"New Vegas Bounties I" is the first installment in a planned series for Fallout: New Vegas. Upon initiating the quest, you'll be tasked with tracking down the most malevolent and vile assortment of outlaws in the Mojave Wasteland.
Your targets will include rogue rangers, fiends, raiders, drug smugglers, cannibals, and pistoleros, to name a few. Your opponents are all designed to be boss-caliber, akin to the fiends in "Three-Card Bounty", and became gradually more difficult as you progress.
At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or "go collect x or y resource"-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it.
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New Vegas Bounties II is the sequel the popular New Vegas Bounties I, and picks up immediately after the uncertain ending of the first episode. Without a firm to provide sponsorship, you must strike out as a solo contractor for the NCR. As such, you are no longer obligated to follow a linear questline, but may pursue dozens of bounties in any order.
Your targets will include terrorists, duelists, fiends, traitors, rapists, and more! As in episode I, most of the named adversaries are boss-caliber, and make use of perks, powerful weapons, and countless cronies to thwart your efforts.
Like its predecessor, NVB II contains a healthy dose of profanity and violence. Nonetheless, it includes substantially more dialogue options, as well as choices that should accommodate players at both ends of the karma spectrum.