Alt
Augur
- Joined
- Aug 7, 2007
- Messages
- 121
In the Newz:
Too bad that the recent "I like Oblivion" thread was retardoed. Because on page number 4 or so, someone brought up the recently released "Nehrim" TC. I figured I'd give it a shot and so far I'm quite impressed. Well, I'm still in the starter dungeon, but if it keeps going like that, I'll not be disappointed.
It is basically just what Oblivion needed: A total conversion that has nothing to do with Oblivion anymore except the engine. Everything else is new. They actually use the engine properly, too:
For example, in the starter dungeon (which is actually a huge ass abandoned mine - and while this sounds like Oblivion, it actually IS a mine with wooden paths, rope systems, water reservoirs etc) you'll face a bad ass troll at some point which will own you if you try to fight him to the death. So, instead, you need to "totally avoid combat" and start running towards a point where there is a switch on the wall - when activated, a gate will ram down between you and the troll, and next a bunch of rocks come crumbling down on the dude, burying him. While this felt a bit like artificially set up (and yeah, you also get a pop-up note with the corresponding hint, but this is the tutorial dungeon...), I got the impression that this will not be the last time you can use a trap like that. At least the note said something along those lines.
There are also things like taking a cogwheel up from the ground to connect it to a system so that a disabled lift is working again. I've really only been playing the game for about an hour so far, and I'm still in the dungeon, mostly because it is almost totally dark on my old crappy monitor and I can't see shit, which makes finding the proper path a bit difficult, especially since you can fall to your death if you don't watch it - the only torch you get in the beginning is long gone, and I didn't find any new ones. Gamma is already maxed out, and I need to cheat a bit by pressing ESC from time to time, which makes the background image go brighter.
From what I've read, experience system seems to be similar to the Gothic games: You gain exp by completing quests and killing things, and you need to invest gold and learning points in trainers if you want to up certain skills etc. There is still some increase by using the skills, but VERY slow they say.
It says it also has some kind of crafting system that allows you to - well, craft armor and shit.
The developer's concept is pretty much "Oblivion sucked, bland story, generic dungeons / landscape / random shit", so pretty much what people around here think of it. With "Nehrim" they build a totally new game, with a story and a big fucking world where everything is hand placed.
Anyway, this is just a heads up that if you didn't eat your Oblivion DVD already, you might want to think about a reinstall or not removing it from an inventory if you did. From what I've seen so far, Nehrim could at least be as good as Morrowind, i.e., a good hiking simulator. But what I've seen so far, it might actually be more than that.
Now for the bad newz: So far only the German version is out. English version is expected for the month of August. Voice will stay German however (with subs).
I probably won't post any updates here of my progress with more details from the game, because I can't be arsed. I'm not an avid poster, you see.
So, you gotta go from here and give it a try. If it turns out shit - cry me a river. But I doubt it - it seems like a really professionally made Indie-RPG using the engine of a game that doesn't deserve to be mentioned in the same sentence.
http://www.nehrim.de/startEV.html
Too bad that the recent "I like Oblivion" thread was retardoed. Because on page number 4 or so, someone brought up the recently released "Nehrim" TC. I figured I'd give it a shot and so far I'm quite impressed. Well, I'm still in the starter dungeon, but if it keeps going like that, I'll not be disappointed.
It is basically just what Oblivion needed: A total conversion that has nothing to do with Oblivion anymore except the engine. Everything else is new. They actually use the engine properly, too:
For example, in the starter dungeon (which is actually a huge ass abandoned mine - and while this sounds like Oblivion, it actually IS a mine with wooden paths, rope systems, water reservoirs etc) you'll face a bad ass troll at some point which will own you if you try to fight him to the death. So, instead, you need to "totally avoid combat" and start running towards a point where there is a switch on the wall - when activated, a gate will ram down between you and the troll, and next a bunch of rocks come crumbling down on the dude, burying him. While this felt a bit like artificially set up (and yeah, you also get a pop-up note with the corresponding hint, but this is the tutorial dungeon...), I got the impression that this will not be the last time you can use a trap like that. At least the note said something along those lines.
There are also things like taking a cogwheel up from the ground to connect it to a system so that a disabled lift is working again. I've really only been playing the game for about an hour so far, and I'm still in the dungeon, mostly because it is almost totally dark on my old crappy monitor and I can't see shit, which makes finding the proper path a bit difficult, especially since you can fall to your death if you don't watch it - the only torch you get in the beginning is long gone, and I didn't find any new ones. Gamma is already maxed out, and I need to cheat a bit by pressing ESC from time to time, which makes the background image go brighter.
From what I've read, experience system seems to be similar to the Gothic games: You gain exp by completing quests and killing things, and you need to invest gold and learning points in trainers if you want to up certain skills etc. There is still some increase by using the skills, but VERY slow they say.
It says it also has some kind of crafting system that allows you to - well, craft armor and shit.
The developer's concept is pretty much "Oblivion sucked, bland story, generic dungeons / landscape / random shit", so pretty much what people around here think of it. With "Nehrim" they build a totally new game, with a story and a big fucking world where everything is hand placed.
Anyway, this is just a heads up that if you didn't eat your Oblivion DVD already, you might want to think about a reinstall or not removing it from an inventory if you did. From what I've seen so far, Nehrim could at least be as good as Morrowind, i.e., a good hiking simulator. But what I've seen so far, it might actually be more than that.
Now for the bad newz: So far only the German version is out. English version is expected for the month of August. Voice will stay German however (with subs).
I probably won't post any updates here of my progress with more details from the game, because I can't be arsed. I'm not an avid poster, you see.
So, you gotta go from here and give it a try. If it turns out shit - cry me a river. But I doubt it - it seems like a really professionally made Indie-RPG using the engine of a game that doesn't deserve to be mentioned in the same sentence.
http://www.nehrim.de/startEV.html