Phelot
Arcane
- Joined
- Mar 28, 2009
- Messages
- 17,908
I was watching TV today when I saw a commercial for Halo 5 or whatever it is now. It had a big burly dude and some kid crying and weirdo pretentious art music playing and it made me cringe and turn the channel out of embarrassment. Then I remembered Marathon and how utterly awesome it is... and so here we are. I went with the third installment of Marathon because that's the one I liked the most. You can get your very own copy from here: http://source.bungie.org/get/ The fine folks of the Aleph One community have done wonders with the now open source Marathon engine and many thanks to them for keeping this brilliant game alive. Anyhow, here we go:
Ahhh the title music with all it's 90's techno rawk. NOW I'M PUMPED! But wait:
I likes my games like I likes my womenz... DARKEST MOTHERFUCKER. Actually, I don't know any women, but I do like games to be dark, but I noticed the screenshots might be too dark. You let me know. Anyways, LETS ROCK!
Chapter art by Craig Mullins. He does the concept art for basically every video game now, but at the time he was a bit of a novelty. Really cool stuff:
Two switches for two doors...
Looks like a terminal up ahead! Let's see what's going on here.
But wait! The sound of... Phfor!
That was a close call! Actually it wasn't since those were the first enemies we've met, but still. Now that the coast is clear we can check out that terminal. From the previous game we helped Durandal, one of the Marathon's three AIs, defeat the phfor by freeing one of their more powerful slave races, the S'pht (yes, no vowels) All should be well now, right?
What the shit is this? Scared Durandal? In my Marathon? It's more likely then you think and for good reason. From what we know from the previous installment, the Pfhor have used their most devastating weapon... THE TRIH XEEM! Apparently using this weapon on the S'pht's home sun have released an ancient evil that now threatens to consume the entire universe! But whatever, let's go through this door:
and to the right through another door we see a pattern buffer. Basically a glorified save point. Also some ammo for our Magnum Mega Class pistol that has too many trigger guards.
It's time we went searching for those switches Durandal was talking about.
Uh oh! A compiler! These are the S'pht still under Pfhor control. They're ghostly buggers that are used to infiltrate enemy ships in order to sabotage, hack, or destroy enemy computer systems. They look considerably less scary since the first game, but whatever.
As you can see from the movement tracker we seem to have woke up the ship...
I'll have to stop here for now even though I have more to post. Is there a particular limit to how many images I should post to one posting? Hope somebody enjoyed this.
Ahhh the title music with all it's 90's techno rawk. NOW I'M PUMPED! But wait:
I likes my games like I likes my womenz... DARKEST MOTHERFUCKER. Actually, I don't know any women, but I do like games to be dark, but I noticed the screenshots might be too dark. You let me know. Anyways, LETS ROCK!
Chapter art by Craig Mullins. He does the concept art for basically every video game now, but at the time he was a bit of a novelty. Really cool stuff:
Two switches for two doors...
Looks like a terminal up ahead! Let's see what's going on here.
But wait! The sound of... Phfor!
That was a close call! Actually it wasn't since those were the first enemies we've met, but still. Now that the coast is clear we can check out that terminal. From the previous game we helped Durandal, one of the Marathon's three AIs, defeat the phfor by freeing one of their more powerful slave races, the S'pht (yes, no vowels) All should be well now, right?
What the shit is this? Scared Durandal? In my Marathon? It's more likely then you think and for good reason. From what we know from the previous installment, the Pfhor have used their most devastating weapon... THE TRIH XEEM! Apparently using this weapon on the S'pht's home sun have released an ancient evil that now threatens to consume the entire universe! But whatever, let's go through this door:
and to the right through another door we see a pattern buffer. Basically a glorified save point. Also some ammo for our Magnum Mega Class pistol that has too many trigger guards.
It's time we went searching for those switches Durandal was talking about.
Uh oh! A compiler! These are the S'pht still under Pfhor control. They're ghostly buggers that are used to infiltrate enemy ships in order to sabotage, hack, or destroy enemy computer systems. They look considerably less scary since the first game, but whatever.
As you can see from the movement tracker we seem to have woke up the ship...
I'll have to stop here for now even though I have more to post. Is there a particular limit to how many images I should post to one posting? Hope somebody enjoyed this.