suibhne said:
The good news (for my concerns about the game, anyway) is that GameSpy does say a little bit more about the dialog system, and mentions that the responses aren't even intended to be literal; they're merely "attitudes". I'd be happier in this case if Bio simply eschewed language entirely and just let you choose an attitude, but at least it won't be too hard to figure out which attitude goes with which response.
From where i am standing, those are not good news. The choose-your-own-attitude works well in adventure games, for an example, because they are telling you a story with some puzzles to solve in between expositions. The character was never meant to be your character, nor were you ever meant to control his development.
For RPGs it is out of place, as it completely removes every single chance to have a meaningful conversation in wich your character is meant to answer in a way other than a very basic mammal. Emotions and attitudes are an important part of human interactions, but still only a part. The fact that most games just use generalist responses at this time, and even so a very limited set of those, does not mean we should just be done with trees and make this into a choose-your-own-adventure videobook.
Think of those few interactions in Arcanum that were interesting or meaningful, then think about those interactions in planescape that were quite entertaining, well thought, and quite weird in their own way. Think even in the few interesting interactions that managed to survive the brutal mutilation of Kotor2. Now reduce them to an attitude system and replay, in your head, how would them have played then.
Real fun, isn't?
Now, i think nobody at the Codex would be against a game in wich you can have a discussion with a given character and instead of having the usual "generalist" responses at your disposal you can have five or six well developed trains of thought exposing diferent points of view, moralities, theories, and philosophies at every turn of your character to talk.
If this Emotion/Attitude system is accepted and well received we can kiss that dream goodbye, with even more certainly than before. So i am actually surprised, and somewhat disapointed, the codex is not screaming "Heresy" and trying to crash a plane into bioware's offices. But maybe this is just some maneuver to give them a false sense of security and catch them unprepared. If so, you have my blessings. Go on with it.
Maybe that will put some rightful fear of God in those heathen developers' hearts.
Note: This response was not directed towards your person, nor against your particular post. It is against the particular system being discussed, and only used the quote as a starting point for my divagation. Sorry if it seemed otherwise.