Sulimo
Arcane
- Joined
- Jun 22, 2009
- Messages
- 3,230
To further flood the Codex with inane and unfinshed LP's, I've decided to let's play Dragon Age.
Please note it's my first LP, so if anyone has any hints/suggestions/whatever, feel free to shout.
Note to self: back up your posts often, or you'll lose 20 minutes worth of typing/finding the screenshots because Photobucket crashes your browser. Ah well, second time's the charm.
Let's Play: Dragon Age: Origins
Part 1: In which we watch the intro, create a character and watch another movie.
They were cast out, twisted and cursed by their own corruption.
Then, the Grey Wardens came.
Here we see the Grey Wardens. (all 5 of them.) Besides their superhuman strength, they also have great tactical knowledge. This is demonstrated by running downhill at a horde of baddies while they're heavily outnumbered. Please note the elf on the left charging in with a bow.
Technically, that isn't the horizon. It also doesn't look that terrifying, unless you're afraid of forest fires.
Finally, the game let's us create a character. We end up with this sympathetic looking fellow.
Meet Drizscht Surana, the elven Mage that will guide us through our adventure.
I've skipped the screenshots of the origins, since I assume most of you are falliliar with them.
Here are our stats...
... and our spells. These two look evil enough for Drizscht, for now.
We're playing this on nightmare, but I'll spare you the screenshots of me choosing the difficulty.
Now, we're treated to another cinematic. Yay.
This tower is the only place in Ferelden where mages may study their art among others of their kind.
Within the high stone walls, the circle practices its magic and trains apprentices in the proper use of their powers.
But the circle tower is as much a prison as a refuge; the ever-vigilant templars of the Chantry watch over all mages, constantly alert for any sign of corruption.
Now that apprenticeship is over and all that remains is the final test: the Harrowing.
Thus spoke the prophet Andraste as she cast down the Tevinter Imperium, ruled by mages who had brought the world to the edge of ruin.
Your magic is a gift, but it's also a curse, for demons of the dream realm--the fade--are drawn to you, and seek to use you as a gateway into this world.
I am ready.
Know this, apprentice: if you fail, we templars will perform our duty. You will die.
///This line had me puzzled the first time I played it. What's Lyrium? What's up with all the gateways? Ah well.
The Harrowing is a secret out of necessity, child.
Every mage must go through this trial by fire. As we succeeded, so shall you.
Keep your wits about you and remember the Fade is a realm of dreams. The spirit may rule it, but your own will is real.
The apprentice must go through this test alone, first Enchanter.
You are ready.
We reach into the pond with lyrium.
My hand is glowing. Why is my hand glowing? WHAT IS THIS SHIT?
An explosion of light. This is the new shit.
Up next: The fade.
Please note it's my first LP, so if anyone has any hints/suggestions/whatever, feel free to shout.
Note to self: back up your posts often, or you'll lose 20 minutes worth of typing/finding the screenshots because Photobucket crashes your browser. Ah well, second time's the charm.
Let's Play: Dragon Age: Origins
Part 1: In which we watch the intro, create a character and watch another movie.
They were cast out, twisted and cursed by their own corruption.
Then, the Grey Wardens came.
Here we see the Grey Wardens. (all 5 of them.) Besides their superhuman strength, they also have great tactical knowledge. This is demonstrated by running downhill at a horde of baddies while they're heavily outnumbered. Please note the elf on the left charging in with a bow.
Technically, that isn't the horizon. It also doesn't look that terrifying, unless you're afraid of forest fires.
Finally, the game let's us create a character. We end up with this sympathetic looking fellow.
Meet Drizscht Surana, the elven Mage that will guide us through our adventure.
I've skipped the screenshots of the origins, since I assume most of you are falliliar with them.
Here are our stats...
... and our spells. These two look evil enough for Drizscht, for now.
We're playing this on nightmare, but I'll spare you the screenshots of me choosing the difficulty.
Now, we're treated to another cinematic. Yay.
This tower is the only place in Ferelden where mages may study their art among others of their kind.
Within the high stone walls, the circle practices its magic and trains apprentices in the proper use of their powers.
But the circle tower is as much a prison as a refuge; the ever-vigilant templars of the Chantry watch over all mages, constantly alert for any sign of corruption.
Now that apprenticeship is over and all that remains is the final test: the Harrowing.
///This line had me puzzled the first time I played it. What's Lyrium? What's up with all the gateways? Ah well.
We reach into the pond with lyrium.
An explosion of light. This is the new shit.
Up next: The fade.