puur prutswerk
Magister
I know this is like the third thread I make in the codex workshop about a game I am supposedly developing, but ideas have to flow even worse than water.
This is a game I am trying to make.
It is a medieval fantasy life simulator a la elder scrolls, but more realistically oriented. A player won't be stronger than any other character through normal means.
Contraband will play a big part. If you've ever played Prison Boss VR I want that mechanic in the game. Someone checks your base every once in a while (if you live in the city) and any contraband that is visible gets you in trouble. Contraband like gunpowder or other witchcraft like alchemically humanized rats that usually run from closet to closet working on your little factory. Also sniffer dogs plus of course craftable/buyable sniffer decoys and sniffer scramblers.
About humanized animals, most rats won't complain, but some will and they will hold you accountable. If you are a witch and you have a raven familiar and you feed it an alchemical mixture to turn it into a huraven it will be beyond anger. If it has already gotten the telepath upgrade from a quest you can do then you are able to convince it to not attack you until either one of you are dead, but you would still be in it's debt in this life and the next according to the raven.
"Creations create like the creator, but it is always less though, never more."
I got loads of assets already, but I need more.
Yes, I know what I sound like. That dude that gets new stuff into his stupid head every fucking day and never finishes anything. And you would be right. Screenshots coming in next post because Unreal Engine is showing error messages on screen.
This is a game I am trying to make.
It is a medieval fantasy life simulator a la elder scrolls, but more realistically oriented. A player won't be stronger than any other character through normal means.
Contraband will play a big part. If you've ever played Prison Boss VR I want that mechanic in the game. Someone checks your base every once in a while (if you live in the city) and any contraband that is visible gets you in trouble. Contraband like gunpowder or other witchcraft like alchemically humanized rats that usually run from closet to closet working on your little factory. Also sniffer dogs plus of course craftable/buyable sniffer decoys and sniffer scramblers.
About humanized animals, most rats won't complain, but some will and they will hold you accountable. If you are a witch and you have a raven familiar and you feed it an alchemical mixture to turn it into a huraven it will be beyond anger. If it has already gotten the telepath upgrade from a quest you can do then you are able to convince it to not attack you until either one of you are dead, but you would still be in it's debt in this life and the next according to the raven.
"Creations create like the creator, but it is always less though, never more."
I got loads of assets already, but I need more.
Yes, I know what I sound like. That dude that gets new stuff into his stupid head every fucking day and never finishes anything. And you would be right. Screenshots coming in next post because Unreal Engine is showing error messages on screen.