The year is 2036.
A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro.
They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war.
But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created.
Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.
Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.
Features:
- Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
- Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
- A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
- Deadly combat and stealth – scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
- Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
- The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…
Metro Exodus has a day/night cycle, a train base, and those gas mask filters are back
Metro Exodus was one of the nice surprises of the Microsoft E3 conference, and it left us with plenty of questions. Desperate for answers, we spoke to developer 4A Games, who told us what to expect in regards to the day/night cycle, the game’s AI, your train homebase, and if gas mask filters will be making a comeback.
The first thing you may have noticed about Exodus is that it’s less linear than before, with much wider environments. With that comes a less scripted world, and a day/night cycle to emphasise the living, breathing nature of apocalyptic Russia. “We specifically have a day/night cycle,” executive producer Jon Bloch tells us. “We’ll go into specifics later about how it affects gameplay, but it looks really pretty.” From that bit of info, we’re expecting things to go bump in the night (and worse) when it gets dark.
It’s not just monsters you need to worry about. Once again you’ll be able to die at the hands of toxic air. Thankfully, those trusty air filters for your gas mask are making a return. “They’re still there, it’s still very much a part of the game,” says Bloch. “The big change is that there are now areas above ground where you don’t need the mask, as seen in the trailer, but there are areas where you still need it. The mechanics are still definitely there. We wanted to make sure we kept the core elements that make Metro Metro.”
The new, larger above ground areas posed the team at 4A a few challenges. “A lot of work was done with AI because just scripted events like in previous games doesn’t work for open locations,” explains Andriy 'Prof' Prokhorov, creative director on the game. The solution was a biome system that sees the game’s creatures programmed with AI that reacts to their location.
“It’s a lot more dynamic feeling,” says Bloch. “In the previous game you’d come into a room and it looks like you’re going to fight something in there. In Exodus there are areas where certain creatures will live, but they’re wandering around as they’re AI driven.”
You’ll have noticed that the gameplay trailer (which 4A confirm to us is genuine real time gameplay) concludes with a steam train roaring along a track. The train will be a key element in Exodus, acting as a vehicle to carry forward the player through the world and story.
“You keep returning to [the train] between the linear and non-linear levels,” reveals Bloch. “It’s the vehicle that carries you through the story both literally and figuratively.”
“I would say it is an analogue of peaceful stations in the previous games,” notes Prokhorov, since the train will be home to you and your group of allies.
Metro Exodus will release in 2018.
YOU sure?successful series
Metro returns with Exodus. We sit down with Jon Bloch and Andriy "Prof" Prokhorov as they discuss the world structure of Metro Exodus and the premise for the third entry.
Both Metro games got console releases, you know.A train is on rails just like these games even they subconsciously can't help but make rail and train tracks important feature. Metro games are trash and generic low effort attempts to cash in on an original and successful series that never made it to console
This is good topic to ask important question.
Should i play METRO 2033 & LAST LIGHT ORIGINAL OR REDUX VERSIONS?
A train is on rails just like these games even they subconsciously can't help but make rail and train tracks important feature. Metro games are trash and generic low effort attempts to cash in on an original and successful series that never made it to console
This is good topic to ask important question.
Should i play METRO 2033 & LAST LIGHT ORIGINAL OR REDUX VERSIONS?
Metro Exodus isn't "exactly an open-world"
Metro Exodus’ debut trailer found series protagonist Artyom stepping out of the tunnels and into the half-light of post-apocalyptic Russia, before pulling out a map. It felt like a clear signal: Metro is going open-world.
But that’s not quite the case. Metro will remain a linear first-person story in the strong tradition of Half-Life and Bioshock.
“First and foremost we’re not moving away from the classic linear Metro gameplay,” executive producer Jon Bloch told us. “We still have that, but what what we’re doing with this new gameplay is more like sandbox survival.”
The idea is ‘Stalker meets Metro’ - a shift back and forth between straightforward segments and vast open areas.
“There’s large levels that offer a lot more freedom, they’re non-linear, but we will have a story wrapped into them,” Bloch explains. “So the story will carry through across the non-linear and linear levels.”
These levels will comprise a story campaign that takes place over the course of a year.
“It’s not exactly an open-world as you may be thinking, but we’re able to offer the player a lot more freedom than in the past,” Bloch finishes.
In short: 4A Games aren’t leaving the metro behind. Tunnels will still be in when Metro Exodus comes out sometime in 2018.
I bet y'all forgot this game existed: