Xi
Arcane
I actually collected all that shit, played through pretty much everything with that char, and enjoyed it while it lasted. However, it's difficult to go back to it. Haven't even attempted to play it in a few years.
Ignore the distant land advice on that rag. Morrowind looks as best as it can with distant land turned on. With Distant land(MGE) turned off, you may as well just not bother with MGE...Admiral jimbob said:http://morrowind2009.wordpress.com/ this is a wonderful guide to getting Morrowind up-to-date without changing the core game too much. There's a lot to it, but I really recommend it; I've just gotten obsessed with the game all over again over the last month, and this helped me get up to speed with everything I've forgotten or missed over the last while.
Still a ways off from the Xbox guy with his 3500+ hour game.Xi said:I actually collected all that shit, played through pretty much everything with that char, and enjoyed it while it lasted. However, it's difficult to go back to it. Haven't even attempted to play it in a few years.
Mackerel said:Still a ways off from the Xbox guy with his 3500+ hour game.
http://www.youtube.com/watch?v=JxyOclNtkZc
Different build + no trainers + no exploits = win.Xi said:However, it's difficult to go back to it. Haven't even attempted to play it in a few years.
JudasIscariot said:Has anyone here tried out that Muffinwind Morrowind mod?? How is it? And is it good?
DraQ said:JudasIscariot said:Has anyone here tried out that Muffinwind Morrowind mod?? How is it? And is it good?
No, but I did play Hagge Island, and it's official-expansion grade, few bloopers like thoroughly broken reputation system, learn-by-dying puzzles and some shoddy 3D models, notwithstanding.
If you have PL version of MW, download it ASAP.
JudasIscariot said:Has anyone here tried out that Muffinwind Morrowind mod?? How is it? And is it good?
Admiral jimbob said:JudasIscariot said:Has anyone here tried out that Muffinwind Morrowind mod?? How is it? And is it good?
I'm the maker. Wait for the Enhanced Edition, I'll say that much.
Polish version isn't fully compatible, and this is a complex mod - might not work.JudasIscariot said:I had the US version before I moved to Poland. Why should I have the PL one? Is Hagge Island only in Polish and won't work with the US version ??
Admiral jimbob said:You're thinking Haldenshore. Havish is a huge island to the south of Solstheim, way more ambitious. Both by the same author, great mods.
He used the soul trap glitch to get that armor rating.Chateaubryan said:Mackerel said:Still a ways off from the Xbox guy with his 3500+ hour game.
http://www.youtube.com/watch?v=JxyOclNtkZc
3500 + hours ? Helm with an armor rating of 11000000 ? Bullcheat.
Admiral jimbob said:Depends, really. I've made all the necessary changes - dialogue overhauls, cell redesigns, decoration, bugfixing etc - apart from remaking the dungeons, but I was planning on expanding it a lot beyond that - new quests, new areas, fleshed-out backstory and characters. But while I'm not doing this for attention, the complete lack of interest is a bit discouraging (guess it doesn't have enough anime characters or Balmora houses), so I might just give it a bit more work and release the fixed version as it is.
DraQ said:Pure* spellcasting build, for example, is always fun.
*)backup weapon permited in a pinch, same with bounds, but that's that.
Well, you don't use much gear, so you can make money rather quickly.Xi said:DraQ said:Pure* spellcasting build, for example, is always fun.
*)backup weapon permited in a pinch, same with bounds, but that's that.
That actually sounds entertaining. I would dread the beginning though. Finding spell effects, getting money to make the spells, and being able to kill multiple foes would be difficult at least. ;P
Luckily enough, the trader in Seyda-Neen where you get off the boat, is an Altmer who can teach you spells like frostbite, spark and fireball for below 200 septims total.Genma:TheDestroyer said:Pure spell-casting builds are absolute hell for the first while in Morrowind.
One of the few spells you'll start with, if you're lucky, is a dinky fire spell. And the nearby bandit cave (one of the opportunities for experience and money pointed out to you) is filled with Dark Elves...who are all highly resistant to fire.
Meh. Stealing everything is boring and cheap, scrolls are useful as backup, but a bad investment overall and Skeletons are hardly the cannon fodder of choice when it comes to fighting low-level NPCs.I suggest stealing everything that isn't nailed down, and then buying a couple Summon Skeleton scrolls to do all the combat for you in that cave. Just bury them in undead minions.
One of the few spells you'll start with, if you're lucky, is a dinky fire spell. And the nearby bandit cave (one of the opportunities for experience and money pointed out to you) is filled with Dark Elves...who are all highly resistant to fire.
Luckily enough, the trader in Seyda-Neen where you get off the boat, is an Altmer who can teach you spells like frostbite, spark and fireball for below 200 septims total.
Spark spam makes it even easier to take down the smugglers in this cave than playing heavily armoured Orc warrior with a big ass axe would (though, of course, spark is a very weak spell and should be replaced ASAP).
I suggest stealing everything that isn't nailed down, and then buying a couple Summon Skeleton scrolls to do all the combat for you in that cave. Just bury them in undead minions.
Nope. Firebite.Clockwork Knight said:I think if you choose Destruction as a major skill, you start with a frost touch spell.
Given that I play with maxed out difficulty and AAC (which introduces skill-based crit chance among other things - once I got almost lethally critted by a kwama forager after finishing MQ when it bit me in my unarmoured butt - "greaves" are fairly heavy and don't contribute much to the average armour class), early encounters with DB end very quickly when I make any mistake, including going toe-to-toe with the assassin with some builds rather than being desperately creative*.But it was pretty interesting to be attacked by the Tribunal assassin as I selpt outside the cave, spamming the fire spell on him, panicking when it had no almost effect... then noticing he had blue skin ( I was using a mod that changed their armor to a classic ninja one that shows the eyes), and freezing his ass off.
Vampires in general tend to burn nicely.Had a similar problem with vampires in Oblivion (at least, I think they take more damage from fire, they're considered undead right?), when I went casual for a minute and said out loud "Oh wait, they're undead" and then started using fire.
Correction: she throws stars. Given the engine's willingness to proclaim critical hits when you're hit from afar, ranged weapons are absolutely deadly in Morrowind and their wielders should be approached with utmost care, even if those weapons are as laughable as chitin shuriken. Still, there is some moonsugar, skooma and random loot in the cave, so it's a worthwhile endeavour.One of them even drops stars, I think.
DraQ said:Clockwork Knight said:Correction: she throws stars. Given the engine's willingness to proclaim critical hits when you're hit from afar, ranged weapons are absolutely deadly in Morrowind and their wielders should be approached with utmost care, even if those weapons are as laughable as chitin shuriken.One of them even drops stars, I think.
Well, those darts were absolutely, positively evil - 100 physical damage x strength multiplier (likely high, as most opponents in TR are high level) x4 for likely "surprise!" critical hit multiplier, while accounting for the fact that armour works poorly against single powerful strikes in MW and that you're likely have your difficulty slider up = OUCH. Enough OUCH for a single hit to make you piss kidneys and shit liver. Good thing you can drown all but one of the faggots.Genma:TheDestroyer said:No kidding. When I got warned about the dart bandits in Tribunal, I shrugged it off like many of the other threats that were exaggerated.
Until they started sniping me from way far off with mega-damaging darts that killed me in one or two hits.