octavius said:
but Oblivion is better where it really matters: the combat and magic is much better
I see three glaring errors here:
First, those are the things that usually matter the least, at least if other components are present (which is not a case in Oblivion, but I digress).
Second, the magic system in Oblivion had been castrated in a manner so loathsome, repugnant and vile, that the quoted sentence alone should warrant you a 'dumbfuck!' tag, my good sir.
Third, the hybrid of the worst traits of an RPGish and action combat systems can't surpass even the least graceful implementation of an RPG mechanics crudely grafted on top of an FPS engine. The latter is still a traditional RPGish combat, with all the inherent advantages and disadvantages, while the former is an eldritch abomination that should be purged with fire.
NPCs having AI packages and being members of different factions means they have schedules, they can sit, work, eat etc and they react to the actions of the player character and other NPCs.
Morrwind characters are cardboard characters who stand on the same spot the whole game and only reacts if attacked by the player or a monster.
Mods fix most of the Oblivion shittiness, but no mods can fix the MW lack of any interaction between NPCs.
Given that said interactions usually consist of NPCs spouting immersion wrecking inanities at each other (including mindbogglingly retarded ones, like the particularly offensive piece of gossip discussing how good it'd be if everyone learned security, so they wouldn't need to carry around so many keys - I am not making this up), all the modders seeking to fix character interactions in Oblivion would do well, to completely scrap the existing system before doing anything.
Personally, I find NPCs calmly walking back and forth, minding their own business, vastly preferable to the ones fixating on ruining my verisimilitude by behaving in the most moronic manner possible.
Also, in Morrowind, devs at least had the decency to account for familial bonds between NPCs, so if I, for example, murder some girl's daddy, any kind of friendly relations with said girl are automatically forfeit, while in Oblivion a man's wife would smile to me as... well, prettily is not a word I'd use here, but you get the drift... as ever after seeing me draping her husband's naked eviscerated body over her fireplace.
No, sorry, Oblivion fails in this aspect as well - unsurprisingly.
And I don't see how Oblivion is impossible to play - I and many others have played it and enjoyed it?
My sincerest condolences.
But of course if you treat it as a game that you need to "beat" you are missing the whole point.
Thank you, captain obvious, without you, I'd never have guessed, that the goal of a free-form, sandbox RPG, actually, the fourth game in the series of such RPGs, is not 'beating' it.
You are supposed to actually *role* play it, not beat the computer or other players.
:jean: :luc: :picard: