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Necrovision

CrimHead

Scholar
Joined
Jan 16, 2010
Messages
3,084
Has anyone here played this game? It's an FPS by the same folks who did Painkiller. Gameplay looks nice, though not as fast paced as that game was. Melee seems to play an important role. Art is cool; it's set in an alternate reality, wolfenstein-esque version of World War 1 with magic, demons, and necromancy.

So what's the Kodex Kritical Konsensus?
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
I don't really think it's done by the same folks of Painkiller i.e. People Can Fly. The engine is the same though.

Fun game, the combo killing system is very nice, and some of the level design is brilliant.

Unfortunately while the combat system is quite unique, and there are a LOT of combat, the variety of enemy is a little limited, and at the last third of the game you can't help but feel repetitive.

My biggest quirk is the fact that while as expected the final boss is massive and epic in scope, your trusty, dependable necromancer's claw is almost useless in that fight. You even fucking need to use the old WW1 grenade launcher (lol) to help kill the boss. Think of fighting the Cyberdemon in DOOM 3 with none of your trusty weapons but your soulcube.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
A bit better than Necrovision. Both games are worth a playthrough if you're into that thing (old-school shooters).
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
I think it's by some of the people who worked on Painkiller.

The whole melee focus killed it for me though. Shame, as I would have loved a supernatural WWI shooter
 

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
Messages
26,884
Location
Cognitive Elite HQ
WW1 game, that got my interest real fast.
I'm glad it's a lesser known title. If it were well-known this thread would've filled with the usual suspects screaming shit and I wouldn't be able to tell if the game was worth trying or not.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,053
Location
Platypus Planet
Played the demo a long time ago. It was decent stuff, but I wasn't gonna pay the full price at the time. I wonder if it's gotten any cheaper.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,053
Location
Platypus Planet
JarlFrank said:
Felix said:
How is Lost Company?

It's out already?
Awesome, gotta get it. You play as a German there, any any game where you play as a German is a must-have. :smug:

But is it a German who sees how his people are actually evil and tries to go against them?
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
Demo was pretty nice. Polish version of Necrovision has beyond horrible voice acting.
 

coaster

Liturgist
Joined
Oct 5, 2007
Messages
222
Has Necrovision got any decent horror elements? Or is it pantomime skull-type stuff?
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,553
Location
Djibouti
I'll just copypaste what I wrote in the other Necrovision thread from a year ago:

Stuff like Serious Sam, Painkiller and Doom is being mentioned in this thread, but actually, I'd say that none of the comparisons is valid, since Necrovision's focus is not entirely on shooting - you'll be killing stuff in melee as often (if not even more often) than in range, which is somehow refreshing.

Levels are varied nicely, you start in WW1 trenches, then go through german-occupied old citadels, later on you're put into some weird ancient dungeons/temples (although one level here was suffering from SERIOUS copypasta) and end up in hell, and the art design looks pretty too. There are twelve levels, each taking ~45 minutes to complete. If you want more, there's also a 'challenge mode', in which new levels unlock after finishing the single player missions, and they involve shootemups like 'blow up 100 zombies with the grenade launcher'.

Difficulty is well-adjusted too, when you get bumrushed by large numbers of shitty enemies you'll be in quite a bit of trouble, and 'uber enemies' (that spawn rarely and of which there are 2-3 kinds) soak up a lot of damage and pack a punch. There's not that much of a big number of enemy types, but the gameplay doesn't suffer from that really, because they all do what they should do - zombies shamble to you and try to rip your innards out, ZE GERMANZ either sit tight and try to snipe you with rifles/submachineguns or charge you with bayonets, some are heavily armoured with fulltime machine guns and they act like 'tanks' (regular tanks also appear from time to time), fast zombies chase you and try to rip your innards out, etc.

What I also liked was how the gameplay turns a 180 degrees somewhere around the middle. In the first part you run around trenches shooping ZE GERMANZ and some occasional zombies with normal weaponry, while in the second part you are put inside vast, ancient underground compounds where you battle vampires, lotsa barbed-wire-covered zombies, spiders in gasmasks and other supernatural stuff. The normal weapons also get changed for the 'shadow hand' (which is FUCKING AWESOME) - it's a wolverine type spiked gauntlet with three different firing modes and regular slashing - and 'vampire weaponry' which is basically, an smg, a shotgun, a grenade launcher and a flamethrower wielded in one hand so you can use them at the same time as the gauntlet. You can also resurrect fallen enemies to do your bidding, but that's pretty useless. Later on, you can also pilot a dragon (although that level is kind of boring in the long run), and a generic mech with a chaingun in one hand and a rocket launcher in the other (of course with unlimited ammo).

Moreover, the game rewards creativity with its special attacks and comboes. Each of these does a lot more damage than regular attacks and loads up your level of adrenaline (which fuels the gauntlet's special attacks, and allows bullet time if activated), and there's really a lot of them. For example, ONLY with the regular rifle you can do as follows: stab twice with the bayonet for a 'doublestab' special attack, stab in the head for an 'impalement' instakill, stab and shoot, charge + punch + shoot, shoot + kick, and probably more that I've forgotten about, and there are many other weapons, each with unique comboes, which really adds a lot of variety to the killing.

The "BLAHBLAHBLAH" factor is also very low. If you couldn't give a flying crap about any actual 'story', you should be satisfied, as there are maybe... 4-5 places where you have to wait and listen to people yapping about demons, destiny and all kinds of stuff like that, while other spoken parts are being done when you are running around and shooping and there are cancellable 'slideshows' after each mission that give you additional insight into the story.


Definitely recommended.
 

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