Korgan said:
Independence War 2 has excellent customization and trading (there's no money per se, you rob corovans and either exchange the loot for specific equipment, looking at offers beforehand and attacking an appropriate trade route, or get blueprints and manufacture it from salvage), and the combat itself is very nice; I've never seen better tactical choice or more thrilling dogfights. However, you aren't free to choose wingmen and fly alone most of the time. Also, the story is pretty much linear. Still one of the BEST spacesims there is, with *beautiful* grafix and music.
I War 2 was pretty good, but not good enough for me.
Ships were pretty cool, shields - awesome, subtargetting was also good, but weapons were very meh to retarded (oh man oh god lasers oh man oh god), and should generally be replaced with proper massdrivers and lasers, AI was hilariously retarded, interface (both HUD and controls) atrocious, stealth inconsistent, self repair popamole, space tutti-frutti (with the exception of cool starfield effect), and Newtonian mechanics was very half assedly implemented and often not taken into account by designers. LDS drive was also pretty bad alternative to usual time compression.
Have I forgotten something? Ah, yes, meh storyline.
Yeah, piracy was pretty awesome, tech fluff mostly satisfactory, and feeling of inertia rather well implemented if infuriating when you spun out of control after being clonked by something, but all in all it was a poor man's Frontier, more than anything.