This update should be read at about the pace of this track.
I mentioned it in the very first update that Songstones serve as a means of fast travel around the map. As fate would have it, we are right next to one, and another is right next to loverboy jarl's castle.
We are ambushed by a bunch of draugs. There is no way whatsoever they can harm us at this point, but I'll use the opportunity to showcase das fog pot we got in the wizard's barrow.
Eat my dust, dust-eaters.
The fog pot is, alas, limited in uses, but it's not like we have to care about that anymore.
Here we are.
If only we had the strength of 30 souls!
Regardless, 9 will be enough to open it and GTFO.
Opening the Songstone gives you a convenient minimap with all the others' locations.
These lovably placeholder maelstroms engulf the party and transport it to the target location.
Since Southgate is in the middle of a forest, I wanted to use Wild Heart to jump over the river and emerge right next to the castle.
But then it turned out that Wild Heart CAN'T jump over rivers even though THE FUCKING TUTORIAL mentions this explicitly.
Dualnames your game SUCKS, it is LITERALLY UNPLAYABLE, and YOU SHOULD FEEL BAD
Back to the drop pods.
Fortunately there's another gate on the other side of the river.
Go go go. You can see the Ormson's barrow in the top right corner of the screen, so it's all really close by.
The arm ring can be used to hire either a fighter or a skald. Obviously I get the latter.
Shut up and follow me.
"Homeward bound" indeed
On the way to the barrow I run out of food, and of course the ingrates start complaining.
Another day down the drain.
Obviously I teleport over 2 hexes again with Wild Heart. BECAUSE I CAN.
Let's brighten this place up.
I give him Thorn.
Then Oraekja's Folly.
just please don't mind the horrible curse, sir
And finally I splurge all my cash on IKEA to bedeck it as appropriate. Unfortunately, this is still not enough...
Yeah, we still need food for the hungry hungry yokels.
Leaving the barrow...
A good hunt gives us all the fud we need.
Also I remembered I forgot to show the skald's character sheet, so here it is.
The skald is arguably the worst combatant of them all. He has puny might, no special boost like the maiden, and no damage bonuses like the priest. However, merely having him around gives you a boost to your Words checks, and you can also pay him gold to tell [follower]'s tales and improve their morale. A VERY useful thing to have with some of the more fussy characters.
But back to the Ormson.
We place 50 appetising legs of meat at the barrow's doorstep to lure in some random volk from the nearby wilderness.
And we get this party started!
There is something funny about doing almost exactly what the other party at the barrow that we smashed last time was trying to do
Given how often we used Healing Hands this game, it's only logical to use that as our final act of this run.
Huzzah!
Thus end the adventures of Njal - a simple priest from the shrine of Lanhyrr, recruited by Norse Jesus on the sixth day of his exile to this middle earth. Were it not for Njal's help and counsel, The Good Incarnation would have never been able to return home.
Three cheers for Njal! Hip hip, hooray!
But shall the saga of some other Incarnation yet be told...?