Tycn said:
Eye shots are generally the best option once you can consistently land them but lack of variety does not a broken system make.
But of course it does. There's zero thinking and planning needed, if one option is clearly superior to all others. If no thinking is required, combat loses any appeal and becomes tedious filler to be endured, rather than enjoyed. If that's not broken, nothing is.
Respawning in Torment is no more broken than savegames, if anything it's more complicated since you have to make your way back to where you were.
Really? Being able to suicide run anyone you want is "complicated"?
DX's number of viable combat options makes it a perfectly good system which while somewhat undermined by becoming too powerful remained enjoyable for most of the game.
Right. I guess the number of approaches makes the Oblivion combat enjoyable, too, because, check this out, you can:
1. Charge things and kill them with blades/axes/maces.
2. Keep your distance from things and take them out with a bow one by one.
3. Sneak up to things and backstab them.
4. Destroy things with the power of magic.
That's 4 distinct playstyles. By your logic, even if not a single one of them is well-developed, simply having them all in one game should turn Oblivion into a highly replayable masterpiece. But that's not how it works, is it?
None of these I would describe as broken let alone completely, save perhaps for Arcanum if you were to examine the combat system in itself.
What is this "combat system in itself" you speak of? Is it in any way related to Platonic "human in itself" that Diogenes failed to find in broad daylight with a lamp to assist him? We aren't discussing TB systems built around the management of action points, or RTwP in general here, we're discussing very specific implementations of these ideas.
Dicksmoker said:
Obviously they are praised for things other than combat which are more important in the long run. This should not be up for discussion.
Right, they're praised for allowing you to put points into speech skills, use them to get dialogue options 3 times as long as all other dialogue options, choosing which, in turn, gives you XP to increase speech skills even further. Truly, sophisticated games for elite individuals.