racofer
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Thanks bro
I'm playing a paladin any tips are welcome.
I'm playing a paladin any tips are welcome.
I mixed in Fighter and Champion of Torm for my Aielund Saga pally. Played the build from first to 37th lvl. She was based on the [10.7] build of this document.
Humans and half-elves don't have a favored class, so the first base class they multiclass to is essentially "free". Prestige classes don't incur an xp penalty.
The best NWN modules shit on almost everything in the computer RPG genre...from a great height...or at least from the second to lowest branch on the great Tree of cRPGs. At least that's been my experience.
The best NWN modules shit on almost everything in the computer RPG genre...from a great height...or at least from the second to lowest branch on the great Tree of cRPGs. At least that's been my experience.
Would you name some? I have never delved into them, got disgusted with the OC after a few hours and never touched NWN again.
Am I falling for a bait? Awakening is an abomnation. You do nothing except fighting all the time, in game that was criticized for its combat gameplay. Without playing it you aren't really losing anything, next games didn't even give a shit about that expansion.I wonder why no one brought up DA:O-Awakening , its miles better than anything in the original campaign even if it did spawn that obnoxious git Anders.
next games didn't even give a shit about that expansion
Calm your tits, I enjoyed DA:O combat. But then I read across internet that people considered it the worst part of the game. And in some reviews, as I remember. But that wasn't my experience." in game that was criticized for its combat gameplay."
Criticized by who? Most people loved its combat. Codex even gave it 'Game of the Year' and since the game is largely combat I'm sure it played a role. It also gets a lot of votes in the yearly nonsense polls here. So... when you say it 'got criticzed for its combat' you mean by you? Typical Codexer. Thinking its opinion is the same as everyone else's. You do realize the Codex being referred to as the 'Hivemind' is a joke not reality right? LMAO
Not that I think DA has 'best combat ever'.
Then again, my rant here could be meaningless since technically, you could have said 'x combat ability is over powered and underpowered but otherwise combat is awesome' and that still fits the 'it was criticized for tis combat gameplay' spam you pushed. LMAO
next games didn't even give a shit about that expansion
I couldn't get past the tutorial in DA:I so correct me if I'm wrong but isn't the main antagonist the same shriveled up geezer in both of these ?
Lots. Cannot be bothered to list them.NWN uses 3.0 rules. NWN 2 is 3.5.
What are the major differences?
Lots. Cannot be bothered to list them.NWN uses 3.0 rules. NWN 2 is 3.5.
What are the major differences?
But some important mechanical changes between NWN and NWN2, not necessarily connected with the edition switch:
- Prestige Classes can now get regular spell progression as per the rules, rather then these limited silly spell-like abilities. Makes classes like Eldritch Knight, Arcane Trickster, Pale Master, Stormlord, Sacred Fist, ASoC, RWoT, Warpriest, Doomguide, Harper Agent actually make sense and potent. Most didn't exist in NWN, some were badly crippled, like the PM.
- Lots more Prestige Classes in general (24, was 12)
- Level cap scaled back to 30 (from 40)
- For some reason Obsidian did away with rulebook Epic level progression (after level 20). According to rules, the Epic Attack Bonus should rise by +1 every 2 levels, regardless of class. This prevents the AB gap rising further between the high-BAB classes (Fighters and such), mid-BAB classes (clerics, monks, rogues and such) and low-BAB classes (wizzies and such). The number of attacks per round would be locked at level 20, depending on BAB at that level. That's how it worked in NWN1. But in NWN2 Obsidian decided to continue the BAB progression and increase the number of attacks per round all the way up to level 30.
- Subraces
- Touch attacks can now crit/add sneak attack boni
And modules of course. The rape modules were good enough to endure existence of these gamesThe only good thing about NWN is that it has a sequel called NW2 which has an expansion called Mask of the betrayer.
Lots. Cannot be bothered to list them.NWN uses 3.0 rules. NWN 2 is 3.5.
What are the major differences?
But some important mechanical changes between NWN and NWN2, not necessarily connected with the edition switch:
- Prestige Classes can now get regular spell progression as per the rules, rather then these limited silly spell-like abilities. Makes classes like Eldritch Knight, Arcane Trickster, Pale Master, Stormlord, Sacred Fist, ASoC, RWoT, Warpriest, Doomguide, Harper Agent actually make sense and potent. Most didn't exist in NWN, some were badly crippled, like the PM.
- Lots more Prestige Classes in general (24, was 12)
- Level cap scaled back to 30 (from 40)
- For some reason Obsidian did away with rulebook Epic level progression (after level 20). According to rules, the Epic Attack Bonus should rise by +1 every 2 levels, regardless of class. This prevents the AB gap rising further between the high-BAB classes (Fighters and such), mid-BAB classes (clerics, monks, rogues and such) and low-BAB classes (wizzies and such). The number of attacks per round would be locked at level 20, depending on BAB at that level. That's how it worked in NWN1. But in NWN2 Obsidian decided to continue the BAB progression and increase the number of attacks per round all the way up to level 30.
- Subraces
- Touch attacks can now crit/add sneak attack boni
And that was retarded, because in conjunction with the elemental damage enchantments on weapons any fighter could vastly outdamage any non-melee class. Shit was utterly absurd. Also devalued AC even more
What I still find confusing without constantly looking up wiki pages due to not having a perfect memory man memory is trying to remember which bonuses stack and which don't. On top of this, the subdivision of AC into so many compartments is quite the autism generator.
Still more clear then PoE stacking rules. In general nothing stacks, except for the DIFFERENT types of AC (Natural, Deflection, Armor, Shield, Dodge, maybe Divine, if available). With the exception of Dodge bonuses which are stackable.