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Let's play M&M VI:The Chaos Conspiracy

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,508
Location
Swedish Empire
is this mod any good then? i am thinking about trying it out, but i heard it comes in parts? episodes?

i have to stop playing at some certain part? what?
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
The mod is very good. You can play the original M&M6 with new quests, items and monsters (very good graphics+sounds, I like them) in Part 1. The Part 2 (which will come next week) will contain totally unique things (new dungeons, new overland maps, etc).
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,508
Location
Swedish Empire
ive installed the mod now and....its all backwards and quite new.

you start in Castle Ironfist, Sorpigal is a pirate town and whatnot.

liked the enemies though.
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
Warning! He changed the location of some trainers, so you can't use always the M&M6 walkthroughs. I can't find the Dark Magic Master :(
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
Luzur said:
also noticed he changed around some dungeons too.

Goblinwatch became the Shadow Guild.

Yes, the map of the dungeons is the same, but they are swapped and there are different monsters.
And you will got/have got some basic skills (bow skill, id item expert, repair item expert skill etc) for every party member. Buy some bows!
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,508
Location
Swedish Empire
always do, always do.

and i always try to get Ring of fire and get Fire skill as high as possible, its an easier way to clear out rooms without even have to face your foes.

just stand near and blast away. :)
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
adept.jpg

This is my adept. He is level 94 now.
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
No trainer, I reserve the points for the Dark Magic skill. Like I said, there is no point to improve the Dark Magic skill before gaining Master level. I haven't found the DM master trainer yet.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
You mean, you save all your points from the last eighty or something levels, for dark magic, and nothing but ?

So you'll be like :

All skills : master 12
Dark magic : master 35

Great.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,242
So, a LOT of skill point and there is a part 2? I had a feeling the mod would let you get too powerful. Fair warning, I'm not sure if the magic skill bug ever got corrected. The bug occurred when certain artifacts or relics multiplied a magic skill. If you had too many skill points allocated, the damage rolled over and your magic would do less damage.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,508
Location
Swedish Empire
DaveO said:
So, a LOT of skill point and there is a part 2? I had a feeling the mod would let you get too powerful. Fair warning, I'm not sure if the magic skill bug ever got corrected. The bug occurred when certain artifacts or relics multiplied a magic skill. If you had too many skill points allocated, the damage rolled over and your magic would do less damage.

they made completely new maps for part 2 of this TCC, and all you can find in those maps are food and XP. theres no villages or anything.
 

theverybigslayer

Liturgist
Joined
May 25, 2004
Messages
985
Location
Port Hope
master.jpg


HE IS DARK MAGIC MASTER!!! HOORAY!

And what is the most fantastic, in the next dungeon the golems are totally resistant to dark magic :D
Great fun!
 

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