Jedi_Learner said:
When was the last time Obsidian made a good game? Seriously.
If you don't count expansions....I could sort of agree. Fired up KOTOR 2 on the Xbox not too long ago because I enjoyed the story and wanted to try being an evil douchebag and see how that worked while hoping it wasn't Bioware evil, and found the gameplay pretty unbearable. I dropped my playthrough n hour or two in because of that. Neverwinter Nights 2 OC was godawful, and only the two expansions (assuming Storm of Zehir is decent) have gone anywhere.
Obsidian really needs to play to their strengths more. They have tons of talent, but they never seem to be able to apply it correctly. A console action game is most certainly not the way to do that, but I'm looking forward to seeing how Aliens turns out. Sawyer was always an interesting designer. I'd love to see him actually get to finish a game as lead designer (IWD2 doesn't count because Herve was screwing their shit up).
Almost or equally as bad as Fallout 3? Lol.
"Guys....all we're showing you is this console action game stuff....but remember...it's an RPG first and foremost. Now let's get more shots of guns, martial arts, and babes."
"Oh this bullet time power and this unlimited ammo power is totally in the setting and not stupid. I mean, it's a spy movie setting and sometimes dumb spy movies have people shoot way more ammo than in the clip so it's totally fitting and not just us making a really dumb mechanic because we've never made an action game before."
"We use the three JB archetypes to illustrate how totally different our game can be played. Not because all three often have copious amounts of shooting in their respective stories just like our game."
"Even though this is our first foray into action gaming, it's going to be totally awesome. We know exactly what we're doing here with absolutely no experience. That's the power of concentrated hopechange!"
"Sega is widely regarded as one of the worst publishers in the industry, pushing out terrible drek, cashing in on hype, and running established, storied franchises into the ground. We at Obsidian however know our way around publishers and would never be bullied, or have our game's content be slashed apart by a publisher's whims."