Time to finally finish this BS. ^^
Let's start with wall of text.
Obvious ambush is obvious.
Notice how that road ends.
Combined Renegades and Dark forces here. I have to say that leveled tanks are very effective vs heavy units.
Here's new enemy unit, unfortunately it was dead before my turn.
Here is how our army regains morale dropped by long camping - few steps back and forth
After enemies stopped coming, it was time to move out.
And capture that high ground.
Our target.
High ground and tanks solved this p. well. That was their last 'army', and started coming remaining units and some renegades that were no problem at all.
When all cleared, it was only about destroying that portal.
After that, enemy attacked again, showing a new unit, ghosts. Seems like it 'levitates' - it's a ground unit but can cross water. While melee and not that powerful, notice the defense rating (it's not fully leveled though). Seems high? It's way too high, considering it is light unit and our light counters haven't really progressed since flamers.
This is from another defense an it's that mysterious unit killed in interrupt. It's not that powerful, it can have summoned 1 undead at time though. One of less dangerous enemies.
Moar filler text.
Walls of text here.
This map is
quite tricky fucking retarded. It's small with mountain in the middle, of course occupied by enemies.
To make it little easier, i took only long range units and sniped some enemy units, then retreated.
After that, i took all those units that Alliance gave us because high losses are ensured here.
I could kill most of the units on the top in first turn, but more were coming.
Meatshield tactic did the job quite well, minimizing damage to our own army.
Some golems camping right below the top but tanks can usually destroy them in few shots. All orcs managed to do was killing one more meatshield.
There wasn't any time to fortify and our army had to move forward to reach those towers anyway.
Operation meatshield has been successful!
Enemy captured one mined out sector but wasn't attacking now so i was researching stuff. Here is moar filler text:
Research yielded some new nice upgrades and units. Upgrading M1 and Artillery with armor, engine and guns, Piranha was upgraded to new APC with flamer against those annoying ghosts (bought only one because while it is most powerful AL unit, it has only 6 range which is outdated at this point.) and finally some paranormal infantry. By stats, it's comparable to mortars teams with better defense. Of course, i had to test it out:
While recapturing sector, new unit have been spotted. It can attack but so far, enemy used it only as a scout like gargoyles.
When everything researched and healed, time to secure this BS.
Ghosts... Even if flamers are more effective against them like against undead, it is still far from win.
Same pattern, everything dies except ghosts.
Not far to the north, there was entrance to enemy camp with palisade around.
Artillery units worked there but i had to move front line because without fortifying, corners can be deadly if you don't get interrupt.
Then it was about luring and killing scattered enemies...
And killing portal. It actually really ports enemies, almost lost hummer when gargoyle jumped from it.
Another BS secured, this one being definitely the most annoying mainly because frequent attacks from enemy.