Late Bloomer
Scholar
- Joined
- Apr 7, 2022
- Messages
- 2,956
The following questions are more about NPC creation on larger development teams.
Who decides on the look of both named NPC's and generic NPC's? In a game like Skyrim, during the cart ride that opens the game, you are in a cart with 3 NPC's. Ralof, Lokir, and Ulfric. Would the narrative designer decide their look? Who decides that Ralof has blonde hair? Who on the team actually gets their hands dirty and creates the characters themselves? Are they working with autonomy or with examples of what each character needs to look like? When the creation of named NPC's is done, would someone (or more) need to approve their looks?
For random NPC's, in a game like Fallout 4, the game pulls from a small pool of pre-existing faces. So if you strip them of their helm (if they are wearing one) you might recognize their face from an NPC you encounterd in the previous area you were fighting at. Would the same person (people) who worked on named NPC's also decide the look of random NPC's?
Who decides on the look of both named NPC's and generic NPC's? In a game like Skyrim, during the cart ride that opens the game, you are in a cart with 3 NPC's. Ralof, Lokir, and Ulfric. Would the narrative designer decide their look? Who decides that Ralof has blonde hair? Who on the team actually gets their hands dirty and creates the characters themselves? Are they working with autonomy or with examples of what each character needs to look like? When the creation of named NPC's is done, would someone (or more) need to approve their looks?
For random NPC's, in a game like Fallout 4, the game pulls from a small pool of pre-existing faces. So if you strip them of their helm (if they are wearing one) you might recognize their face from an NPC you encounterd in the previous area you were fighting at. Would the same person (people) who worked on named NPC's also decide the look of random NPC's?