hakuroshi
Augur
- Joined
- Oct 30, 2006
- Messages
- 589
inwoker said:You know I never discuss with anybody WHY Britney is bad singer. It's very trivial and pointless.
Not everyone has inherently good taste. Sometimes we have to develop it, making conscious decisions what is good and what is bad and why it is so. And unlike Britney (and Oblivion) some people whom I respect not to mention myself, enjoyed MW in some aspect, hence the interest to this discussion. It may be pointless and done many times in the past, that is true though.
Are they plain shitty by default and no good game should have them?
Features like what? Stupid poorly written dialogs.(they won't enchance any game).
Like quests - kill and collect?
Game done by very uncreative untalented people with no taste at all.
You know, I can't actually argue with that. You are right. But you arguments are just the reverse of what you can see on ESF forums. All emotion, deserved disgust. But such feelings are not constructive. It would be really waste of time to say for thousandth time that game suck. And it would be plain retarded to claim it to be anything else.
I prefere to see current thread as some kind of academic research. Stupid really...
Wrong. Dialogue is a feature. Ability to do quests in a game is a feature. How they are implemented is a different story. They were poorly done in MW. Is trying to understand how could they have been done better such a bad idea? It is not for improving MW, which is dead and now on a dissection table. It is for my personal understanding of crpg.????
If some feature done differently, it's another feature, right?
In my opinion it is easy to say that someting is bad. More interesting to find the way to make it better or prove it worthless and discard.
Sorry if it sounded as personal insult. It wasn't.Did I whine?