe silk (with forest). You can also get game on them with or without forests. If the tundra is interspaced with snow mountains or hills you get the related resources as well (coal, iron, gem, gold, etc.). It is one of the most versatile squares in terms of resources. It is just absolute shit in terms of base production (food/production/commerce).All those cities on tundra are pissing me off.
The city cap in Civ3 is much, much higher. It is very difficult to hit it, unless you are playing Pangaea Huge and using the ICS strategy (i.e., each city only taking up 9 squares). It is far easier to hit the unit cap, which is about 4,000 units, IIRC, which would really put a dent in the AI's ability to wage war or defend itself.Tundra has a lot of resources. Oil and Aluminium strategics, and with forests on them, you also possibly can get rubber and uranium. Luxuries include fur, dye (with forest), and maybe silk (with forest). You can also get game on them with or without forests. If the tundra is interspaced with snow mountains or hills you get the related resources as well (coal, iron, gem, gold, etc.). It is one of the most versatile squares in terms of resources. It is just absolute shit in terms of base production (food/production/commerce).All those cities on tundra are pissing me off.
Most late game resources. I avoided it like a plague and just let my influence expand so I couldgrab them outside of my city boundries.
I really got into the habit of making as few cities as I could due to Civ2 realizing there was a universal city cap that fucked the AI over while a few really well placed player cities were as good as an entire empire of em.
The city cap in Civ3 is much, much higher. It is very difficult to hit it, unless you are playing Pangaea Huge and using the ICS strategy (i.e., each city only taking up 9 squares). It is far easier to hit the unit cap, which is about 4,000 units, IIRC, which would really put a dent in the AI's ability to wage war or defend itself.Tundra has a lot of resources. Oil and Aluminium strategics, and with forests on them, you also possibly can get rubber and uranium. Luxuries include fur, dye (with forest), and maybe silk (with forest). You can also get game on them with or without forests. If the tundra is interspaced with snow mountains or hills you get the related resources as well (coal, iron, gem, gold, etc.). It is one of the most versatile squares in terms of resources. It is just absolute shit in terms of base production (food/production/commerce).All those cities on tundra are pissing me off.
Most late game resources. I avoided it like a plague and just let my influence expand so I couldgrab them outside of my city boundries.
I really got into the habit of making as few cities as I could due to Civ2 realizing there was a universal city cap that fucked the AI over while a few really well placed player cities were as good as an entire empire of em.
I have hit both before, hilariously enough. I seem to hit limits on units in most games I play, having done so with Civ3, Master of Magic, Alpha Centauri (city size limit, not unit limit) and probably others I have forgotten.
Seeing the old Civ3 graphics again makes me want to play it again. Maybe I will do a Let's Play using a scenario mod I created back in the day... Gave a lot of advantages to the human player, but starts with no tech and designed for max difficulty play.
I added a nuke sub with cruise missiles and a Q-Ship type based on the transport/LST sprite. Think of the Q-Ship as one of the German raiders of WW2. Also added an Aegis Dreadnaught as the Battleship replacement, Paladins for Knights, Woad Raiders for Swordsmen and Mobile Bases for Modern Armour for the new civ. All require a new strategic resource (Mithril), so if that civ can't get it, it is screwed. All metal (Swordsmen and up all the way to Modern Armour, IIRC) units also get a +2 defense upgrade if the civ has access to Mithril, and workers get a +50% upgrade if they have access to Mithril.Seeing the old Civ3 graphics again makes me want to play it again. Maybe I will do a Let's Play using a scenario mod I created back in the day... Gave a lot of advantages to the human player, but starts with no tech and designed for max difficulty play.
I got sick of em an eventually replaced the tile sets and every navel unit while adding in a few new ones of my own, like nuke subs that could mount cruise missiles and a third late game transport using an amphib ship sprite (and turn the late game bomber from a B-2 to B-52 or Bear depending on how I was feeling).
I eventually disabled all subs though due to the invis unit bug that would make your units attack an invis unit without an option given to you to declare war or not first.
Thank you for taking the time to write this!
Thank-you for reading it & supplying encouragement along the way. If I hadn't seen people being interested by it then the quality of each post would have declined accordingly & I'd probably have skipped a lot of date-posts.