desocupado
Magister
- Joined
- Nov 17, 2008
- Messages
- 1,802
In the last update, we had just left the cave.
And finally reached the fortress.
We give those guys a friendly hello. Since we are finally outside of the ground, we can use Call lightning. Also, that spell Wizerella is casting? It's a fireball.
We already cast Bull's Strenght and Barkskin, but we still have this. Animal's Rage. Similar to the Barbarian's rage, it gives a +4 bonus to strenght and constitution, +2 to saving throws, but makes you lose the control of the character while there are enemies nearby. Also a 5% chance he will go berserk and attack party members.
- Sir Dwarfington, come here, I have one spell more to improve your combat abilities.
- Well, alright.
Lizzie casts the spell.
- How do you feel?
- Normal, I guess. Did it work?
- I think so.
An enemy aproaches
- Well, let's put it to the test. Let's... Let's... MURDER!
- KILL, KILL! I'M GOING TO RIP THEIR SPLEENS!
I cast Grease.
And entangle.
Some archer starts shooting us from off screen.
I send Wizerella to deal with those.
The other part of the battle is doing fine.
- Is he really trying to extract that Verbeeg's liver with a hammer?
- No, that's one lung.
- Aren't the lungs upper in the rib cage?
- I think that he perceived that, and that he's working his way there.
- With a hammer?
- Yep.
A few more Magic Missiles to deal with that last one.
Every enemy here is dead or on his way, except that shaman
- I'M GOING TO EXTRACT ALL HIS TEETH, WITH MY SWORD!
The last Verbeeg dies.
The Shaman got entangled.
And got dead too. You can see in this SS that Sir Dwarfington did aditional piercing damage to him. I think that the spell makes him grab the most damaging weapon he has at hand. I usually use a +1 Scimitar, because of the bigger attack bonus, but he also has a normal hammer that has a 50% chance of 1d6 piercing damage.
He's not happy with killing that shaman tough, he wants to kill all his friends too.
I might be wrong, but I think that I casted that dispell, to stop him going further and ending up dead.
Anyway, I bring my guys close to Dwarfington.
A sorceror appears...
And dies.
We come back to the entrance, and then go west, to find one of those.
I use fire arrow on him, but it does not comes even close to stopping him.
But the Call lightning does.
With the half-goblin dead, those hobgoblins are easily dispatched.
We continue exploring the fortress exterior. The exterior part that is inside the fortress. You know what I mean.
Some orogs come to the aid of those orcs.
An orc shaman. Those spellcasters sure are aggravating.
That orc explodes. We have exploding swords, ladies and gentlemen.
We kill a few more of them, but Dwarfington ends up charmed. And somehow paralysed too. And for the first time in this LP I wrote "paralysed" right in the first try.
I even checked in google.
Anyway, we heal Dwarfington, and kill the Shaman.
And move the hell away from him, because he can pretty much kill any other party member, while charmed.
We wait a bit, untill the spell is over.
We go back there to loot the corpses.
Then we come to the door of the interior part of the inside of the fortress.
- I would like very much if once, at least once they surrendered.
- Why would they surrender?
- Why would they not? What would be the best answer if we knock on this door right now demanding they surrender?
- "Despite that you entered my heavily guarded fortress, that my elite guards are nowhere to be seen, and that your weapons are covered with that suspiciously blood-like substance, I will still not surrender, and will fight you guys to see the end of evil my plans."
- Or "I surrender, please don't kill me. Of if you do, have mercy and don't hack me to death or let that halfling stab me in the balls."
- I'm not a halfling! I'm just short!
- And, yeah, alright, it makes more sense to surrender.
And, the fortress is kept for the next update. Short one, I know, but I will try to post the next one soon.
And finally reached the fortress.
We give those guys a friendly hello. Since we are finally outside of the ground, we can use Call lightning. Also, that spell Wizerella is casting? It's a fireball.
We already cast Bull's Strenght and Barkskin, but we still have this. Animal's Rage. Similar to the Barbarian's rage, it gives a +4 bonus to strenght and constitution, +2 to saving throws, but makes you lose the control of the character while there are enemies nearby. Also a 5% chance he will go berserk and attack party members.
Lizzie casts the spell.
An enemy aproaches
I cast Grease.
And entangle.
Some archer starts shooting us from off screen.
I send Wizerella to deal with those.
The other part of the battle is doing fine.
A few more Magic Missiles to deal with that last one.
Every enemy here is dead or on his way, except that shaman
The last Verbeeg dies.
The Shaman got entangled.
And got dead too. You can see in this SS that Sir Dwarfington did aditional piercing damage to him. I think that the spell makes him grab the most damaging weapon he has at hand. I usually use a +1 Scimitar, because of the bigger attack bonus, but he also has a normal hammer that has a 50% chance of 1d6 piercing damage.
He's not happy with killing that shaman tough, he wants to kill all his friends too.
I might be wrong, but I think that I casted that dispell, to stop him going further and ending up dead.
Anyway, I bring my guys close to Dwarfington.
A sorceror appears...
And dies.
We come back to the entrance, and then go west, to find one of those.
I use fire arrow on him, but it does not comes even close to stopping him.
But the Call lightning does.
With the half-goblin dead, those hobgoblins are easily dispatched.
We continue exploring the fortress exterior. The exterior part that is inside the fortress. You know what I mean.
Some orogs come to the aid of those orcs.
An orc shaman. Those spellcasters sure are aggravating.
That orc explodes. We have exploding swords, ladies and gentlemen.
We kill a few more of them, but Dwarfington ends up charmed. And somehow paralysed too. And for the first time in this LP I wrote "paralysed" right in the first try.
I even checked in google.
Anyway, we heal Dwarfington, and kill the Shaman.
And move the hell away from him, because he can pretty much kill any other party member, while charmed.
We wait a bit, untill the spell is over.
We go back there to loot the corpses.
Then we come to the door of the interior part of the inside of the fortress.
And, the fortress is kept for the next update. Short one, I know, but I will try to post the next one soon.