Have you been working on a complex project? For how long? Did learn things as you went, successfully or did you have knowledge of things beforehand/stopped to learn? Did you give up(why?) ?
I have worked on shitloads of bigger projects. All before i was ready and all were abandoned. Right now im just fucking around with conceptual shit. I think I'm ready to work on something a bit bigger (such as phone or flash games) but I need an artist so it's not happening anytime soon
Have you been working on a complex project?
For how long?
Did learn things as you went, successfully or did you have knowledge of things beforehand/stopped to learn?
Did you give up(why?) ?
That is of course the most obvious answer and its not 'wrong' per se but ive just come to notice that it can be incredibly important to code WHILE having the artist on board for multiple reasons. I'm not saying i would never start writing without one. Just i would much prefer to have one. Also it is much more likely I would finish something when somebody elses hard work is on the lineI have worked on shitloads of bigger projects. All before i was ready and all were abandoned. Right now im just fucking around with conceptual shit. I think I'm ready to work on something a bit bigger (such as phone or flash games) but I need an artist so it's not happening anytime soon
Make game, acquire artist.
Most of the answers like how many polygons can characters be, how big can levels be how big textures, all need to be answered by the programmer. At first I had wanted to avoid the art side completely but it's just not realistic. Otherwise you are going to wind up realizing you have a bunch of completely useless shit at some point as happened to me.That is of course the most obvious answer and its not 'wrong' per se but ive just come to notice that it can be incredibly important to code WHILE having the artist on board for multiple reasons. I'm not saying i would never start writing without one. Just i would much prefer to have one. Also it is much more likely I would finish something when somebody elses hard work is on the lineI have worked on shitloads of bigger projects. All before i was ready and all were abandoned. Right now im just fucking around with conceptual shit. I think I'm ready to work on something a bit bigger (such as phone or flash games) but I need an artist so it's not happening anytime soon
Make game, acquire artist.
Most of the answers like how many polygons can characters be, how big can levels be how big textures, all need to be answered by the programmer. At first I had wanted to avoid the art side completely but it's just not realistic. Otherwise you are going to wind up realizing you have a bunch of completely useless shit at some point as happened to me.That is of course the most obvious answer and its not 'wrong' per se but ive just come to notice that it can be incredibly important to code WHILE having the artist on board for multiple reasons. I'm not saying i would never start writing without one. Just i would much prefer to have one. Also it is much more likely I would finish something when somebody elses hard work is on the lineI have worked on shitloads of bigger projects. All before i was ready and all were abandoned. Right now im just fucking around with conceptual shit. I think I'm ready to work on something a bit bigger (such as phone or flash games) but I need an artist so it's not happening anytime soon
Make game, acquire artist.
You don't have to go the whole way. I plan to eventually get some kind of help, but you need to do a lot of groundwork before you should do even a little coding or artwork.There is also just the psychological aspect (and its not a small thing). Working on something this long without seeing results can be pretty hard to deal with
It sounds like DakaSha wants the artist on side most of all as source of energy and motivation. Having someone who can visualise your ideas immediately is a powerful thing, as is knowing that they run on a wholly different source of energy than your own body.
So what are these things that you currently have in the conceptual stage, DakaSha?
It sounds like DakaSha wants the artist on side most of all as source of energy and motivation. Having someone who can visualise your ideas immediately is a powerful thing, as is knowing that they run on a wholly different source of energy than your own body.
So what are these things that you currently have in the conceptual stage, DakaSha?
Yep you're right about the artist
I work mostly on proceduraly generated content. right now my main thing is rewriting my (kickass ) random dungeon generator in a cleaner way in Haxe. Other then that i just do fun things. I taught myself haxe/as3 and started up my blog/website thing as a way to keep a journal. this way I'm actually finishing (smaller) projects and can look at them later. Its a way of forcing me to finish things (and it works so far ) and a huge source of motivation
Kinda helped that my one and only subscriber is literally the one guy that inspired me to start a blog xD
This guy: http://simblob.blogspot.com/
Game wise i just have a bunch of TBS and roguelike ideas floating around. *shrug*
Interesting, I will need to proceduraly generated content for my MoO2 like game, want to be partners in crime?
Interesting, I will need to proceduraly generated content for my MoO2 like game, want to be partners in crime?
what are you planning on having procedurally generated? I'm guessing at least the galaxies ^^
also: Are you planning on selling your game or will it be freeware?