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Let's Play ITZCOM: Return of the Cybernegroes (ITZ Back!)

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Cleve vs. ITZ

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This time, Kwota, who has titanium bones, giving away his true identity, will also participate of the mission to finish what the previous team has started.

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pipka, being the best sharpshooter of the team, is fielded with the railgun. Not to say other team members are lightly equipped. Usually in a four-men team, there will be one machinegunner and three riflemen, but in this team, fighting against ITZ, it was one rifleman, two machinegunners with one carrying a minigun and someone carrying the railgun, powerful enough to pierce through 1000mm of solid steel. Thus, if ITZ is stopped, the anti-tank missiles will eventually be found side by side with these powerful weapon as anti-tank weaponry, through the post-ITZ remainders of Amerikwa.

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Different from most of the previous recent missions, there is no welcoming comittee with large daemons immediately on sight, but instead the same old enemies.

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Luzur throws a grenade on them as a small force of Machete Rape Gangs begins to be slaughtered.

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After they are done, the fact no large daemons were spotted yet seems very strange. Maybe this is a trap.

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Forget about that.

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And with the spiderdaemon defeated, a horde of CZNs advance from the south.

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Nothing to comment about this that hasn't been comment already. The entire mission feels like a Deja Vu.

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Yes, this update is like imagedump because I've ran out of things to add to spice it up and this level is particularly repetitive. However, I'll post a long overdue Bonus tl;dr with the Autopsy reports of all creatures to compensate for it in its end.

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But not as repetitive as grinding level-scaled MUDCRABS, I suppose.

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Not even one shot of a weapon capable of piercing through a meter of steel is enough to take down these mudcrabs. It is the proof that they indeed are vampire mudcrabs.

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This is starting to look like Oblivion due to the multiple waves of mudcrabs.

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Then the CZNs appear to change this fact.

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And the only weakness of the railgun is revealed: the fact that like in any big fucking gun, its ammunition tends to not last for much time.

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Enemies come from all sides.

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With the sector clear, pipka and others begin the search for more weapons and ammunitions.

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Not as good, but a quite excellent alternative to the railgun.

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But pipka isn't the only one needing a new weapon with more ammo.

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Thus an exchange happened. Now, two miniguns, one machinegun and one railgun. They were truly prepared for ITZ.

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The entrance to the Body of the Many is located, but going there now will force the team to hurry up to get inside, while they haven't yet scavenged everything that is there to be taken. Instead, the spiderdaemon is the only objective.

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Before going through that nasty hole, the team will explore that last part of the map still unexplored, hoping to find either another rail or minigun.

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Facing more gangs.

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Chopping them into pieces with their unparalleled firepower.

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Three miniguns and a railgun. Now their confidence in their chances in this mission increased significantly.

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:thumbsup:




Also, I forgot to mention:

Imagine Cleve carrying a handheld minigun as his titanium bones can endure its recoil to have the "feel" of this update and of the next one





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Once everything is searched, they begin to head towards the Body of the Many.

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Crippling the last cyberzombienegroes around. There is something strange here. The enemy forces have been far less powerful compared to the ones in the previous mission.

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Could it be a trap?

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If it is, now there is no turning back.





Cleve vs. the Matriarch of ITZ, who shall win?

And of course, like promised:

==============================


Bonus TL;DR: Autopsies of ITZ


Prepare for some really disturbing fluff.



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Cyberzombienegro Autopsy # 1

Lab Report IND-0771F

Our dissection of the Cyberzombienegro has revealed several key pieces of information. The creature contains the genetic information from more than one human being; indeed this example appears to be an amalgam of a man and a woman, or more accurately the remains of them.

One thing is clear; this is no living creature. It has no functioning circulatory or respiratory systems and its brain stem is truncated, the cranium being eviscerated and containing only protoplasmic fluid and redundant nerve endings.

The dissection was cut short when the specimen dissolved as we tried to flush the chest cavity with water.



Cyberzombienegro Autopsy # 2

Lab Report IND-2954G

This body has much in common with the previous sample, but in a far less damaged state. Within the bowel a semi-metallic mass is linked via a grossly enlarged ganglion to a device in the hollowed out brainpan. Once removed from the corpse the function of these two linked units can be clearly understood.

Wiring the bowel unit to an electrical source causes the cranial unit to operate. This mechanism functions as a wide array motion tracker, any motion within range of the unit causes rapid electrical impulses to pass down the nerve bundle and activate the neural mass.

It appears these creatures sense their environment solely through the motion of objects.





:mhd:

Multiheaded Dicks Autopsy #1

Lab Report STD-5761C

Although only stunned at the time of capture this creature arrived at our labs inert and lifeless, just like the Initiate creatures we have examined. This is clearly not a living organism, at least by any normal measurement, but neither is it a simple re-combination of cadavers.

The example we have is not affected by water as the CZN was, and unlike those rotten corpses is biologically complete and seemingly female. This creature, code-named: Multiheaded Dicks, seems designed and bred (or built) for a particular function.

The dissection commenced with the emptying of the chest cavity and the removal of several lumps of gelatinous flesh that are barely recognizable as massively altered organs. Throughout the body the familiar metallic filaments run in chaotic phallic bundles to dense whips of sharpened dicks tissue.

The lack of ocular facilities in this creature made us look for other sensory devices without success.

Multiheaded Dicks Autopsy #2

Lab Report STD-9134W

This second creature provided a revelation, confirming one of our wilder hypotheses; these creatures are paired entities. Each creature possesses but one hemisphere of a once human brain, and each has devices fitted in to the brain halves, extremely high frequency audio transmitters. These devices operate on paired wavelengths, effectively connecting two creatures together. This sample and the previous one have identical implanted components, and although dormant they can be made to react one to the other in a partial way under laboratory conditions.

The DNA analysis of tissue samples from these bodies confirms not only that there are many human body components in these creatures, but also that the genetic material of other animals is also present, most notably canine and chameleon DNA. This explains their cloaking ability and amazing speed.

YIFF IN HELL MUTANT SCUM!!!!!

Our experimentation has shown that these creatures sense the world through thermal variation, we also discovered the skin of the creature is extremely susceptible to heat damage.

RECOMMENDATION: KILL IT WITH FIRE!




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Spiderdaemon Autopsy #1

Lab Report SPD-8461T

This huge creature is encapsulated in an incredibly tough exoskeleton; we have had to resort to extreme measures to crack its carapace open. Industrial power tools, cutters, angle grinders and drills replaced the accuracy of the scalpel as we delved inside this mammoth.

Like the previous creatures examined the Spiderdaemon has no "eyes"; instead it uses vibration sensors in its legs to sense the world around it.

This first autopsy has revealed that the Spiderdaemons are both deadly fighting machines and a core part of this grotesque army's wider plan. They are endowed with enormous armor protection and the ability to induce bacteriological infection. Deep in the body of the behemoth is a massive gland that contains many different chemicals, under analysis new contagious bacterium and lethal toxins have been revealed.

The corpse of a soldier was injected with the cocktail of chemicals the Spiderdaemon carries and within seconds the corpse was full of electrical energy. The Spiderdaemon is able to reanimate corpses as cyberzombienegroes; these biological machines are the carriers of a new disease, one perhaps even more vile than the plague that has decimated the country.

Spiderdaemon Autopsy #2


Lab Report SPD-0143A

The autopsy initially focused on the embryo sacs in the chest cavity of the creature; our initial suspicion was that the creature could asexually reproduce. But on examination the contents were clearly human in origin, each sac contains an almost mature human embryo, still living inside the body of this monster. Each foetus is blind, deformed and diseased serving only one function in the biology of this monstrosity, the provision of human protein(AKA: Babymeat) for motive power.

The difference between this creature and the previous example is that the earlier examinations were of older creatures, they had drained the energy from the gestating humans to provide motor power, moving their enormous bulk around the city. This specimen is a less mature individual and therefore the grotesque function of its body is far clearer.




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Mudcrab Clan Kindred Autopsy #1

Lab Report KND-8009A

Our dissection began by bisecting the creature at the point where the torso meets the abdomen. The lower portion was then washed with acid to remove the outer layer of organic material. This revealed that the lower body consists entirely of a prosthetic mechanism, a sophisticated multi-limbed transportation device.

This creature is a hideous fusion of human and machine, the whole beast appears like some grotesque mechanical mudcrab.

Our exploration of the lower body revealed the creature to be clearly capable of enormous speed and agility. A second human brain is encased in the mechanical abdomen and this transfers the bipedal motion from the primary brain stem into insect like quadruped movement of the lower limbs.


Mudcrab Clan Kindred Autopsy #2


Lab Report KND-7542J

This second specimen shows differences when compared with the first creature captured. There are obviously different types of "Kindred", possibly fulfilling different roles in the Brood hierarchy. Unlike the Spiderdaemons however these creatures appear devoid of any biological function, but seem to be designed solely for fast attack and combat efficiency.

The secondary brain is linked to an array of sensors in the front of the chest cavity. As we further explored the creature we realized the function of this sensor array, like a soldier ant pheromone markers control the Kindred. The sensors are sensitive to secretions found in other Brood creatures and objects.




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Cyberdaemon Autopsy #1

Lab Report TND-1905Q

Standing twice the height of a man the Cyberdaemon is a huge specimen, a giant amongst the Many, towering above even the mighty Spiderdaemon. This creature has a steel exo-skeleton, welded to the flesh of two once human bodies. One cadaver is enlarged, by what process we cannot imagine, to superhuman proportions. The smaller normal corpse is fused into the chest cavity of larger body. This smaller body contains a normal brain with a direct synaptic connection the nervous system of both bodies.

The larger body has an altered brain stem; the primary function of this atrophied organ is unknown, but is clearly linked into the primary brain of the smaller body in order to pass in additional information to the creature. Other preliminary observations during the dissection have shown the Cyberdaemon has a modular upper shoulder socket capable of growing different devices.

One peculiarity of the creature is that all the eyes of both heads are modified to have a very narrow, but long, field of vision.

Cyberdaemon Autopsy #2

The Cyberdaemon is a formidable foe in combat, its huge body mass and incredible strength mark it as the most powerful single creature in the Many armory. But even this behemoth has limitations; its slow speed and massive bulk limit its maneuverability in the confined spaces of the city.

The creature has an acute sense of hearing, the secondary cortex mass in the upper cranium has two functions, the targeting of hostile units with the quad eye system, but the tunnel like vision of these sensors limits their use for more general use. To this end the Cyberdaemon is equipped with an active audio array. Mounted in the center of the lower chest this high gain device can literally hear a pin drop a block away.

Be very afraid.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Cleve vs. ITZ Part 2

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Down in the body of the Many, they hear the moans of the victims of the multiheaded dicks, but they ignore the frightening sounds and noises to focus on their goal: to destroy the matriarch of ITZ.

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CZNs are being spawned once in a while, and being butchered.

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Then the mudcrabs, like always, arrive.

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All clear.

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What is that shit supposed to be for?

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Wait a minute? It is like a green-ish pyramid, except it is covered with flesh. Where did I see something like that before?

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There is no obvious way, and neither there is a quest compass pointing the switches that will open a drawbridge.

:incline:

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The lair of the Matriarch is spotted after some exploration of the accessible areas.

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Together with something really good.

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Once there is nothing more to look for, the drawbridge is activated.

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To conserve ammunition, they ignore the few CZNs in the area, as they are too slow and dumb to truly chase the party.

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Sometimes the temptation to slaughter them is too large, however. Actually, those, being close to the location of the Matriarch of ITZ, would have to be dealt with anyway, sooner or later.

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The team ends having to leap through a dangerous chasm, fortunately nobody falls and dies.

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: These zombies are no different from the typical Kwanzanian manboon watching Televitz in their lack of intelligence.

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Cleve faces his nemesis. The prophet of ITZ now stands as an ubermensch able to stop it. He must succeed, no matter the cost, or you'll have to eat babymeat wrapped in cutted underwears very soon.

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Cleve launches his RPG against ITZ while Luzur launches Ultima IV. Because now that ITZ came, Cleve finally managed to release it and avoid the manboons, who were all slaughtered because they were fools, from truly enjoying his masterpiece.

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ubermensch.gif

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: Take Grimoire up at your disgusting face!

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However, not even Grimoire was enough. ITZ COMING!

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Then, in the continued struggle against ITZ, Cleve then launches another epic game that was released just one Thursday before ITZ, The Age of Decadence. Among the survivors, it became a hit, because people so stupid as to need a compass to not get lost in a game did not manage to survive ITZ at all. Thus, at least one good thing came from ITZ as the sheer majority of the consoletards, deprived of a quest compasses to know where to run away, of regenerating health, and discovering that a pile of wooden crates wouldn't cover their asses, met their demises in many horrible ways better left unspoken.

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However, it still isn't enough, and thus Cleve launches Wizardry 7 in the hopes of stopping ITZ.

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Still not enough.


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powerarmorb.gif
: Hurry up manboons! Get up there and shoot ITZ until it dies! Or keep running like manboons!

It's a personal thing, but the first invented word I remember of when I read the word manboon is "manfool" from the Thief Series. Considering that in the original Thief, Garrett barely stopped ITZ from happening, I can notice a connection.

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This is like that thing Cleve was doing against the Matriarch of ITZ. For an ubermensch truly fights like an unbermensch.

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Because only those who prepared for decades to face ITZ can truly have a chance of victory.

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ubermensch.gif

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: If you're too braindead to realize that it is not the number of kills, but the effort to truly stop ITZ that matters, you're another Amerikwan manboon and I won't talk to someone of your inferior intellectual and evolutionary level.

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However, ITZ was far from over. The other bodies of the Many continued to grow in their infection, as yet another strategic choice on the next target had to be made.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
That mudcrab in Failout 3: New Vegan

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Because the infestation near one of the forward command posts hasn't reached its fullest level yet, it is decided to target the nearest, greatest cancer instead.

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No enemies in sight for now. However, as the infection level is this block is much larger than in the previous missions, things are expected to end quite more nastier. Prepared for this, Tails is carrying an Atlas missile launcher and no small arms.

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Some machete rape gangs are trolled by Chefe.

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And thus they have fallen.

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It doesn't take much longer for the first spiderdaemon to appear.

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Bringing that missile launcher definitively wasn't a bad idea. Then, while Tails is searching for weapons...

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Another spiderdaemon emerges. Chefe is putted as trollbait.

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Chefe being Chefe, you can guess how this ends.

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However, RPGs are not aplenty, yet Chefe manages to fuck up one called American Hare.

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On a second attempt.

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Chefe doesn't Fail, for a change.

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To the southwest, a trio of daemons is spotted.

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Compensating for his previous miss, Chefe manages to take down two daemons with one proverbial RPG this time. But he ran out of RPGs by then, so Tails come to finish the job.

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Then the first mudcrabs in this area are found. Avoid them? Why?

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And thus, the mudcrabs are dealt with.

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While Tails rolls a 20 against green-tinted graphix with bloom POPAMOLE.

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But even more mudcrabs appear.

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And more. Wait, that was the last one.

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The west of the sector has been throughly explored, time to move eastwards.

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Horrible Creatures! They are everywhere!

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Hopefully these will be the last ones.

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Don't these machete rape gangs ever give up?

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The place is truly packing. That is like the third cyberdaemon already.

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Tails is alone, as the last man with sufficient armaments to defeat ITZ.

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While the cyberdaemon is still exploding, he launches another one at the spider.

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It was his last one.

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But he found more. And thus Tails returns to face another daemon.

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But machete rape gangs attempt to distract him long enough for the cyberdaemon to be on range to fire its deadly weapons of POPAMOLE nature.

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Yet his discipline under fire allows him to concentrate on the greater threat.

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And the remnants of the gang are quickly defeated.

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Some seriously good loot is found around. Nothing new, until...

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This is like that thing in Failout 3: New Vegan. An automatic grenade launcher! Considering the likelihood of more large and abominable creatures being around, Tails is given the honor of testing it.

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And of getting the mission objective as well.

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Differently from the other grenade launcher, this one proves itself almost as powerful as the railgun, it takes a few shots, but eventually.

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He manages to defeat three cyberdaemons with it.

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Another successful mission against ITZ.

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Could this be as useful as the Ice grenade, the only truly useful technology from these researches?

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Of course not! What is the point of disorientating something that can be killed?

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Awesome firepower indeed. A pity there are only 3 magazines for it, right now.

In the next update:

THE CYBERNEGROES SHALL RETURN
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Imageshack fucked up all my older and, as always, unfinished Let's Play. But with this influx of Tactical LPs and the fact this was so close to the end, I have decided to bring ITZ back, even if it is just more and more repetitive and, being no Azira, I can't just show debriefings until endgame but instead give a detailed account of everything.

Maybe I should do Syndicate Wars after this?

:M

==================

Return of the Cybernegroes and of Huge Industrial ITZ in Kwanzania.

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Garfunkel, BUMFACE, ghostdog and Yeesh are ready for the next mission, to destroy yet another Hive of the Cyberzombienegroes and their legions. This time, in face of the fact ordering supplies and wasting time in supply recovery missions is risky while ITZ spreads all over the city like a canker, the supply limitations force a more conservative choice of not going all blasting, but instead with Yeesh as a machinegunner, Garfunkel armed with an assault rifle and disposable anti-tank missiles, ghostdog armed with both an assault rifle and the railgun, to use the latter only against the toughest threats and BUMFACE armed with a minigun.

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This is the first time this type of mission is to happen in an industrial environment. Does this mean that, for a change, there won't be as much cyberdaemons, mudcrabs and spiderdaemons and more machete rape gangs and CZNs?

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Right on start, at least it is clear that the spiderdaemons can easily get within these factories, and they are properly treated with Garfunkel's RPG, while others take care of the machete rape gangs up in the platform.

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Considering the threats that can't reach up there, the entire team gets up, and it is a wise choice, for it will allow them to shoot at the bigger daemons while being mostly safe from their limited weapons that have poor flexibility to fire upwards, except for the Cyberdaemon ones.

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I saw a mudcrab now. Horrible creatures, I avoid them whenever I can.

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From above, slaughtering the mudcrabs becomes a boring and dull activity as the dumb things running over Radiant AI can't really fire upwards at all.

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And then came the Cyberzombienegroes, who at least can put up some harm, but fall down quickly thanks to the combination of a machinegun with a minigun.

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Big deal, as always. Once everything in the sector seems clear, they get down, and climb through another platform to the west for cleaning more of the mutants.

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Which just crawl slowly towards their deaths.

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As RPGs are running out in the stock, it is decided to finish another spiderdaemon through minigun and machinegun combined fire instead.

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It works, and machete rape gangs are equally slaughtered down there. Eventually, by accident the exploration and search for loot triggers the timer.

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Garfunkel chooses to take the risk of searching for supplies before getting down. Hopefully the time won't run out. It doesn't as just in time the sphincter is opened and they crawl inside the ass of ITZ.

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Where another Matriarch awaits.

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This location seems way more straightforward than previous ones, it may be possible to head straight for the goal instead of exploring in search for drawbridges' switches within its bizarre organic machinery and multiheaded dicks.

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Maybe not that straightforward, for the way ahead is blocked, and they'll have to climb up to reach the Matriarch of ITZ, while trying to avoid as much as they can of enemies to conserve ammunition.

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Before getting upstairs, they'll have to secure the area, something that is no big deal either.

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And after that, they await on the platform to make roasted mudcrabs and put the undead back to their graves, with BUMFACE's awesome minigun delivering. In time, after getting down from this ramp, and an enemies free sector to the north, they head west back to the chamber of the Matriarch.

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I don't think that anyone would survive getting hit by that. Fortunately, with proper timing, it is possible to put it down without being hit.

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Both Garfunkel and ghostdog unleash RPGs against the thing while BUMFACE unloads his minigun. Rapidly switching to his railgun, the combined firepower of the cybernegroes may turn the table again.

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:salute:

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Not bad at all, but while they have destroyed another Body of the Many bringing ITZ to Kwanzania, the disease spreads further, and still threatens many facilities of ITZCom.

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Three buildings are threatened, and thus a strategic decision will have to be made while fighting against the hives of ITZ is starting to feel like popping moles. It is not tactically difficult by prepared and well-equipped men, but no matter how many are put down, more pop up.

POPAMOLE SHIT

:x

But even against popamole hives they shall prevail, for they have Cleve, Cybernegroes and many other great men on their side! Hopefully the research team will find a permanent solution to this issue, because at this rate of spread, the infection won't be contained much longer.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
I approve of this necro.




Cleve
 

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