Overweight Manatee said:
The new fade looks pretty awesome. Actual teleporting along with reorienting yourself to face the nearest marine (IE easy mode backstabbing). I will miss having enough health to require an entire marine team to take down, though
Christ I hated Fades, wasnt so much that they were massive bullet absorbing walls of death, a few shotguns chewed them up, it was the dark corridors then hearing that phlegmy throat clearing sound and the retards that we mine happy in base when one fade rocket/gorge bile would make pretty colours.
Yeah, NS scaled horribly when you went beyond that range. 16/16 meant marine teams got 2x at much extra kill resources and the same resource rate per node held, while aliens had their resources spread between players so they had 1/2 as much mined. And since Aliens didn't get much from the resource nodes no one in public games bothered to build them anyway so the entire game went to hell.
I suppose an alien commander is a way to fix it, but it just feels wrong. The idea of the Alien side not having a leader but simply a group hivemind mentality was very appealing.
Then there was Combat mode, not much of a fan of that. I only played public games, never got into clan NS much, was running with some guys for DoD, tried to start up an NS section, didnt work so well, didnt stop me from running around with the clan tag though. I agree with the hivemind feeling, while you were free to roam about and do your own thing, mostly, you were working for a common goal and if one of your own was in trouble, it was in your best interest to assist, and get some nice chewy marine flesh.
Also, really cheesey and old, but
http://www.youtube.com/watch?v=OKeGwOKr7K8
The thing that caused me the most rage almost every game were the people who built the resource towers facing into the corner, leaving their backside completely exposed. If you were pro you would stand on top of it while building, prepared to jump away while firing at any skulk peeking around. But jesus fuck, there was no common sense at all in those games.
By far one of the most fun things was being a single jetpack marine with a shotgun, furiously building a phase gate in a vent next to a hive. 10s later the entire marine force warps in with shotguns and the hive dies before the alien team has a chance to blink. Siege farms cost too much and were kind of lame TBH.
I was usually the jumpy guy that would stop building and whip my gun around as soon as I heard that telltale click of claw on metal, used to do the same in DoD when I would hear the jingle of tack/equipment, stop, crouch, wait, blast em as they round the corner. I dont know how my hearing is today, probably severely degraded over time, but I wasnt caught with my pants down often, unless the skulk knew his business and how to move without making sound (repeatedly tap forward with enough breaks in between to not make the walking sound). Agree with the woeful lack of common sense, which I think it what led me to really love the game, the stupid shit that would happen, and the fun that could be had with it.
I love Jetpack marine with GL, shotgun was fun, but GL was for extermination with severe prejudice, the phase gate bum rush was a really sweet tactic, which is why as Kharaa, my first port of call when spawning was to check the major locations of phase gate sites and spam chat if I found one, try to parasite the bastard marine, and if possible eat his face and delay the construction. Sad when nobody came to help, you hear the gate go live, the bacon call, and a swarm of heavies come clattering through and rape the hive in a choo choo train of welded death.