nine
Literate
- Joined
- Oct 5, 2014
- Messages
- 5
Hi there. Started to play, didn't got past AG center yet, since party creation is not this obvious as it looks. So i'm trying different builds for now and don't go any further.
Made a char with 10 in Luck, handguns, locpicking and safecracking.
As far as i know, 1 point in luck gives 1% to crit success when using skill and lowers crit failure chance by the same amount.
The idea: 10 of Luck gives ability to avoid maxing certain skills, since they worth 6 skillpoints starting from rank 7-8 or something. This, again, allows avoiding 10 in intelligence. 4 Skillpts should be just enough. So, you will get little more AP or initiative or whatever you want instead.
The question: does it worth it? Will this be enough later in game? How the combat will look with only a handgun and this amount of critical hits?
If any of you have some experience with luck, please describe.
Made a char with 10 in Luck, handguns, locpicking and safecracking.
As far as i know, 1 point in luck gives 1% to crit success when using skill and lowers crit failure chance by the same amount.
The idea: 10 of Luck gives ability to avoid maxing certain skills, since they worth 6 skillpoints starting from rank 7-8 or something. This, again, allows avoiding 10 in intelligence. 4 Skillpts should be just enough. So, you will get little more AP or initiative or whatever you want instead.
The question: does it worth it? Will this be enough later in game? How the combat will look with only a handgun and this amount of critical hits?
If any of you have some experience with luck, please describe.