Ah, fuck it, uploaded to a second account after all
Mission VII - Legacy of Armour
Mission VII - Legacy of Armour
Soundtrack: 0:00 - 4:10
Lotsa sites on this map.
First objective.
Second objective. Those gun batteries are p. cool.
Clanging like some great bell.
Third objective.
Right after starting we detect multiple hostiles around our position.
They immediately rush us after we fall into position. A leman russ attacks the dire avengers.
While jump marines assault scorpions.
Doesn't seem like there's a whole lotta dudes here.
But there are more just down the road.
Holy moley.
Other dragons, aided by scatter lazer, take down the jump marines, while warlock drops an executioner on the guardsmen.
Some more brawling sends the marines and guardsmen running. Vyper almost kills the tactical squad, but it survives with 1 man standing.
Byeeeeee
Scouts crash and burn trying to attack scorpions.
And jump marines swap many wounds with dire avengers.
MEANWHILE...
Great, two librarians.
Also, a leman russ fires upon some scorpions.
Overview of the current battlefield.
Let's see what happens here.
The sword ripping into the leman russ is the executioner ability from the warlock. It's very useful because it does big damage and is also armour piercing. Here, it takes down 6 of its HP.
Which lets the harlequins move in and cause it to break!
These dudes refuse to die
Scouts are real suckers though.
Scorpions and dragons massacre the guardsmen. Lazer will finish off the 4hp squad in a moment.
The vypers finish the fight with the muhrines. It's not common for them to do domoges this big.
In the next turn, scouts and jump marines (1, 2) attack our battered scorpions leaving them at barely 1 hp. If that's not divine intervention, I don't know what it is. Also, guardsmen launch a suicide attack against vypers (3).
Here's what happens afterwards. It's mostly mopping up suckers, so there's not much sense in going into detail.
Only one squad of jump marines and scouts are (barely) left alive. Devastators come from the edge of the screen and tear through the dire avengers.
While scouts decide it's a great idea to attack scorpions next to fire dragons.
The jump marines have a similar bright idea.
We get rid of the remnants of the opposition during the next turn.
But wait, there's more!
And they die like the rest.
More still.
Devastators fall before the warlock's witchblade. Scouts are on the run from the vypers.
More opposition.
The scouts may be broken, but they don't give up. Doesn't do them much good, as they die in the next turn.
Hawks investigate this farmhouse, but find nothing.
And more spehs marines.
Fortunately, they are not angry marines, so we don't risk Battle Barge MAXIMUM FUCK crashing into us while we're mobbed.
Very well, let us attack those two forts one at a time.
We fall into position, and the marines don't keep us waiting.
CHAAAAAAAARGE!
We begin be eliminating the tactical muhrines with vypers, harlequins and avengers.
Then drop an anvil on the whirlwind
The once proud Imperial warmachine, now but a pile of wreckage.
We take the control point.
And kill the fortress's last defenders.
Hawks move southward to the other farmhouse but also find nothing.
After taking a few turns to fully rest, we fall into position and prepare for the second assault.
Again, the dumb spehs marines fall into our trap, and their tactical squad is fried by fire dragons.
Looks easy enough.
Scorpions being by using the warp skein to get behind enemy lines and rip through the marines.
Then it's good night for those at the bridge.
Finally other scorpions and 2x dragons kick the librarian around like a little girl.
More enemies spotted at the third objective.
We also fully claim the fortress.
Harlequins going from the south spot another devastator squad.
And I send the hawks to take a final look at the enemy's positions. They should be perfectly safe in those mountains, eh?
No.
First the Librarian uses some tornado-like thingy on them, then a whirlwind moves in with the wrath of the Emperor.
This thing is incredibly mean.
The scorpions make a valiant breakthrough to try to save their brethren from certain doom, but they can't reach the whirlwind.
The whirlwind fires another salvo... and the hawks survive with 1 hp. ITZ A MIRACLE. Thank goodness the Librarian decided to go take a piss in the woods instead of dropping a nuke on the hawks' arses or something.
We evacuate the hawks asap.
Southern detachment approaches the smaller factory.
Boom.
Let's fry the bastards.
The warlock's executioner is also accompanied by a p. cool sinister laugh. It kills the marines.
Boom again.
Our southern bros kill the devastators (screenshot number 1000 )
Our dudes are attacked by the Imperials, but we will counterattack in just a moment.
Gotta dispose of all these marines.
Bye bye.
Ouch! A quick executioner from the warlock finishes it off.
The remaining tacticals pose a bit more resistance.
Let's check what's in here.
That's cool, I guess.
Osnap, the librarian drops a lightning arc on the warlock, dropping him to 6 hp. Fortunately, the lightning arc has a fixed damage (of 16, I think?), unlike the executioner which is equal to the warlock's melee rating (more than 16).
The marines are first to fall.
Then the warlock shows the puny human the superiority of an Eldar mind.
The factory is ours!
Victoly!
Right, I check the barracks, and it turns out Azira was right. The guardians can now be upgraded to howling banshees, which was not possible before. But we shall not upgrade them, no, we'll wait till we can upgrade them to warp spiders
Also, new stuff:
Falcons are kinda like vypers with better everything and (slightly) less movement. They also have pop-up attack ability, but additionally, they get armour piercing, so I guess I'll kick the vypers to the barracks and get a falcon.
Howling banshees are melee units with better damage but worse defence than striking scorpions. They have the power of stunning strike, stunning the enemy with the size of their tits, making them counterattack at only half strength.
I guess we already have enough melee troops, so I'll skip them. I could kick one scorpion squad to the barracks, but leveling the banshees from scratch might be difficult.
Last is the vibro cannon. A strange little device, it has the unique ability of seismic attack. The vibro cannon ignores any terrain bonuses for defence the target might have, gains +2 attack against units with tank movement and +3 attack when firing at cities, structures, mountains and volcanoes. Seismic attacks have no effects against flying units.
I suppose I could swap the scatter laser for a vibro cannon just for the hell of it. Which is better and why? DISCUSS!!!!
Also, next mission is one of the best ones in the game. We're very likely to get our arses kicked severely, so stay tuned
Lotsa sites on this map.
First objective.
Second objective. Those gun batteries are p. cool.
Clanging like some great bell.
Third objective.
Right after starting we detect multiple hostiles around our position.
They immediately rush us after we fall into position. A leman russ attacks the dire avengers.
While jump marines assault scorpions.
Doesn't seem like there's a whole lotta dudes here.
But there are more just down the road.
Holy moley.
Other dragons, aided by scatter lazer, take down the jump marines, while warlock drops an executioner on the guardsmen.
Some more brawling sends the marines and guardsmen running. Vyper almost kills the tactical squad, but it survives with 1 man standing.
Byeeeeee
Scouts crash and burn trying to attack scorpions.
And jump marines swap many wounds with dire avengers.
MEANWHILE...
Great, two librarians.
Also, a leman russ fires upon some scorpions.
Overview of the current battlefield.
Let's see what happens here.
The sword ripping into the leman russ is the executioner ability from the warlock. It's very useful because it does big damage and is also armour piercing. Here, it takes down 6 of its HP.
Which lets the harlequins move in and cause it to break!
These dudes refuse to die
Scouts are real suckers though.
Scorpions and dragons massacre the guardsmen. Lazer will finish off the 4hp squad in a moment.
The vypers finish the fight with the muhrines. It's not common for them to do domoges this big.
In the next turn, scouts and jump marines (1, 2) attack our battered scorpions leaving them at barely 1 hp. If that's not divine intervention, I don't know what it is. Also, guardsmen launch a suicide attack against vypers (3).
Here's what happens afterwards. It's mostly mopping up suckers, so there's not much sense in going into detail.
Only one squad of jump marines and scouts are (barely) left alive. Devastators come from the edge of the screen and tear through the dire avengers.
While scouts decide it's a great idea to attack scorpions next to fire dragons.
The jump marines have a similar bright idea.
We get rid of the remnants of the opposition during the next turn.
But wait, there's more!
And they die like the rest.
More still.
Devastators fall before the warlock's witchblade. Scouts are on the run from the vypers.
More opposition.
The scouts may be broken, but they don't give up. Doesn't do them much good, as they die in the next turn.
Hawks investigate this farmhouse, but find nothing.
And more spehs marines.
Fortunately, they are not angry marines, so we don't risk Battle Barge MAXIMUM FUCK crashing into us while we're mobbed.
Very well, let us attack those two forts one at a time.
We fall into position, and the marines don't keep us waiting.
CHAAAAAAAARGE!
We begin be eliminating the tactical muhrines with vypers, harlequins and avengers.
Then drop an anvil on the whirlwind
The once proud Imperial warmachine, now but a pile of wreckage.
We take the control point.
And kill the fortress's last defenders.
Hawks move southward to the other farmhouse but also find nothing.
After taking a few turns to fully rest, we fall into position and prepare for the second assault.
Again, the dumb spehs marines fall into our trap, and their tactical squad is fried by fire dragons.
Looks easy enough.
Scorpions being by using the warp skein to get behind enemy lines and rip through the marines.
Then it's good night for those at the bridge.
Finally other scorpions and 2x dragons kick the librarian around like a little girl.
More enemies spotted at the third objective.
We also fully claim the fortress.
Harlequins going from the south spot another devastator squad.
And I send the hawks to take a final look at the enemy's positions. They should be perfectly safe in those mountains, eh?
No.
First the Librarian uses some tornado-like thingy on them, then a whirlwind moves in with the wrath of the Emperor.
This thing is incredibly mean.
The scorpions make a valiant breakthrough to try to save their brethren from certain doom, but they can't reach the whirlwind.
The whirlwind fires another salvo... and the hawks survive with 1 hp. ITZ A MIRACLE. Thank goodness the Librarian decided to go take a piss in the woods instead of dropping a nuke on the hawks' arses or something.
We evacuate the hawks asap.
Southern detachment approaches the smaller factory.
Boom.
Let's fry the bastards.
The warlock's executioner is also accompanied by a p. cool sinister laugh. It kills the marines.
Boom again.
Our southern bros kill the devastators (screenshot number 1000 )
Our dudes are attacked by the Imperials, but we will counterattack in just a moment.
Gotta dispose of all these marines.
Bye bye.
Ouch! A quick executioner from the warlock finishes it off.
The remaining tacticals pose a bit more resistance.
Let's check what's in here.
That's cool, I guess.
Osnap, the librarian drops a lightning arc on the warlock, dropping him to 6 hp. Fortunately, the lightning arc has a fixed damage (of 16, I think?), unlike the executioner which is equal to the warlock's melee rating (more than 16).
The marines are first to fall.
Then the warlock shows the puny human the superiority of an Eldar mind.
The factory is ours!
Victoly!
Right, I check the barracks, and it turns out Azira was right. The guardians can now be upgraded to howling banshees, which was not possible before. But we shall not upgrade them, no, we'll wait till we can upgrade them to warp spiders
Also, new stuff:
Falcons are kinda like vypers with better everything and (slightly) less movement. They also have pop-up attack ability, but additionally, they get armour piercing, so I guess I'll kick the vypers to the barracks and get a falcon.
Howling banshees are melee units with better damage but worse defence than striking scorpions. They have the power of stunning strike, stunning the enemy with the size of their tits, making them counterattack at only half strength.
I guess we already have enough melee troops, so I'll skip them. I could kick one scorpion squad to the barracks, but leveling the banshees from scratch might be difficult.
Last is the vibro cannon. A strange little device, it has the unique ability of seismic attack. The vibro cannon ignores any terrain bonuses for defence the target might have, gains +2 attack against units with tank movement and +3 attack when firing at cities, structures, mountains and volcanoes. Seismic attacks have no effects against flying units.
I suppose I could swap the scatter laser for a vibro cannon just for the hell of it. Which is better and why? DISCUSS!!!!
Also, next mission is one of the best ones in the game. We're very likely to get our arses kicked severely, so stay tuned
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