spekkio
Arcane
- Joined
- Sep 16, 2009
- Messages
- 8,299
Your post-party edit was noted, soldier!lightbane said:JUMPACK! ME WANTS!!
Anyway:
Your post-party edit was noted, soldier!lightbane said:JUMPACK! ME WANTS!!
Krraloth lays another mine. Blubottle moves N, Przeszkoda E, other guys use Rest.Another artillery unit. As the Cy'Coo, his reflexes are slow, so when he fires he always aims where a troop was standing in previous turn. Even more dangerous when paired with another W'C (see below).
Don't waste your bullets, he's indestructible.
APs : 3
HPs : 50
Front/Rear armor : 100/100
Weapon : spike gun
- Range : 1-10
- Accuracy : 5%
- Damage : 6
- DM : no
- AP : 3
- Ammo : infinite
Bluebottle said:
Cenobyte said:Are you planning to continue with the AddOn after you've finished Incubation?
After a successful salvage mission in which a container with valuable resources was retrieved, a small troop of marines has been left behind accidentally. Authorities on the space station CHIP presume that the soldiers are dead. The player controls this troop of MIA marines and tries to get back to the city of Scay-Hallwa, because this is the only possibility to send a message to CHIP.
Enhanced Laser GunYou can use this weapon in two modes. Target large area in Mode A or place small robotic spider that you control just like any of your units, until you decide to detonate it (Mode B).
Cost : 80
Damage : 10
APs : 3
DM : no
Range : 2-20
Accuracy : 90%
Ammo : 5/5
Close combat : no
Requirements: 3 in BF, 5 in HW
Chain SawYou can use this weapon in two modes. Inflict two hit points of damage in weapon Mode A (ignoring any armor of the target) or take control over the enemy in weapon Mode B (works only if your victim is down to a few hit points).
Cost : 80
Damage : 2
APs : 1
DM : yes
Range : 0-40
Accuracy : 90%
Ammo : infinite
Close combat : no
Requirements: 3 in BF, 5 in HW, 3 in TE
Light Plasma GunUltimate weapon for close combat.
Cost : 50
Damage : 10
APs : 1
DM : no
Mode B : no
Range : 1-1
Accuracy : 90%
Ammo : infinite
Close combat : yes
Requirements: 3 in BF, 2 in HW, 3 in TE
Light energy weapon with a bayonet for close combat. Medium damage and infinite ammo.
Cost : 50
Damage : 4
APs : 1
DM : yes
Mode B : no
Range : 1-10
Accuracy : 5%
Ammo : infinite
Close combat : bayonet
Requirements: 4 in LW, 3 in TE
Tea'TherHe can open doors and use defense mode. His weapon has very long range and can be fired 3 times in a turn.
APs : 6
HPs : 14
Front/Rear armor : 4/2
Weapon : shock weapon
- Range : 1-40
- Accuracy : 6%
- Damage : 4
- DM : yes
- APs : 2
- Ammo : infinite
Bea'CooFast melee unit. His arms are extremely dangerous, luckily he can't move and attack in the same turn.
APs : 8
HPs : 30
Front/Rear armor : 3/1
Weapon : mega claws
- Range : 1-1
- Accuracy : 100%
- Damage : 40
- DM : no
- APs : 8
- Ammo : infinite
Flame thrower specialist, can attack 4 times in a turn :shock:. When destroyed, his internal acid sack explodes killing everything nearby.
APs : 4
HPs : 12
Front/Rear armor : 2/2
Weapon : flame trhower
- Range : 2-4
- Accuracy : 100%
- Damage : 10
- DM : no
- APs : 1
- Ammo : infinite
lightbane triumphed over Bluebottle by one kill.
Bluebottle said:Well fucking played.
lightbane triumphed over Bluebottle by one kill.
7 - 0 on the last mission? Curse you lightbane!
Well I've known what the final boss was gonna be, but it was my first playthrough using soldiers with jetpacks - I wasn't sure if it's gonna work. :wink:lightbane said:I would say judging from your video that you were not ironmaning anymore, it would be too much for a coincidence to know without playing it beforehand that if you put your men on elevated plataforms you could kill the spiders easily with no harm
Thanks, BRO!Pussycat669 said: