Shevek
Arcane
- Joined
- Sep 20, 2003
- Messages
- 1,570
Higher Game said:#1. Pure RPGS are turn based and have some system of keeping track of a character's progress, ususally experience points. There is no reflex factor, so levels are more important. This often turns into leveling, which is boring.
#2. Put down the crack. Diablo is an action game. It's also an RPG (not a pure RPG, so what). It's an action/RPG.
#3. Reflexes count more than levels do. Levels 20's won't beat level 80's, but a skilled level 60 can. The whole point of an action/RPG is to actually count player skill instead of time spent grinding.
I have a problem with how you phrase "player skill." I would argue that plenty of stat heavy rpgs require the player to have varying mental skills above and beyond what we find in most twitchy games nowadays. Though I am chiefly alluding to tactical TB combat, which requires more mental muscle than modern gamers seem able to build, even RT combat as seen in the BG series requires levels of planning and strategic player skill that are not evident in today's action rpgs. I would ask you to substitute in "player reflex" or "player dexterity" since player skill is a bit overly vague.