Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,158
TBH they brought her back to DA2 as well, knowing full well that you can end up killing her in DAO.
It's decisions like that that convince me Origins was never meant to be a series and any claims that they planned the entire franchise before it was even out are just cope.TBH they brought her back to DA2 as well, knowing full well that you can end up killing her in DAO.
Dragon Age was never meant to be a series, Origins was created eith thst in mind.It's decisions like that that convince me Origins was never meant to be a series and any claims that they planned the entire franchise before it was even out are just cope.TBH they brought her back to DA2 as well, knowing full well that you can end up killing her in DAO.
I wonder if Mass Effect was always supposed to be a trilogy.
Top 5 best companion writing in video games in no particular order - KotOR2, New Vegas, Mask of the Betrayer, Spellforce 3 and its expansions, PlanetEscape: Tournament. Bioware games aren't even in the top 10, including BG1/2.
I'd put Arcanum, Shadowrun Hong Kong and Dragonfall, Expeditions: Conquistador, Anachronox, Fallout 2 above any Bioware game. Then it really depends on what we mean by "companion" because I can think of several others before getting to *some* Bioware games and those aren't Mass Effect. People remember the ME companions because the games were "cinematic" and so the companions were up in your face constantly. ME is probably a strong contender for top 30, but not because the companions are good but because there aren't a lot of games that have companions and also aren't JRPGs. But I'd put some JRPGs above ME anyway.Top 5 best companion writing in video games in no particular order - KotOR2, New Vegas, Mask of the Betrayer, Spellforce 3 and its expansions, PlanetEscape: Tournament. Bioware games aren't even in the top 10, including BG1/2.
I'm curious - what other games would you put in your top 10, supposedly with better companion writing than BG2 and Mass Effect?
In Inquisition she can be a ressurected prophet + divine + spymaster + mary sue super assassin. She is also super popular among the dikes in the bioware fanbase/staff + writers. She might not have been a literal pet in the first game but she is definitely one in the third.She's arguably the most important character in Inquisition and is the favorite of the new lead writer.A possibility of Leliana's death during the Urn of Sacred Ashes quest shows that she wasn't that important when developing the first game. She has a miniscule role during a side quest in DA2. So I fail to see how she's a writer's pet like Liara.The fact that you can kill Leliana and she comes back anyways kinda proves his point.
I think he specifically mentioned liking to use her to show how dumb he thinks religion is and if that's true then she's not just a pet but a literal mouthpiece.
If I had to guess a lot of this boils down to the fact that the developers/writers were payed to make another Dragon Age game, but didn't want to make a Dragon Age game. I played Dragon Age 2 on release and while I didn't necessarily hate it, it felt like a completely different IP and I quickly lost interest only a few hours in. Everything from the combat to the writing is totally different. Never played Inquisition because it looks like slop but I've heard basically the same thing about it.This is prophetic for Inquisition and the post Origins franchise as a whole. They kept bringing back characters and ruining them.https://the-gaider-archives.tumblr.com/post/109290880723/on-character-popularityAll this is really just to say that “most fan requested” doesn’t really amount to much, in terms of the larger picture. Oh, that doesn’t mean we don’t appreciate the fact a particular character has fans… it’s nice to see people get excited, and that excitement can be infectious, but that’s never going to translate into us doing big things solely to make that group happy. There has to first be a reason to have that character present, and them having fans is a nice added bonus…but personally I’d be just as happy if the character had no fans, or was even considered unpopular. It’s a chance to develop the character further.
That reason need to be there, after all, and needs to be the driving motivator for what we’re doing. Otherwise we’ll bring a popular character back only to ruin them.
Gaider wrote this and then proceeded to bring Leliana back in DA:I and promptly ruined her.
Leliana goes from repentant chantry nun who believes in the maker despite people discouraging her to assassin shadow broker who thinks believing in the maker is retarded even if you kept her on the repentant path or killed her in Origins.
DA2 was meant to be a DLC for DAO and DAI was meant to be a DLC for DA2 IIRC. The franchise was always poorly planned.DA2 was meant to be a DLC for DAO, so they probably accounted for it being played at a time where Leliana was still alive in your playthrough. The starting point of DA2 is actually somewhat early into DAO's play time.
I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
"Someone wrote 'the end' so that means they didn't want sequel money."I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
DAO was in the works soon after NWN was done in fact. Before Jade Empire even, or it would seem like it. The very early mockups show a game that's quite similar to NWN and I don't doubt they put a little bit of makeup on that engine to produce it.I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
Not that they didn't want sequel money but that they weren't always intending to make 2 and Inquisition. That's cope that Gaider tries to pull to defend the dumb lore in Inquisition. I highly doubt the woke qunari and elf mage being the maker were always in mind. They may have wanted a franchise but they didn't plan everything out under the assumption it'd become one and whatever they wanted it to be in 2008 wasn't what it turned into in 2014."Someone wrote 'the end' so that means they didn't want sequel money."I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
Maybe I should just stay over at the HQ. Here I feel like I have to explain that one of the three foreign lands with exotic culture detailed in Origins could have been the planned setting for a sequel in a thread about a sequel set in one of those locations.
It did predate Jade Empire but it originally had a similar Asian style with its characters.DAO was in the works soon after NWN was done in fact. Before Jade Empire even, or it would seem like it. The very early mockups show a game that's quite similar to NWN and I don't doubt they put a little bit of makeup on that engine to produce it.I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
Ahh so what you meant was something completely different than what you said. Hopefully this was helpful.Not that they didn't want sequel money but that they weren't always intending to make 2 and Inquisition. That's cope that Gaider tries to pull to defend the dumb lore in Inquisition. I highly doubt the woke qunari and elf mage being the maker were always in mind. They may have wanted a franchise but they didn't plan everything out under the assumption it'd become one and whatever they wanted it to be in 2008 wasn't what it turned into in 2014."Someone wrote 'the end' so that means they didn't want sequel money."I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
Maybe I should just stay over at the HQ. Here I feel like I have to explain that one of the three foreign lands with exotic culture detailed in Origins could have been the planned setting for a sequel in a thread about a sequel set in one of those locations.
Same goes for ME. It looks obvious that 3's ending wasn't what they had in mind when they made 1.
It did predate Jade Empire but it originally had a similar Asian style with its characters.DAO was in the works soon after NWN was done in fact. Before Jade Empire even, or it would seem like it. The very early mockups show a game that's quite similar to NWN and I don't doubt they put a little bit of makeup on that engine to produce it.I don't know. Whatever the case may be it doesn't seem like Origins was meant to have sequels at least, too much of it is written and resolved like a standalone game. I think it was Gaydar who said he had no choice but to retcon its endings because they didn't work with continuation games which makes me think they weren't the plan at the time.That's nonsense. Dragon Age was made to free them from the restrictions of working with the D&D license. It was always intended to be a franchise.
It also wasn't even always its own game. It started as a Jade Empire installment iirc.
The executive producer is Gamble himself, who was a producer on the games from Mass Effect 2 onwards. Next up is the art director, who is "Derek Watts," says Gamble. "Original Art Director for Mass Effect. He's back too. Ready to rock."
The creative director is Parrish Ley. "Parrish was the cinematic director for the Mass Effect Trilogy," said Gamble. "Many of the amazing moments you had were crafted from him and the team. Parrish decided to rejoin BioWare to bring this vision of a new Mass Effect to life."
Then the game director is Preston Watamaniuk, who was lead designer on the original trilogy. Not mentioned in the above is the game's narrative designer, Dusty Everman. "Dusty was one of the key people responsible for bringing the original Normandy to life," said Gamble. "Dusty decided to rejoin BioWare to work on the next Mass Effect game. There are more like him. We've heard what Mass Effect means to you."
https://www.pcgamer.com/games/rpg/m...-are-trilogy-veterans-and-heres-who-they-are/
The executive producer is Gamble himself, who was a producer on the games from Mass Effect 2 onwards. Next up is the art director, who is "Derek Watts," says Gamble. "Original Art Director for Mass Effect. He's back too. Ready to rock."
The creative director is Parrish Ley. "Parrish was the cinematic director for the Mass Effect Trilogy," said Gamble. "Many of the amazing moments you had were crafted from him and the team. Parrish decided to rejoin BioWare to bring this vision of a new Mass Effect to life."
Then the game director is Preston Watamaniuk, who was lead designer on the original trilogy. Not mentioned in the above is the game's narrative designer, Dusty Everman. "Dusty was one of the key people responsible for bringing the original Normandy to life," said Gamble. "Dusty decided to rejoin BioWare to work on the next Mass Effect game. There are more like him. We've heard what Mass Effect means to you."
https://www.pcgamer.com/games/rpg/m...-are-trilogy-veterans-and-heres-who-they-are/
The executive producer is Gamble himself, who was a producer on the games from Mass Effect 2 onwards. Next up is the art director, who is "Derek Watts," says Gamble. "Original Art Director for Mass Effect. He's back too. Ready to rock."
The creative director is Parrish Ley. "Parrish was the cinematic director for the Mass Effect Trilogy," said Gamble. "Many of the amazing moments you had were crafted from him and the team. Parrish decided to rejoin BioWare to bring this vision of a new Mass Effect to life."
Then the game director is Preston Watamaniuk, who was lead designer on the original trilogy. Not mentioned in the above is the game's narrative designer, Dusty Everman. "Dusty was one of the key people responsible for bringing the original Normandy to life," said Gamble. "Dusty decided to rejoin BioWare to work on the next Mass Effect game. There are more like him. We've heard what Mass Effect means to you."
She makes it sounds like being a trilogy veteran is automatically a good thing. All 3 Mass Effects had differents flaws and bad design decisions reflecting the times each were made. All 3 had that romance non sense for virgins nerds. Ideally these veterans would only take the good things of each game and discard/improve the rest, i just don't think they actually have the skills to pull it off.
They should just call the new one ME 4 and try to ignore the other one.So andromeda is now officially mass effect 4?
Not only ME4 is much less of a corridor shooter than inbetweens it's less visceral, less popamole, no cringe muh bro stuff rehash & shitThey should just call the new one ME 4 and try to ignore the other one.So andromeda is now officially mass effect 4?
no cringe
well that's no bro material proves my point