You're arguments are poorly put together and largely subjective, which is why you're rightly being pilloried as a fetal alcohol syndrome baby. The only point you have that is worth anything at all is the lack of separation between spell schools. I agree spellcasters should not be able to learn all schools and they don't actually they merely overlap somewhat but in comments from cleve it seems to be an intended accessibility mechanic as a nod to those people who grow attached to their characters such that they can still experience more of the game. I don't have an issue where that is intended but at least that is something that is objectively noticeable and moreso is likely to be fixed to some degree at a later date. Not thread worthy to discuss that single point whatsoever.
This nonsense about cursed items, bards, and curing disease comes from a place of mongoloid level of retardation. It's difficult to fathom the reasoning outside of the aids virus swelling your brainstem considering the entire history of gaming. Cursed items have always been a player check against due diligence, you get horny and equip something early without identifying then go through a minor inconvenience to remove it. Ditto for disease, minor inconvenience at best outside of low level. Im not aware of a single game, rpg or otherwise, pc or pen and paper, in 30 years of gaming that treats cursed items in a manner that you described. Your argument here is pure fantasy. Pointing to a mod for a shit game that increased your subjective enjoyment is not evidence of an inherent flaw in design. Having cursed items equip automatically is not a mechanic as intended that you will ever experience in your life in a game that people actually like.
Bards have always been jack of all trades, with limited spellcasting. Heard of dungeons and dragons motherfucker? Getting a few entry level spells at level 3 is completely within the established framework of fantasy gaming since day 1 in any medium. Generally mildly useful to completely useless, they're only useful beyond trash status in grimoire due to 100% chance of status effects which also looks like its getting reworked. Regardless how they're put together, they're unnecessary to progess in any way. It's a personal choice to use one.
Grimoire is an excellent game,as is, and it is superior to wizardy 7, cleves stated goal, as well as every other blobber created in that era. Its not immune to criticism and deserves it in several areas. None of those valid areas are mentioned here and that's why you're being treated like an idiot. What you describe are wishful thinking mechanics specific to your subjective enjoyment that are completely outside established conventions therefore there is no argument at all. This is a dear diary for my first dream rpg but what it comes down to is no one would want to play it and you couldn't make a better game in 20 years. Power level is weak, someone get this nazi scum a senzu bean, stat.