spacemoose
Erudite
downloading the demo right now.
will report.
post here if you've tried it
will report.
post here if you've tried it
spacemoose said:then there's aegod's american civil war. I was impressed by the napoleon's campaigns demo, since I was looking for something similar to HOI2, and it delivered, but because it lacks a grand campaign scenario, I was a bit turned off from it - I like my logistic planning and recruitment etc. so I got its predecessor - AACW.
this game, THIS GAME. every time I asked for something similar to HOI2, people would suggest other paradox titles, well guess what, if I've played HOI into the ground it stands to reason that I've checked out the developers other offerings , no?
so I tell you now - if you're a grizzled HOI vet looking for something similar, or even a bit more serious, aegod's american civil war is fucking IT.
the game is exquisitely detailed, your generals are the generals from the period - with portraits and stats/traits that reflect their abilities and accomplishments in real life. the action is driven by special events, which fire either automatically with time, or dependent on your actions (very similar to HOI).
the geographic scale, as well as the combat scale is a bit smaller, with the smallest fighting unit being the brigade (as opposed to a division). each brigade is made up of "elements" which you can change - ie, you could have an all line infantry brigade, or line infantry and a few artillery units, or a balance between artillery, infantry and cavalry.
the army structure is quite a bit more important than it is in HOI. grouping your forces into divisions, corps and armies is downright necessary, to avoid command limit penalties. you also get bonuses from army commanders that apply to the corps under their command.
anyhow, I'm off to exercise my states' rights! maybe I'll make a full thread for this later