ThatsRightImInIt
Educated
- Joined
- Jun 5, 2015
- Messages
- 45
It's true. I wasted an estimated 400~ hours of my life on this game in my senior year of college back a decade or so ago, and I'm sorry but the game just isn't good at all. Combat isn't satisfying, and yes I know how to play the game and not miss, but that doesn't excuse it for being so poor. I haven't played the game in around 8-10 years and I've forgotten most item places, but somehow I am only a level 2 mage and I'm wrecking the fuck out of anyone in my way with custom spells. I've also accumulated 4329 gold in around 3 hours play time, and I have full Indoril, the best medium armor set in the game. This is a problem.
Don't get me wrong, I like walking in my RPG's and exploring; but with Morrowind there isn't a whole lot to explore. Enemy variety is mediocre at best, and dungeon layout isn't any better. 90% of dungeons have utter garbage loot, uninteresting layout and have no purpose. Don't get me started on the dialogue. Most NPCs have no reason to exist, because they all spout the same damn lines. Bethesda should have just made the NPCs like regular CRPG villagers: they'll say a prerecorded line of dialogue, and that's it. Another ridiculous issue I've run into is the fact that I can join any faction in the game, even if they hate each other, just by bribing the individuals that I have to talk to. FFS I can be a member of the mages guild AND Telvani, two factions that are huge rivals, just because I have money. At least they got the houses right, you can't join House Hlaalu and House Redoran for example.
Well this game is semi-playable I guess, unlike modern Beth RPGs. I'd much rather play Planescape Torment, Fallout 1/2, or other CRPG any other day of the week...
Don't get me wrong, I like walking in my RPG's and exploring; but with Morrowind there isn't a whole lot to explore. Enemy variety is mediocre at best, and dungeon layout isn't any better. 90% of dungeons have utter garbage loot, uninteresting layout and have no purpose. Don't get me started on the dialogue. Most NPCs have no reason to exist, because they all spout the same damn lines. Bethesda should have just made the NPCs like regular CRPG villagers: they'll say a prerecorded line of dialogue, and that's it. Another ridiculous issue I've run into is the fact that I can join any faction in the game, even if they hate each other, just by bribing the individuals that I have to talk to. FFS I can be a member of the mages guild AND Telvani, two factions that are huge rivals, just because I have money. At least they got the houses right, you can't join House Hlaalu and House Redoran for example.
Well this game is semi-playable I guess, unlike modern Beth RPGs. I'd much rather play Planescape Torment, Fallout 1/2, or other CRPG any other day of the week...