A horse of course
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http://www.msoa-game.com/
If it's not vapourware then it'll probably be a horrible buggy mess, and I certainly wouldn't trust any developer that uses an australian for their spokesperson - but I do love me some procedurally generated content
Anyone stupid enough to give them your hard-earned monies can go here: http://www.indiegogo.com/Malevolence
Wizardry and Eye of the Beholder fans, keep an eye on this indie game. CumQuaT is developing a new game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Naturally, rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content.
The Sword of Ahkranox isn’t trying to compete with the larger, professionally developed RPG titles out there, but instead the team’s aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game’s procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.
Malevolence: The Sword of Ahkranox is slated for a Q4 2012 release, exclusively on the PC!
WHEN WILL MALEVOLENCE: THE SWORD OF AHKRANOX BE RELEASED?
We're aiming for a release date of December 21, 2012 - The day the world ends! Lamentably, given that this is an indie development project, unforseen events or lack of funding may occur that pushes this back, but so far we've managed to keep on track for that date and it's all looking good! If you want to have a taste of it sooner, keep an eye on the development blog or check YouTube for new videos. You can also play the official demo when it comes out!
HOW MUCH OF THE GAME IS PROCEDURALLY GENERATED?
Almost all of it! As it currently stands, weapons, items, monster statistics, dungeon maps, cities and towns, forests, countryside, skies, weather and even dialogue is procedurally generated, and we're even working on code that will hopefully make the models of the trees procedurally generated as well, meaning you'll never see the same tree twice!
HOW IS THE GAME BOTH TURN-BASED AND FIRST PERSON?
The gameplay is very similar to the classic first person RPGs of the early to mid nineties, such as the Might & Magic series and Eye of the Beholder. The player stands in a richly detailed, 3D world using all of the latest technology, but movement is done across an invisible grid, meaning that when you take a step, you step forward one meter, and when you turn, you turn 90 degrees at a time. There are, however, moments where you are free to break out of this movement paradigm, such as the freelook option.
WHAT ENGINE IS THIS GAME MADE USING?
Malevolence: The Sword of Ahkranox is built on the Hellfire II engine developed by Alex Norton and is written using a combination of Visual Studio and the DarkGDK kit available from The Game Creators.
CAN I LICENSE YOUR ENGINE FOR MY OWN GAME?
Absolutely not.
WILL THERE BE EXPANSION PACKS FOR MALEVOLENCE?
There most certainly will be! Currently in the game the player can explore infinite Dungeons, Forests, Cities, Towns and Countryside, but that isn't all that a good fantasy world contains! As we release new expansions, new areas will be opened up to the player to explore.
If it's not vapourware then it'll probably be a horrible buggy mess, and I certainly wouldn't trust any developer that uses an australian for their spokesperson - but I do love me some procedurally generated content
Anyone stupid enough to give them your hard-earned monies can go here: http://www.indiegogo.com/Malevolence