ProphetSword
Arcane
Now that I have enough of a working engine to officially announce my project, I wanted to bring it to the attention of fans of classic old-school CRPGs. In particular, if you were a fan of the SSI Gold-Box series, you will find a lot to love about the game I'm working on (at least, I hope you will).
In the game, you create a party of six characters and engage your enemies in tactical turn-based combat. With skills and perks and a total of 12 character classes, there are multiple ways to build your party and a lot of combinations to try.
The game is not finished at this point and still needs a lot of work. But, even still, it's never too early to get people interested. Here are some screenshots of the game in action:
Outdoor Exploration:
Indoor Exploration:
Tactical turn-based combat:
Character Skill Screen:
As an added bonus, I created a demo specifically to show off the engine and made a video of it. The demo is not part of the actual game, but gives a general idea of how the game will be. I created a town and a dungeon specifically for this demo and a generic story (really, really generic, but it serves its purpose).
The video if an hour long. It covers most of the basics, though I didn't get as far into the demo as I wanted to show everything off. Hopefully, there's enough there to get people interested in the engine and what I can do with it. I'm also not great at making videos, so don't expect professional quality narration or anything. (Also, the video is currently only 360p since it was just uploaded. I'm told it will eventually be in 1080p once YouTube stops processing it, so just be aware of that if you watch it soon after I post it).
Here's the video:
In the game, you create a party of six characters and engage your enemies in tactical turn-based combat. With skills and perks and a total of 12 character classes, there are multiple ways to build your party and a lot of combinations to try.
The game is not finished at this point and still needs a lot of work. But, even still, it's never too early to get people interested. Here are some screenshots of the game in action:
Outdoor Exploration:
Indoor Exploration:
Tactical turn-based combat:
Character Skill Screen:
As an added bonus, I created a demo specifically to show off the engine and made a video of it. The demo is not part of the actual game, but gives a general idea of how the game will be. I created a town and a dungeon specifically for this demo and a generic story (really, really generic, but it serves its purpose).
The video if an hour long. It covers most of the basics, though I didn't get as far into the demo as I wanted to show everything off. Hopefully, there's enough there to get people interested in the engine and what I can do with it. I'm also not great at making videos, so don't expect professional quality narration or anything. (Also, the video is currently only 360p since it was just uploaded. I'm told it will eventually be in 1080p once YouTube stops processing it, so just be aware of that if you watch it soon after I post it).
Here's the video: