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Tags: Matt Barton; OlderBytes; Stygian Software; Swords and Sorcery: Underworld; Underrail
In the third and final episode of his interview with Underrail developer Styg, Matt Barton passes on a few remaining questions from viewers, including one about the game's unique Oddity progression system (which is apparently inspired by System Shock 2 and by sandbox MMO Haven & Hearth, of all things). Styg reveals that he'd like to work on a fantasy RPG someday, but he doesn't have any concrete plans for his next game yet.
After running out of questions, Matt also has a short chat with Underrail artist Mario Tovirac, who reveals something of Stygian Software's team dynamic. The interview still turns out to be quite short though, so Matt pads it with some Swords and Sorcery: Underworld gameplay footage.
In the third and final episode of his interview with Underrail developer Styg, Matt Barton passes on a few remaining questions from viewers, including one about the game's unique Oddity progression system (which is apparently inspired by System Shock 2 and by sandbox MMO Haven & Hearth, of all things). Styg reveals that he'd like to work on a fantasy RPG someday, but he doesn't have any concrete plans for his next game yet.
After running out of questions, Matt also has a short chat with Underrail artist Mario Tovirac, who reveals something of Stygian Software's team dynamic. The interview still turns out to be quite short though, so Matt pads it with some Swords and Sorcery: Underworld gameplay footage.