PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,216
This got embarassingly trivial once you realize you could rest in the starting room.
I admit that's horribly cheesy but by then my patience with the OC was nearing the end of its tether.
How do you mean? You could rest anywhere in that dungeon, but what I meant was, if you went to rest, most times a really powerful enemy party would spawn right around your main character (shadowwalkers, etc), which for me was suicide, since I was a mage, so imagine a bunch of those spawn right on top of you without you having any buffs/debuffs/spells on, insta-death every time. So in practical terms, that meant I couldn't rest and recoup spells.
Then the whole boss sequence at the of OC, god, so annoying. The first phase was easy, but then the second phase, you had a herd of his minor copies flood the level, and I just couldn't kill them normally. Spells did little damage, and I ran out of them really fast because there were so many, and they would mow my companions down really fast too, even with summons.
I finally figured out a way to beat it by having my character, and 2 other casters in the party (Sand and that elven druid chick) all cast the high level transform spell, all turning into Shadowwalkers. I tried Golems before that, didn't work well, but Shadowwalkers were just the thing. The 3 of them tore through that herd like a harvester through a field of grain.
The final phase was pretty hard too, but I just used a shit ton of greater elementals to tank damage while I finally whittled that bastard's health down.