Part 5: Rocket Ghoul
Fallout: New Vegas
Part 5: Rocket Ghoul
Alright, now that I have cleaned up two towns (and witnessed the destruction of a third) let's head for Novac, but first let's see why I can't get to New Vegas by following the highway north of Goodsprings. Some people have said the road is inhabited by terrible creatures. I wonder what they could be?
What is a dead cowboy doing in a refrigerator? I guess this is part of the Weird Wasteland trait I got.
What is a Bright Follower? I get the feeling I will find out soon enough and will then not want to know.
Wow! Who woulda thought?!
Yeah, I'm heading south now.
This is the prison the Powder Gangers overran. Since I am shunned by them, I don't show my face there.
On my way I see an NCR squad attacking a Legion squad. Unfortunately, the NCR tries to shoot me on sight, so I hightail it outta there.
I can see for miles and miles and miles and miles and miiiiiiiiiiiiiiiiiiiiiiiiilllles. Oh yeah!
LAWL! I love Fallout!
It looks like someone is using his cattle for target practice. He does not seem very concerned about it, so I make a note to come back later.
Sometimes, the little things in this game piss me off! The almost-nonexistent roads I can accept. The shoddy buildings I can accept. The decaying fences, come on! That is not post-apocalyptic; that just means everyone 200 years from now is a lazy fuck!
Now this is goofy humor done right!
This loony tells me that the men I'm looking for talked to the sniper in the dinosaur.
Shit! The robot is following me!
Manny Vargas promises to tell me where Benny, the man I'm following, went (as if I couldn't guess) if I clear some ghouls out of the old REPCONN facility west of town.
I can quench my thirst here, but this water is slightly radioactive.
It looks like New Vegas, like Fallout 3, treats most ghouls as pseudo-zombies. I run past a lot of them to get them bunched together and throw a frag grenade into the pack.
I then introduce the glowing one to my boomstick.
I'm moving on up!
I just run past these zombies and head for the lobby entrance.
Yes, Mr. Ghoul, sir!
Kewl!
This is Chris, a scientist who thinks he is a ghoul. He tells me to find Jason, the leader of the cult.
So that's what that corpse I found a while back represented: a Heaven't Gate
Cult for Ghouls!
He tells me that the feral ghous I found outside have been overcome with a 'sickness.' (Is this shit Bethesda introduced?) This ghoul cult came here to find a way to blast off into the Far Beyond, which I guess is either outer space or another continent reserved for ghouls or what the fuck ever! Unfortunately, the cult has been driven out of the basement by 'demons.'
These 'demons' sound like Nightkin. It looks like, to get the ghouls to leave the facility, I have to get the Nightkin to leave as well. This is turning into a mess.
I take Jason's key and head for the basement.
These guys are some tough mother-fuckers. Fortunately, most of them deactivate their stealth mode while in combat.
Booyah!
Here I get roasted by a (permanently invisible) Nightkin jailer with a flamethrower.
Shit! I wonder if I could have handled this situation less violently? I reload and find out.
Yep.
The Nightkin leader tells me his boys are also suffering from a 'sickness' that turns them into Doom demons. He says he came here to find a shipment of hundreds of Stealth Boys, but there is a ghoul in the one room he has not searched that keeps killing his men. He tells me he will leave if I can get the ghoul to leave as well.
Fortunately, it looks like this ghoul is reasonable. He is one of Bright's followers who got separated when the Nightkin attacked.
He says he will leave if I can find out what happened to his ghoul girlfriend. This quest is getting really annoying.
I use my last Stealth Boy to sneak to the prison and ambush the jailer. There is one door that requires his key, and there's no way to get it except killing him.
It looks like she bit the dust . . . again.
He clears out, but he leaves his traps behind to make me reload several times. I soon find a terminal.
It looks like the Nightkin came here for nothing. I can't find the missing Stealth Boys either. Any leads?
I hope he doesn't mind that I killed his jailer.
Whew!
I head back and tell Jason the good news. He and his flock then head for the basement.
I go back to Davison's room and flip the switch on the far wall to lower the stairs down to the basement.
Since I got all this way, I may as well do the two remaining fetch
quests.
I can find both of these items near Novac. How convenient! Of course, fast-travelling to and from this underground labyrinth surrounded by feral ghouls is a PITA.
That is a strange looking scavenger!
I find a can of Isotope-239 (and a radiation suit) on his corpse. I hope he didn't die of radiation exposure.
This old bat has the thrust control modules, but she wants 500 caps for them.
The things I do for LPs . . .
Oh thank God!
I return with the parts and watch Jason Bright give a long-ass speech thanking Chris and I and saying he's sorry for leaving Chris behind.
I try to cheer him up even though this whole quest is one of the stupidest things I have ever seen in a game.
Okay, second stupidest!
He doesn't actually join my party; he just sits in Novac. Anyway, I head to the top of the building and activate the rocket.
Let's do this!
Sweet! I bet they crash into the Pacific Ocean!