ScottishMartialArts
Self-Ejected
DCS Black Shark 2 is one of my favorite games. Overtenemy and I play it coop usually a couple times a week. As an attack helicopter sim, everyone gets the basic concept: fly around and blow up tanks. What makes Black Shark unique however is the incredible depth of the simulation. Nearly every switch, system, and avionics setting is fully simulated. Entirely separate from surviving on the battlefield, there's always more to learn about the aircraft. You can get airborne and blow shit up fairly easily, but to truly master the aircraft demands study and dedication. I've decided to learn more of the inner workings of the Black Shark, one system at a time, and I thought there might be some interest if I shared what I learn about the helicopter.
Towards that end, I'm starting with the ABRIS Advanced Moving Map System. It's one of several navigational systems onboard the Black Shark, and by far the most fully featured and powerful. Other navigational systems include the PUI-800 navigation computer, the ARK-22 Automatic Direction Finder, and a backup gyroscopic compass. Today I'm going to mess around with creating a full flight plan in the ABRIS.
The Black Shark cockpit:
First up, I need some power. The Black Shark is equipped with batteries, and the engines have electrical generators, but since I'm not going to be turning on the engines, I'm going to use external ground power to power the aircraft so as not to drain the batteries. Towards that end, I'm going to ask the ground crew to connect ground power:
Now that ground crew has connected power to the aircraft, I need to start letting that power flow:
With external DC and AC power switches in the on position, the aircraft now has power. Next I turn on the Inertial Navigation Unit:
And now to turn on the ABRIS:
While I wait for the ABRIS to boot up and run a built in test, I turn on the K-041 Flight and Targetting system, so that there is power to the barometric and radar altimeter, both of which the ABRIS uses for navigational data:
The ABRIS is still running its BIT:
The ABRIS is done loading and its MENU page.
Let's take a look at the three other main pages of the ABRIS. The NAV page, which is the page you generally spend the most time on when navigating a route:
The ARC page, which is essentially the NAV page but without the terrain map:
And finally the HSI page, which is a digital repeater of the Horizontal Situation Indicator:
Now today, I'm going to be creating a complete new flight plan from scratch in the ABRIS, so let's go to the MENU/PLAN page:
The MENU/PLAN page allow you to save, load, unload and edit flight plans, and to mark up the moving map with troop positions, landmarks, forward edge of the battle area lines, etc. Since we're going to create a new plan, lets first save the default flight plan so we don't lose it:
Now that the original flight plan is saved to ABRIS memory, lets unload it so that we can make a new plan of our own:
Now that the original flight plan is unloaded, lets hit the DRAW option so that we can start designing our own flight plan:
After hitting the ADD button, a starting waypoint is created at my current location -- airfield GLDZ:
I zoom out a bit to get a better view of the region, and to pick a destination airfield -- KRMS, which is due north, looks good:
Let's start adding waypoints to get from point A to point B:
I'm going to follow a river valley through the coastal mountains until I reach the northern plain where Krmsyk is located:
Now that the flight plan has been drawn, it's time start filling out its details. First up is SPEED:
The SPEED page, lets me adjust my assigned airspeed for each leg of the flight plan, and the ABRIS will calculate the corresponding ETA to each waypoint. The Black Shark has an economy cruise speed of 180km/h so lets adjust the true airspeed of each leg to reflect that:
Additionally, I've set the starting flight time to 12:30L to reflect when I'll actually get in the air. Now lets go to the VNAV page to adjust altitude for each leg. The ABRIS will calculate the corresponding vertical speed necessary to reach the assigned altitude of each leg. Since this isn't a combat mission, I'll assign the route altitude to 300m above ground level:
Now that vertical navigation data has been entered into the flight plan, it's time to go to the METEO page. METEO lets you input weather data, and the ABRIS will calculate course adjustments based upon that data:
I'm going to need wind data if I'm going to adjust the METEO page settings, so lets turn to the PUI-800. I set it to operate:
I then press the wind pushbutton to get the data. Since there is no wind today (bearing 000 degrees/at 00 meters per second) I won't need to enter any data into the METEO page:
Finally I go to the FUEL page, where the ABRIS calculates fuel consumption for each leg of the flight plan based upon inputted data. I enter the current fuel quantity of the aircraft (1470kg):
And then enter the average cruising fuel consumption rate:
Now the ABRIS generates data on how much fuel I will have at each waypoint of the route:
My flight plan is complete so lets save it:
I'm finally ready to set the flight plan to ACTIV, go the NAV page, and start flying the route:
And that concludes this overview of the route planning functions of the ABRIS. Maybe next time I'll actually get off the ground and fly the route.
Towards that end, I'm starting with the ABRIS Advanced Moving Map System. It's one of several navigational systems onboard the Black Shark, and by far the most fully featured and powerful. Other navigational systems include the PUI-800 navigation computer, the ARK-22 Automatic Direction Finder, and a backup gyroscopic compass. Today I'm going to mess around with creating a full flight plan in the ABRIS.
The Black Shark cockpit:
First up, I need some power. The Black Shark is equipped with batteries, and the engines have electrical generators, but since I'm not going to be turning on the engines, I'm going to use external ground power to power the aircraft so as not to drain the batteries. Towards that end, I'm going to ask the ground crew to connect ground power:
Now that ground crew has connected power to the aircraft, I need to start letting that power flow:
With external DC and AC power switches in the on position, the aircraft now has power. Next I turn on the Inertial Navigation Unit:
And now to turn on the ABRIS:
While I wait for the ABRIS to boot up and run a built in test, I turn on the K-041 Flight and Targetting system, so that there is power to the barometric and radar altimeter, both of which the ABRIS uses for navigational data:
The ABRIS is still running its BIT:
The ABRIS is done loading and its MENU page.
Let's take a look at the three other main pages of the ABRIS. The NAV page, which is the page you generally spend the most time on when navigating a route:
The ARC page, which is essentially the NAV page but without the terrain map:
And finally the HSI page, which is a digital repeater of the Horizontal Situation Indicator:
Now today, I'm going to be creating a complete new flight plan from scratch in the ABRIS, so let's go to the MENU/PLAN page:
The MENU/PLAN page allow you to save, load, unload and edit flight plans, and to mark up the moving map with troop positions, landmarks, forward edge of the battle area lines, etc. Since we're going to create a new plan, lets first save the default flight plan so we don't lose it:
Now that the original flight plan is saved to ABRIS memory, lets unload it so that we can make a new plan of our own:
Now that the original flight plan is unloaded, lets hit the DRAW option so that we can start designing our own flight plan:
After hitting the ADD button, a starting waypoint is created at my current location -- airfield GLDZ:
I zoom out a bit to get a better view of the region, and to pick a destination airfield -- KRMS, which is due north, looks good:
Let's start adding waypoints to get from point A to point B:
I'm going to follow a river valley through the coastal mountains until I reach the northern plain where Krmsyk is located:
Now that the flight plan has been drawn, it's time start filling out its details. First up is SPEED:
The SPEED page, lets me adjust my assigned airspeed for each leg of the flight plan, and the ABRIS will calculate the corresponding ETA to each waypoint. The Black Shark has an economy cruise speed of 180km/h so lets adjust the true airspeed of each leg to reflect that:
Additionally, I've set the starting flight time to 12:30L to reflect when I'll actually get in the air. Now lets go to the VNAV page to adjust altitude for each leg. The ABRIS will calculate the corresponding vertical speed necessary to reach the assigned altitude of each leg. Since this isn't a combat mission, I'll assign the route altitude to 300m above ground level:
Now that vertical navigation data has been entered into the flight plan, it's time to go to the METEO page. METEO lets you input weather data, and the ABRIS will calculate course adjustments based upon that data:
I'm going to need wind data if I'm going to adjust the METEO page settings, so lets turn to the PUI-800. I set it to operate:
I then press the wind pushbutton to get the data. Since there is no wind today (bearing 000 degrees/at 00 meters per second) I won't need to enter any data into the METEO page:
Finally I go to the FUEL page, where the ABRIS calculates fuel consumption for each leg of the flight plan based upon inputted data. I enter the current fuel quantity of the aircraft (1470kg):
And then enter the average cruising fuel consumption rate:
Now the ABRIS generates data on how much fuel I will have at each waypoint of the route:
My flight plan is complete so lets save it:
I'm finally ready to set the flight plan to ACTIV, go the NAV page, and start flying the route:
And that concludes this overview of the route planning functions of the ABRIS. Maybe next time I'll actually get off the ground and fly the route.