DraQ
Arcane
This, at least with melee weapons.I would not design an RPG where a character could "miss" (although I guess I would entertain a "critical miss" rule). Instead, I would represent that as the opponent performing an "evade", "dodge", "parry", or "block".
"Missing" should be active on target's part. Note how this enables a bunch of sensible things:
- Having a melee weapon equipped may count as defence depending on skill with this weapon (and hitting in combat might be treated as opposed checks)
- Being unconscious, paralysed, entangled, etc. doesn't need special cases for auto-hit.
- Parrying/blocking could exhaust target's defences making getting attacked by multiple enemies guarantee getting hit.