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Let's play Incubation - Battle Isle Phase 4 (Completed)

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
lightbane said:
JUMPACK! ME WANTS!!
Your post-party edit was noted, soldier! :x

Anyway:
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li5gy.jpg

t899hd.jpg

:smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Mission 24 - To the Flak Battery

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R.I.P. general Urelis, we hardly knew ya'. :cry:
Also: we're the only living humans in the city ATM.
:rage:

Turn 1

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We start to the South, with closed door separating us from the first group of aliens.
Our destination point is in NE corner, but to reach it we will have to traverse quite a long distance: first N, then NE clockwise.
Our route to the five visible ECs is almost as long:

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The land route, I mean. :smug:

Unit placement:

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Bratt, Krraloth, Bluebottle
Pussy , Przeszkoda, lightbane

Let's see how the Jet Pack works:

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It's quite simple really. With Jet Pack equipped you can either move classically or jump (red fields). Those fields show 0 AP for a reason - jumping spends all your APs, so you have to be really careful where you're landing.
lightbane jumps NE (traversing northern wall):

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Oops. :(
Bluebottle opens the door. Krraloth moves N, uses drugs, lays a mine:

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Bratt, Pussy & Przeszkoda advance NW

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Enemy turn: 1st G'T blown on mine.

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Turn 2

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lightbane jumps NE, traversing another wall.

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He lands near the ECs. Ooops. :(

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1st War'Coo activated.

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Another artillery unit. As the Cy'Coo, his reflexes are slow, so when he fires he always aims where a troop was standing in previous turn. Even more dangerous when paired with another W'C (see below).
Don't waste your bullets, he's indestructible.

APs : 3
HPs : 50
Front/Rear armor : 100/100
Weapon : spike gun
- Range : 1-10
- Accuracy : 5%
- Damage : 6
- DM : no
- AP : 3
- Ammo : infinite
Krraloth lays another mine. Blubottle moves N, Przeszkoda E, other guys use Rest.

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Enemy turn: 2nd G'T blown on mine.

Turn 3

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Bluebottle pushes nearby barrel N & shoots it

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three barrels blow up, but G'T isn't even scratched. :(
Krraloth lays another mine

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lightbane rejoins the team by jumping NW

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Other guys use Rest.

Enemy turn: 3rd G'T blown on mine, W'C attacks the place where lightbane was standing in previous turn and of course... misses.

Turn 4

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Bluebottle kills 4th G'T

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moves S.
lightbane kills 5th G'T

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levels up, kills 6th G'T, jumps back SE (crates, [A] point).

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Other guys advance NW.

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TBH I didn't even have to move them again, lightbane alone is enough to finish this mission now.
WTF you may ask, what about the experience?
Well:
  • War'Coo are indestructible,
  • The only aliens arriving from the ducts are R'Ts (WTF?), so no experience for killing them,
  • lightbane is enough to open all E'Cs and reach the [A] point.
Let's at least see how paired War'Coo work.

Turn 5

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Bratt moves NW, kills one R'T

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Krraloth kills three other R'Ts

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Pussy moves NW+DM.
lightbane opens two ECs (2x 50 EPs), moves S.
Other guys use Rest.

Enemy turn: Pussy kills three R'Ts

Turn 6

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Bratt moves NW+DM

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lightbane opens three remaining ECs (3x 50 EPs), jumps N.

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Other guys use Rest.

Enemy turn: W'C shoots Bratt for 2 HP :shock:

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That's the problem with paired W'Cs: if there are two of them, one of them uses an attack similar to Cy'Coo's (shoots the place that was occupied by our soldier in previous turn). But the 2nd one uses the same attack as Pyr'Coo (attacks 9x9 area).
Motherfuckers! That's why it's best to totally avoid them (if possible).

Turn 7

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Bratt uses drugs, moves S, heals himself once, uses DM.

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Pussy uses DM too.
lightbane jumps NE.

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He should be safe, R'Ts coming from northern duct are still far away.
Other guys use Rest.

Enemy turn: Bratt kills five R'Ts, WRH, Pussy kills one R'T

Turn 8

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Bratt heals himself, kills two R'Ts for the lulz:

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lightbane jumps NE

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He should be safe:

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Other guys use Rest.

Turn 9

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Bratt kills another R'T, lightbane reaches [A] point.

Mission ends.

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Kills: Krraloth 228(+3), Bratt 152(+9), lightbane 148(+2), Pussycat669 144(+4), Bluebottle 138(+1), PrzeSzkoda 103(+0)

Shop is available, but nobody can buy anything interesting ATM (sorry Bluebottle), so it's time for the next mission:

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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Mission 25 - Halls #1

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Turn 1

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:shock:

What a fuckin' mess...

What do we have here:

1) moving SE and S from the starting position:
- one open duct, one EC, one damaged doors:

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- one EC, one gate:

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- one damaged doors and one EC:

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The [A] point is to the South, but it can only be reached by moving SW...

2) moving SW and S from the starting position:
- one open duct and three ECs:

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- two ECs and two damaged doors:

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- moving E we're ending here again:

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- to the South we have five ECs, one gate and [A] point.

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Phew!

The plan is as follows:
  • our main force + Mendel will move S, W, S, E and S, opening most of the ECs along the way,
  • lightbane will move after two ECs located SE from starting point; he will also try to blow up one of the ducts (flying sappers FTW!).
Unit placement:

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Bratt
Krraloth, Mendel, Pussy
Bluebottle, Przeszkoda, lightbane

Let's go!

lightbane jumps SE

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Przeszkoda moves S

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kills two R'Ts.
Other guys use Rest (Przeszkoda is blocking the way so there is no point in rushing forward).

Turn 2

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Przeszkoda uses drugs, moves S

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Fuck. Shoots this P'C once, 0 damage.
Bluebottle and Pussy advance S.
Krraloth kills this P'C using MT. :)

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So far, so good.
Bratt and Mendel advance S.

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lightbane jumps SE

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Enemy turn: the wall to the East from our soldiers crumbles :shock:

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Turn 3

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Phew. It actually made things easier for us.
lightbane kills two R'Ts

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opens 1st EC (20 EPs), jumps SE

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Pussy moves E and...

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does nothing - this hatches can't be blown up!

:rage:

Damn, that's what all this ACs are for it seems...
Pussy moves W.
Przeszkoda, Bluebottle and Bratt move close to the next door. Mendel moves S

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kills 3rd R'T. Krraloth moves S.

Turn 4

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lightbane kills 1st R'T, opens 2nd EC

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Fucker! He jumps W (there is no point in jumping S, the final part of this map looks way too dangerous).

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Pussy kills 2nd and 3rd R'T

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moves SW.
Bluebottle opens the door, moves W, uses DM.

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Przeszkoda moves E+DM. Bratt, Mendel and Krraloth move SE.

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Enemy turn:
  • 1st P'C shows up, Bluebottle shots him for some HP,
  • 2nd P'C shows up, Bluebottle and Przeszkoda shoot him,
  • Bluebottle kills two R'Ts.
Turn 5

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Sweet. lightbane kills two R'Ts

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jumps W.
Bluebottle moves N

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kills three R'Ts.
Krraloth kills both P'Cs with one shot, levels up :salute:

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Przeszkoda moves SW, Bratt W, kills 6th R'T

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Mendel and Pussy move W.

Turn 6

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Bluebottle kills 1st R'T, moves NW, opens 3rd & 4th EC - 50 EPs and this:

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Przeszkoda moves S

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Oops. He shoots one of the P'Cs but misses, goes back N.
Bratt uses drugs, moves SE, uses DM.

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Krraloth kills two P'C and misses the 3rd one :salute:

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lightbane kills 2nd R'T, jumps SW.

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Enemy turn: P'C moves close to Bratt, Bratt shoots him for some damage.

Turn 7

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Bratt kills P'C with 2nd shot

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moves S.
Przeszkoda opens 5th and 6th EC:

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Motherfucker!
Mendel moves S.
Bluebottle kills 1st R'T

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moves W, opens 7th EC (50 EPs).
Pussy and Krraloth advance W. lightbane kills 2nd R'T and jumps SW

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Turn 8

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Mendel & Przeszkoda move E. Bratt and lightbane use Rest.
It looks like there are more P'Cs beyond that door (it's probably lightbane's Long Range Scanner in action):

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Krraloth kills four R'Ts, moves W. Pussy moves S.

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Bluebottle kills remaining R'T, moves S.

Turn 9

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Mendel moves SE, opens damaged door, goes back W.
lightbane moves E

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kills two R'Ts.
Krraloth aims at the three P'Cs (check out the distance):

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Unfortunately, he kills only one of them. :(

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He uses drugs, moves E (buttsex possible).
Bluebottle moves NE+DM.

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Przeszkoda & Bratt move E+DM

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Pussy moves SE.

Enemy turn:
  • 1st P'C moves N, Przeszkoda shots him for some HP, Bratt kills him,
  • Bluebottle kills 5 R'Ts, WRH.
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Turn 10

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Krraloth kills three R'Ts

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moves S. Bluebottle kills two R'Ts, WIH, moves S

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lightbane kills remaining P'C with 2nd shot

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jumps SE

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other guys advance S.

Enemy turn: remaining R'T assrapes Krraloth for -4 HP :(

Turn 11

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Krraloth kills four R'Ts

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moves W. Bluebottle kills Krraloth's rapist, moves N, kills 6th R'T, WIH.
lightbane opens 8th EC (50 EPs), jumps S (near another three ECs). Other guys advance S.

Turn 12

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lightbane opens 9th, 10th and 11th EC (3x 50 EPs), jumps near the [A] point (he can't land directly on it).
Bratt opens 12th and 13th EC (2x 50 EPs). Other three guys use Rest.
Krraloth kills four R'Ts

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heals himself once. Bluebottle uses DM.

Enemy turn: Bluebottle kills two R'Ts, WRH.

Turn 13

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Krraloth kills four R'Ts, heals himself once.
Bluebottle kills two R'Ts, WIH, moves N.

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shoots remaining R'T but...

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:(

lightbane moves onto [A] point.

Mission ends.

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Kills: Krraloth 253 (+25), Bluebottle 159(+21), lightbane 158(+10), Bratt 155(+3), Pussycat669 146(+2), PrzeSzkoda 105(+2)

Is it only me, or this mission was quite fun (for a change)?

Anyway, next one awaits:

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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Mission 26 - Halls #2

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Turn 1

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Important things:

1) Two ECs plus some aliens to the South:

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2) Moving West - four ECs (plus some aliens):

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3) Moving NW - five ECs and two gates:

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4) That's pretty much it, [A] point is in the SE corner:

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Unit placement:

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Krraloth, Przeszkoda, Bluebottle
Pussy, Bratt, lightbane

We could also select Mendel during the deployment phase. Could that mean...

Well, let's move out!

Krraloth attacks 1st P'C

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Hits two P'Cs, 2x 4 HP

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moves SW. Pussy moves S, kills 1st P'C but misses 2nd one twice.
Bratt moves S

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kills 2nd P'C with 2nd shot.
lighbane jumps W

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Przeszkoda & Bluebottle move S+DM

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Enemy turn: Przeszkoda & Bluebottle shoot E'T for some damage.

Turn 2

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lightbane moves SW

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Oops. He uses drugs, opens 1st & 2nd EC

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:shock:

jumps back E.
Bratt moves S

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kills E'T with 2nd shot, moves S. Other guys advance S.

Turn 3

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Przeszkoda moves NE
Bluebottle moves SW, opens the door

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uses drugs, moves N.
Krraloth moves S, attacks the central P'C, kills the other P'C and hurts two E'Ts

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Bratt moves S

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kills 2nd P'C, hurts one of the E'Ts some more.
Pussy moves S

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kills 1st E'T with 3rd shot.
lightbane moves S

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shoots 2nd E'T twice, but no kill. :(

Enemy turn: Three D'Ts jump down from the ceiling:

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Turn 4

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Krraloth shoots both E'Ts and P'C but no kill

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lightbane kills 1st P'C and 1st E'T

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Bratt kills 2nd E'T

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moves S.
Bluebottle moves S

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kills two D'Ts, uses DM.
Pussy moves NW+DM.

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Przeszkoda opens 3rd EC

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moves S.

Enemy turn: Bluebottle kills 3rd D'T, three new D'Ts appear.

Turn 5

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lightbane moves W

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kills 1st D'T.
Bluebottle kills two D'Ts

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Bratt, Pussy & Krraloth advance W. Przeszkoda moves S.

Enemy turn: three D'Ts appear.

Turn 6

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lightbane kills two D'Ts

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moves N, opens 4th EC (50 EPs).
Bratt moves S, kills 3rd D'T, opens 5th EC (50 EPs), moves W.
Przeszkoda opens 6th EC (20 EPs), moves NW.
Other guys advance W.

Enemy turn: no new D'Ts :(

Turn 7

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lightbane moves E

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Pussy opens the door, moves S+DM. Bluebottle moves W+DM. Krraloth moves SW. Bratt moves W, opens 7th EC (50 EP).

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Przeszkoda moves W.

Enemy turn: Bluebottle shoots one of the P'Cs but 0 damage.

Turn 8

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Krraloth kills both P'Cs and hurts both E'Ts :salute:

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Pussy kills 1st E'T

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Bluebottle moves W, shoots 2nd E'T once but no kill (too bad that he used his drugs earlier...).
lightbane opens 8th EC (50 EPs), jumps NW (bait). Bratt moves NW, Przeszkoda W.

Enemy turn: E'T attacks Bluebottle three times, but no damage. :)

Turn 9

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lightbane shoots 1st E'T four times, but no kill.
Bratt kills this E'T with 3rd shot, moves N.
Pussy moves NW+DM, Bluebottle uses DM. Krraloth moves NW.

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Przeszkoda moves W.

Enemy turn: E'T moves close, attacks Bluebottle for 0 damage, both Bluebottle & Pussy shoot him twice.

Turn 10

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lightbane moves NW (crates).

Bluebottle kills E'T

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moves S. Other guys advance S.

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Turn 11

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Well fuck me sideways! E'Ts are coming through the gates!
lightbane opens 9th, 10th & 11th EC (10, 20, 20 EPs), jumps SW

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other guys advance S

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Turn 12

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Damn, another P'C shows up near lightbane.
lightbane shoots him three times, jumps SE.

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Przeszkoda kills this P'C, moves W.
Bluebottle shoots 1st E'T four times

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WIH, moves S. Pussy kills this E'T

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moves S too. Krraloth lays a mine

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Enemy turn: E'T steps on mine, but receives only light damage...

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Turn 13

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Bratt kills E'T with 5th shot

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lightbane moves SE, other guys move E.
Krraloth lays another mine

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Turn 14

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Krraloth moves S, lays another mine

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Other guys advance SE.

Enemy turn:

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:thumbsup:

Turn 15

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Pussy reaches the [A] point, mission ends.

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Kills: Krraloth 256(+3), Bluebottle 165(+6), lightbane 163(+5), Bratt 162(+7), Pussycat669 150(+4), PrzeSzkoda 106(+1)

It's time for our final (?) shopping, guys.
Gen. Urelis's treat :)

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But before that, let us show our manly love to the new member :oops: of our team.
The only (?) person poster from the recruits list that showed real commitment during this entire LP (spoilng the shit out of the game).
Meet:

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Use this 12 SPs well, insect!

Ehem.
We also have one commendation available. Since lightbane was commended just recently and Bluebottle is way too awesome already, I've decided to commend another brave soldier, who stayed with us during (almost) entire campaign: private PrzeSzkoda.

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My shopping went as follows:
  • 1 x Heavy Stimulant for Bratt,
  • 1 x Jet Pack for Krraloth (flying RPG specialists FTW!).
2240 EPs left:

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Shopping possibilities:

Bluebottle:
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lightbane:
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PrzeSzkoda:
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Azira:
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In next mission we will be controlling only one soldier, but what a great soldier it's gonna be!

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But before we lay our dirty hands on DAT ASS...
What should I buy for you?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,248
Buy me a plasma rifle, sir, I would like to test these highly experimental devices (without these exploding on my face, if possible).

PS: It looks like the endgame is close...
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Since nobody follows this LP anymore my soldiers are taking their sweet time with choosing their equipment, let's take the next mission. :cry:

Mission 27 - Rutherford's Rescue

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Turns 1-37

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This mission is pretty straightforward: our sexy captain vs. ~20 R'Cs and R'Ts.
Let's make it quick. :)

Rutherford kills 1st R'T, moves N+DM, kills 2nd R'T during enemy turn.

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Kills 3rd and 4th R'T, moves N.

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Kills 1st R'C, jumps S.

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Jumps directly S, moves W, kills 5th R'T and 2nd R'C

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Jumps NE. Even with all this EXP she didn't level up even once. At least her Max HP goes up...
3rd R'C follows

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Rutherford kills him, opens three ECs (3x 50 EPs), jumps NE

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moves E, kills 6th R'T and 4th R'C, jumps NW.
Two R'Cs follow :(

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Rutherford kills 5th R'C. WIH, one bullet left. Let's open this AC.

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After replenishing her ammo, cooling down the Sniper Rifle and doing some back & forth jumping, Rutherford kills 6th R'C, opens another three ECs (3x 50 EPs) and jumps SW.

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She moves S, kills 7th R'C and moves E. Western part of the map cleared.

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It's time for the Eastern part. Rutherford jumps E

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opens the door, kills 8th R'C. Two R'Cs join her.

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Rutherford kills 9th and 10th R'C, opens two ECs (2x 50 EPs), jumps NE

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Our captain kills 11th and 12th R'C, opens another two ECs (2x 50 EPs), jumps NW. Last two R'Cs left.

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Rutherford jumps in

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kills 13th R'C, runs OOA. After doing some jumping

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she opens the AC

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kills 14 th R'C and opens two remaining ECs (2x 50 EPs)
She reaches the [A] point in 37th turn, mission ends.

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Alright, we can go back to waiting for our lazy soldiers:

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But after that, it's time to leave this stinking shithole of a planet!

1218uo1.jpg

25s34gx.jpg
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
Still following, in-between intrusive bouts of RL.

Is there much point in having 3 Jetpack guys? If so, jetpack.


Otherwise...
Whichever of the newer weapons is most badass, laser, plasma or MTD.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Bluebottle said:
akcxmv.jpg


Well, MTD is not that great IMO, it looks badass though:

sg0gnl.jpg


I've bought Jet Pack + Plasma Gun for you:

2ueqm2p.jpg

sdle2u.jpg


PrzeSzkoda & Azira left...
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Shopping: 1x Jet Pack + 1x Heavy Stimulant for Przeszkoda.

Nothing for Azira - he was late for shopping and we can deploy only 6 units in next missions...
Well, we will have to leave somebody behind, sad story, BRO. :(

Final unit menu:

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Mission 28 - Spaceport #1

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Turn 1

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Enemies:

1) Two P'Cs, four D'Ts and some invisible aliens South:

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2) Four P'Cs plus some D'Ts East:

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3) Three P'Cs plus some invisible aliens on/near the platform with the [A] point:

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Unit placement:

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Przeszkoda, Pussy
Rutherford, Krraloth, lightbane
Bluebottle, Bratt

Let's go!

Rutherford kills four D'Ts

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WIH, jumps NW.
Krraloth kills 1st P'C (the one to the West)

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uses drugs, shoots 2nd P'C (East)

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but no kill.
Bluebottle kills 3rd P'C (South) with 1st shot

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Plasma Gun Shooting Sound

hurts 4th P'C

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WIH.
lightbane finishes 4th P'C off

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hurts 5th P'C

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WIH.
Pussy kills 5th P'C

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switches his RFMG to mode B. Shoots 6th and 7th P'C twice

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kills 6th P'C and levels up.
Przeszkoda uses DM, Bratt moves W+DM

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Enemy turn:
  • Bratt hurts one of the P'Cs and kills two D'Ts
  • Przeszkoda kills six D'Ts, WRH
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Turn 2

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That was a real massacre. You made your sergeant proud, soldiers. :smug:

Rutherford moves E+DM.
Krraloth kills 1st P'C

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jumps N, near our captain

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lightbane moves NE, Pussy N+DM

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Bluebottle and Przeszkoda jump onto the wall to the East

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Bratt moves N

Enemy turn:
  • Rutherford misses one of the D'Ts, WRH,
  • 1st P'C attacks Przeszkoda but for 0 HP,
  • 2nd P'C hits Przeszkoda for -4 HP
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Turn 3

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Krraloth uses MT

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kills 1st P'C and 1st D'T.

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Bluebottle attacks 2nd P'C

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hurts him and kills nearby D'T (this white thingies jump from one enemy to another), kills P'C with 2nd shot, WIH.
Przeszkoda kills three D'T to the East, heals himself twice.
lightbane moves N, kills both remaining P'Cs with 1st shot

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Other units advance NE.

Turn 4

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Krraloth kills two D'Ts

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jumps NE.
Bluebottle jumps onto the box to the East. Przeszkoda heals himself twice, joins Bluebottle.

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Rutherford and lightbane jump SE, Pussy moves E+DM, Bratt NE.

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Turn 5

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Bluebottle jumps onto the final platform

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:rage:

Well, my point was to "reveal" the aliens and kill them using Krraloth... But I didn't expect that there will be 10 of them.
Krraloth kills six D'Ts

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jumps SE.
lightbane moves NE, Przeszkoda uses DM, Rutherford moves E+DM.

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Pussy moves E+DM, Bratt E.

Enemy turn: nothing happens :(

Turn 6

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Bluebottle moves E

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kills four remaining D'Ts with one shot

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All other units equipped with Jet Packs jump onto the platform.

Pussy and Bratt join them in Turn 8

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Platform moves N, mission ends.

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Kills: Krraloth 268(+12), Bluebottle 172(+7), lightbane 166(+3), Bratt 164(+2), Pussycat669 152(+2), PrzeSzkoda 115(+9), Rutherford 24(+4)

That's it, people!
Brace yourselves for the final mission!

2ahz490.jpg
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
Very good. Awesome fighting, fast and effective. No chances for the bugs. That's the way it ought to be.
Good luck for the final mission.

btw: Are you planning to continue with the AddOn after you've finished Incubation?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Mission 29 - Spaceport #2

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Turn 1

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Final mission of this LP can be watched here (108 MB, 3dfx Version, used dgVooDoo wrapper).

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Kills: Krraloth 277(+9), lightbane 173(+7), Bluebottle 172(+0), Bratt 165(+1), Pussycat669 158(+6), PrzeSzkoda 119(+4), Rutherford 34(+10)

lightbane triumphed over Bluebottle by one kill. :smug:

We scored exact 1111 kills in the entire campaign!

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Outro 10 MB

Credits (MobyGames)

I'm afraid that's all, dear watchers!
It's time to bid farewell to this LP...

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I would like to thank:
  • erbgor, for his one and only (in the entire Multiverse) Incubation FAQ (can be found on GAMEFAGS),
  • guys from Incubation's Data Archives, for keeping their site online for ~10 years now :salute:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Cenobyte said:
Are you planning to continue with the AddOn after you've finished Incubation?

No, Wilderness Missions are way too ragequit-inducing.

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After a successful salvage mission in which a container with valuable resources was retrieved, a small troop of marines has been left behind accidentally. Authorities on the space station CHIP presume that the soldiers are dead. The player controls this troop of MIA marines and tries to get back to the city of Scay-Hallwa, because this is the only possibility to send a message to CHIP.

Second campaign takes place mainly in the jungle surrounding Scay-Hallwa city, and our team fights under command of sergeant Bratt and major Rutherford this time. :smug:

There are some new weapons available:

Enhanced Mine Thrower
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You can use this weapon in two modes. Target large area in Mode A or place small robotic spider that you control just like any of your units, until you decide to detonate it (Mode B).

Cost : 80
Damage : 10
APs : 3
DM : no
Range : 2-20
Accuracy : 90%
Ammo : 5/5
Close combat : no
Requirements: 3 in BF, 5 in HW
Enhanced Laser Gun
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You can use this weapon in two modes. Inflict two hit points of damage in weapon Mode A (ignoring any armor of the target) or take control over the enemy in weapon Mode B (works only if your victim is down to a few hit points).

Cost : 80
Damage : 2
APs : 1
DM : yes
Range : 0-40
Accuracy : 90%
Ammo : infinite
Close combat : no
Requirements: 3 in BF, 5 in HW, 3 in TE
Chain Saw
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Ultimate weapon for close combat.

Cost : 50
Damage : 10
APs : 1
DM : no
Mode B : no
Range : 1-1
Accuracy : 90%
Ammo : infinite
Close combat : yes
Requirements: 3 in BF, 2 in HW, 3 in TE
Light Plasma Gun
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Light energy weapon with a bayonet for close combat. Medium damage and infinite ammo.

Cost : 50
Damage : 4
APs : 1
DM : yes
Mode B : no
Range : 1-10
Accuracy : 5%
Ammo : infinite
Close combat : bayonet
Requirements: 4 in LW, 3 in TE

We also have some new aliens to test our new toys on:

Gore'Coo
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He can open doors and use defense mode. His weapon has very long range and can be fired 3 times in a turn.

APs : 6
HPs : 14
Front/Rear armor : 4/2
Weapon : shock weapon
- Range : 1-40
- Accuracy : 6%
- Damage : 4
- DM : yes
- APs : 2
- Ammo : infinite
Tea'Ther
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Fast melee unit. His arms are extremely dangerous, luckily he can't move and attack in the same turn.

APs : 8
HPs : 30
Front/Rear armor : 3/1
Weapon : mega claws
- Range : 1-1
- Accuracy : 100%
- Damage : 40
- DM : no
- APs : 8
- Ammo : infinite
Bea'Coo
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Flame thrower specialist, can attack 4 times in a turn :shock:. When destroyed, his internal acid sack explodes killing everything nearby.

APs : 4
HPs : 12
Front/Rear armor : 2/2
Weapon : flame trhower
- Range : 2-4
- Accuracy : 100%
- Damage : 10
- DM : no
- APs : 1
- Ammo : infinite
 

Cenobyte

Prophet
Joined
Feb 13, 2010
Messages
1,117
Location
Japan
Ah, thanks Spekkio. I've never played the Addon, but it sounds interesting. Perhaps I'll try it once I've finished my current Wiz8 playthrough.

Also, congratulations for the successful campaign. The admiralty approves :cool:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,248
Awesome final mission, despite the ending being the lame (although I woudl say judging from your video that you were not ironmaning anymore, it would be too much for a coincidence to know without playing it beforehand that if you put your men on elevated plataforms you could kill the spiders easily with no harm). Also:

Bluebottle said:
Well fucking played.

:salute:

lightbane triumphed over Bluebottle by one kill. :smug:

:rage:
7 - 0 on the last mission? Curse you lightbane!

:smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
lightbane said:
I would say judging from your video that you were not ironmaning anymore, it would be too much for a coincidence to know without playing it beforehand that if you put your men on elevated plataforms you could kill the spiders easily with no harm
Well I've known what the final boss was gonna be, but it was my first playthrough using soldiers with jetpacks - I wasn't sure if it's gonna work. :wink:
Anyway, thanks for the service, private! :salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Awesome! And to think that I didn't check up on this LP the last three days... :oops:
I could've been an asset, instead I was just an ass. Ohwell.
Guess that serves me right, being left behind like that.

In other news, getting that marine that late in the campaign, and him coming with 12 skillpoints already available, meant that you could try out any new weapon you hadn't been able to stick on one of your old-timers.
If I'd not been sitting around with my thumb stuck up my rectum, I'd have asked you to buy me a jetpack and the plasmagun. And of course, servo-arm, ammo-pack and drugs. That plasma gun's fun!
 

Pussycat669

Liturgist
Joined
Jun 13, 2006
Messages
667
Location
In a fine suit
Uh oh, I'm late. But congrats for bringing everyone through in one piece (and shame on you for not doing the mission pack. I was looking forward to that :()
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Even including Historyline! I loved that game, I must've finished it 5 times or more!

Even if just for that one game, this package is worth it.. :love:
 

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