fastjack
Augur
A couple of weeks ago I was looking for a strategy game to scratch my 4x itch after reading a lot of poor impressions about Pandora and ended up deciding to revisit a favorite of mine (and many others), MoM. I first played MoM some time in the last five years so it's not just nostalgia speaking when I say that I think it hold up really well. However, even after my first playthrough I knew there were things that I'd like to see a new fantasy 4x do differently. I made this thread because I'd like to hear some opinions from the other MoM fans on the codex as far as what they would change and what they feel is integral.
As an example, I feel that the tactical combat 'mini-game' should be an integral part of any MoM successor while I would like to see such a game improve the balance between 'regular' units, fantastic units, summons, monsters, and heroes.
TBH with y'all I had a lot more things in mind right after playing through a few games a couple of weeks ago but just my luck that once I finally get around to making the thread I had been thinking about making on the subject my mind goes blank.
Hopefully you bros can throw in some of your favorite 'little things' the game does as well as some your own pet peeves with MoM and forgive me for having a pretty bare op.
As an example, I feel that the tactical combat 'mini-game' should be an integral part of any MoM successor while I would like to see such a game improve the balance between 'regular' units, fantastic units, summons, monsters, and heroes.
TBH with y'all I had a lot more things in mind right after playing through a few games a couple of weeks ago but just my luck that once I finally get around to making the thread I had been thinking about making on the subject my mind goes blank.
Hopefully you bros can throw in some of your favorite 'little things' the game does as well as some your own pet peeves with MoM and forgive me for having a pretty bare op.
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