DosBuster
Arcane
So, I've sort of been able to lay down the foundations for modding, most of these tools are used for other Unity games, and as such may not work as well, however, it is possible to mod.
To look at the assets and to inject your own ones you can use the Unity Asset Editor, it's a work-in-progress but it seems to work well for the time being, it was developed by a chap from the 7 days to die forum called Grim.
Download: http://www.mediafire.com/download/h0ttkiz6oddroks/UAE_0_3(BETA_3).zip (Read the Readme)
Secondly, in order to look at the C# scripts that power Wasteland 2 you will need to use a free program called http://ilspy.net/,
this does not allow you to edit however.
The only thing we can't do is look at the compiled .unity3d maps for the moment.
To look at the assets and to inject your own ones you can use the Unity Asset Editor, it's a work-in-progress but it seems to work well for the time being, it was developed by a chap from the 7 days to die forum called Grim.
Download: http://www.mediafire.com/download/h0ttkiz6oddroks/UAE_0_3(BETA_3).zip (Read the Readme)
Secondly, in order to look at the C# scripts that power Wasteland 2 you will need to use a free program called http://ilspy.net/,
this does not allow you to edit however.
The only thing we can't do is look at the compiled .unity3d maps for the moment.